KF Do you think Summer update will include any RS Weapons?

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Nova!

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Feb 23, 2013
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What exactly has made the game so much easier/less appealing to the HoE veterans?

The fact that new people are playing in their games, and additions that fix balancing bugs that made the game harder for them, I'd guess.

Of course, it could just be a combination of elitism and nostalgia goggles, which is basically what I just said, so no point in saying it I guess.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
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What exactly has made the game so much easier/less appealing to the HoE veterans?
The zerk and options.

Though with the above, the zerk is an option. Trying to act as if it has to be played is usually the base of their argument. I realize something is still 'op' even if its not being used, but in their own gaming bliss with their friends, that 'op' is irrelevant.

But anyway, let me just post this to prove why Killing Floor has never been an actual 'challenge'. Once people knew how to use them properly, the 4 most important weapons in the game have hardly changed throughout the games lifespan, save for the autobow and the fire axes price.
twinostalgia.png


The Hunting Shotgun, Grenades, Crossbow and Fire Axe have always existed in killing floor. All TWI has done is give players more options. A little variety if you will. Yes some options have changed the games dynamics a bit and made things 'easier', but it doesn't change the fact that the original weapon set was already the 'bread and butter' of the game in regards to elimination tactics.

TL;DR - KILLING FLOOR HAS NEVER BEEN DIFFICULT
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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TL;DR - KILLING FLOOR HAS NEVER BEEN DIFFICULT

For someone who seems to have had joined the game in 2012 and has a sig that practically defends the buzzsaw bow, I feel that you have absolutely no place in saying that.

I mean ****, I remember playing Level 5 commando with nothing but a bullpup on suicidal difficulty.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
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TL;DR - KILLING FLOOR HAS NEVER BEEN DIFFICULT


but i think it's not so hard to change this with some work on sui and hoe difficulty


btw something i dont understand: why twi prefers working on new stuff, insted of polishing game by fixing bugs that are in game for years?
 

C_Gibby

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Jan 18, 2010
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btw something i dont understand: why twi prefers working on new stuff, insted of polishing game by fixing bugs that are in game for years?

Because it's an excuse to re-release advertisements of the game again and create a buzz through more people starting up KF again, and game journalists release articles to talk about the recent update, thus drawing more attention to the game, and bringing in potential purchases.

There's also the character DLC packs on the side that come with every content update.
 

Arblarg

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May 24, 2012
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For someone who seems to have had joined the game in 2012 and has a sig that practically defends the buzzsaw bow, I feel that you have absolutely no place in saying that.

I mean ****, I remember playing Level 5 commando with nothing but a bullpup on suicidal difficulty.
Like I already said, we've always had the crossbow, fire axe, hunting shotgun and grenades. Once people knew how to use them, that is where the game stopped being difficult. I don't know how you can deny this as the support combo and a competent sharp have always been the show stoppers in KF. I didn't mention a single commando weapon in my post, if you played commando, you made it difficult for yourself. It doesn't change the fact that its still objectively easy with the 4 options that have been around since the start of the game.
 

|WC|Capt.525

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Oct 14, 2012
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Well, I have to say that I agree with Arblarg on this one. I have seen a lot of people say how easy this game has become, but I really can't see how that happens. sure, now you have some weapons that you CAN choose to play with, which could make your game easier, but you also have plenty of loadouts that do the exact opposite. People tend to forget that the game difficulty is static; when you play HoE, or Sui, or Hard, or whatever, you know what your are getting into. You know how difficult it is going to be. Why is that? Is it because there is some blatant warning whenever you select a difficulty that tells you what each game mode brings to the table? No. You know how hard it is through trial, error, and experience.

If I challenged you guys to play 6 man HoE using only weapons and perks that were in the game since the start (excluding Xbow and Zerk, as they have changed a lot since the game was released), would you be able to do it easily? Of course you can. Is this because the game is easier now than it was then? No. It is because now you know what you are doing.

When you started, you went in truly blind. When I started (Halloween 2011), I went in blind, yes, but I also had help from friends who already played it, and randoms in pub servers. They taught me right from wrong, something which you guys didn't have. This is why it was so hard for you, why it seemed so difficult, because you were learning all the rights and wrongs first hand.

I understand how you feel Gibby, but the game difficulty hasn't changed. It is your knowledge of the game and the choices available to you that have changed (some of which I don't agree with ;)).

(And yes, I know (or have been told repeatedly :p) that the original Suicidal was as hard or harder than the current HoE, and so in that regard the game difficulty has changed).
 
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ToeKneeAy

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Jul 2, 2011
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This very hard.

I legitimately miss KF.

My team doesn't play anymore, none of my actual friends do, the list of things I like about KF has shrunken, and I absolutely god damn hate the new "community" in pub servers. Absolutely terrible state.

I remember being able to play a pub game and you'd bump into familiar usernames often and just about everyone was friendly, helpful, and willing to work together to get the gold.

Not so much anymore. The quality of community has deteriorated to be like that of Counter-Strike.


I still play the game quite a bit since I have a bit of extra time now, and I didn't get to play much in recent months, but this is something I've noticed about the community. There are so many egotistical, arrogant players now that it kind of ruins the experience (note: most of these players are newer players that think they're the best thing to happen to KF).

I've run into more players recently that just won't listen to any advice and then go around calling everyone else a noob because they got themselves killed by raging a scrake/fp or worse, they get someone else killed and ruin the experience for that person.

Also, people abusing kick vote to make a server "private" is something that I've seen a lot more recently. I just try to avoid those servers/players whose name I recognize for the wrong reasons and just add people that do play well and can work together.

That said, I don't know how the sideshow/potato event/the update will effect how I feel about KF, but I do think I'm winding down with this game. Every time I get in a game with new players that have these poor attitudes, it kills the game just a bit more for me even though I avoid it as much as possible.
 

Rattler

Grizzled Veteran
Dec 20, 2009
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What exactly has made the game so much easier/less appealing to the HoE veterans?
The game never was that hard in a first place. TWI just made it easier over the time with new op weapons. I am not against weapon variety but those weapons combined with unbalanced classes just breaks the game badly. I've been kicked countless times because I refused to be the 6th supp or the 6th zerk. If TWI are planning to do something with the balance, the first thing HAVE TO be nerf on zerk mainly and then supp. Also if they add new higher diff I HOPE it's 1 player per class. This is how the game should be balanced. Not just to watch 6 supps mowing down specimens like its shooting range.
 

MRU

FNG / Fresh Meat
Sep 27, 2012
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Sure you can make it harder for yourself by using other weapons than the strongest one, but the difficulty still changed with the addition of these weapons as you can't controll which weapons your teammates use and that affects your game.

Autobow for sharps and AOE+ weapons for zerk makes a huge difference. Sure you can beat HOE with axe only as zerk, but you gotta admit that it is harder than using loadouts with katana and Claymore. By harder I mean you cant just press m1 and w.

I love challenges with my friends to use only certain weapons, but Pubgames with randoms is a different story. There is no doubt that the game is easier now.
 

nd2spd

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Aug 24, 2011
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Hmm, I thought that most veteran players would be playing ServerPerks or Scrn servers and just disable the 'OP' weapons?
That is, if the weapon additions are the main influencing factor in game difficulty.

Is the problem that the majority of games have the easy options which people exploit as much as possible? So more private/clan type games have to be pursued?

The new 'trader workshop' mutator will be handy for even novice players to restrict the weapon set if it passes the new whitelist submission. (Not an ad, just thinking about possible solutions to the split community)

Being a relatively new player of KF, the difficulty is certainly hard enough for me, even with the 'OP' weapons, I wonder if I will play for long enough to reach a stage where I say "arg, this game is piss easy even on HoE".
 

Spicy

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Oct 8, 2010
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If I challenged you guys to play 6 man HoE using only weapons and perks that were in the game since the start (excluding Xbow and Zerk, as they have changed a lot since the game was released), would you be able to do it easily? Of course you can. Is this because the game is easier now than it was then? No. It is because now you know what you are doing.

While I completely agree, it's just so much easier to blame the new weapons that have been added. Because as we all know, if you're a Sharpshooter, you're forced to beg your teammates for money so you can afford that M99 loadout. :rolleyes:
 

nejcooo

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May 23, 2012
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|WC|Capt.525

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Hmm, I thought that most veteran players would be playing ServerPerks or Scrn servers and just disable the 'OP' weapons?
That is, if the weapon additions are the main influencing factor in game difficulty.
Nah, I play with those occasionally, but I like my vanilla KF. (Then again, I suck at the game and am hardly a "HoE Veteran")

Is the problem that the majority of games have the easy options which people exploit as much as possible? So more private/clan type games have to be pursued?
I like playing in pubs just as much as I like playing with my friends to be honest. I haven't seen people doing much exploiting on random servers, and I know which servers to avoid because of badmins (banned for "M14 hack" :rolleyes:), or Zerk/Support parties. Honestly, pubs aren't as bad as everyone makes them out to be. Just don't go in expecting a superstar team though ;)

Being a relatively new player of KF, the difficulty is certainly hard enough for me, even with the 'OP' weapons, I wonder if I will play for long enough to reach a stage where I say "arg, this game is piss easy even on HoE".
It wasn't that long ago that HoE was this scary, impossible thing looming in front of me. I can play it, and with a good team who works together, yes, it is easy (as are all the difficulties if people work together). But if you are stuck with a bad team, that is when it gets really hard. If you have to carry a 6 man HoE team, you will understand that HoE is difficult. If you have to hold a difficult spot on your own with a M14 and LAR, you will understand that HoE is difficult. If you and your friends hold that spot (ie HH lobby room, red hallway), it is easier, yes, but still hard.

Another thing people forget is that without a good team, HoE can be very challenging. Sure, I might not have played for as long as you guys, but I doubt that I will ever say outright that HoE is easy mode. It can be made easy, or as hard as you want it to be, but I don't think I could bring myself to do a Support or Zerk only. Then again, I can't even M14 solo Biolabs :O #scrub4lyf#wipepro#M14isHaxRecoilTooHigh

I've been kicked countless times because I refused to be the 6th supp or the 6th zerk. If TWI are planning to do something with the balance, the first thing HAVE TO be nerf on zerk mainly and then supp. Also if they add new higher diff I HOPE it's 1 player per class. This is how the game should be balanced. Not just to watch 6 supps mowing down specimens like its shooting range.

This is what turned me off Support to be honest. I know there are plenty of good Support players, and a tonne of great loadouts available to you, but after seeing game after game of 4+ Supports all pointing their guns in one direction I found myself disliking the perk. I admire people who can play it well, but I have always felt that Support was an "easy" perk to play good enough to survive.
Unless it is all Commando, Firebug, or Demo (with everyone wearing pipe hats), a stacked game is never that fun to play.

While I completely agree, it's just so much easier to blame the new weapons that have been added. Because as we all know, if you're a Sharpshooter, you're forced to beg your teammates for money so you can afford that M99 loadout. :rolleyes:
Hey, M99 or gtfo. How else can you kill those Scrakes, Fleshcannons, or Patty?
 
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DMN666

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Jun 14, 2012
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btw something i dont understand: why twi prefers working on new stuff, insted of polishing game by fixing bugs that are in game for years?
Oh jesus not this again :rolleyes:
I will skip all other post since they have a lot of words.

EVERYBODY GET READY FOR SUMMER EVENT! It will probably start next week
[url]https://twitter.com/TripwireYoshiro/status/350264841782566912[/URL]
Now what makes you think its gonna be summer when the Portal event was cancelled? How dare you ignore the great and powerful portal event.

Plus isnt that the same thing they said in the post for RS? And we just got a too-long-to-happen achievement fixes and a $20 RS character pack.
 

Nova!

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Feb 23, 2013
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Plus isnt that the same thing they said in the post for RS? And we just got a too-long-to-happen achievement fixes and a $20 RS character pack.

The Summer event, which is actually a big annual KF event, is scheduled to start around this time.
 
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nejcooo

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May 23, 2012
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The Summer event, which is actually a big annual KF event, is scheduled to start around this time.


exacly. potato event was once in april (2011) and once in june. summer event was both times in july
 

Nova!

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Feb 23, 2013
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exacly. potato event was once in april (2011) and once in june. summer event was both times in july

Also, even though my post wasn't relating to the Potato Fool's event, the Potato Fool's Event is all but unimportant. All it does is modify the game so you can unlock two achievements, and the Trader changes for, what, 2 levels? It was also a specific event for a specific big thing going on, in the Potato Sack. That was a one-time event. The Summer event has happened annually for two years, was always around this time, and is one of KF's big three events, along with the Twisted Christmas and Halloween Sideshow updates.
 

nejcooo

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May 23, 2012
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Also, even though my post wasn't relating to the Potato Fool's event, the Potato Fool's Event is all but unimportant. All it does is modify the game so you can unlock two achievements, and the Trader changes for, what, 2 levels? It was also a specific event for a specific big thing going on, in the Potato Sack. That was a one-time event. The Summer event has happened annually for two years, was always around this time, and is one of KF's big three events, along with the Twisted Christmas and Halloween Sideshow updates.

also aperature gets special tunels