Do you miss slow reload times?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
30
Porto Alegre, RS
At level 0 I can say it's fine, but nobody stays at level 0 for more than an hour. Look at the reload time of a level 50 weapon. The 250-belt MG-34 takes 3 seconds (!!!!!!!) to reload on level 50. Not even on BF3 you can reload an MG that fast. The main problem of the reload times is actually the progression system.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
As long as the networking model means that the only reliable way to hit anybody is to throw large quantities of ammo at them, boosting the reload times significantly will just reduce in even more random gameplay outcomes from the poor technical design.

Also, there's not much difference in reload times from leveling up. Going from min level to max level only gains roughly 0.3 seconds between shots bracketing the reload, and the relative difference is even less if you intend to actually aim those shots. There are baked in delays all over the place that are unaffected by the stats.
Test your claims before you make them. Always.
Amen. This forum is sorely lacking in positions based on facts instead of skewed perceptions.
 

barakas

FNG / Fresh Meat
May 15, 2009
402
210
0
What I miss is the fumbling with the stripper clip while reloading. Perhaps that sort of animation could happen when suppressed. That would be cool.

Delayed/clumsier reloads would be a great way of making suppression more effective in game. It would semi-realistically represent the decrease in ability to return fire soldiers have while being suppressed.

Also at 100% suppression the chance of a "fail" reload would be nice (either drop the clip, or jam when cocking or something), which means you need to hit reload again.

Since it would only happen rarely when heavily suppressed, it wouldn't be as punishing as random jamming would be, since if you're heavily suppressed you can think "Right, I need to reload but I'm being suppressed, so I can either risk a reload, or run to better cover and reload when I'm less suppressed".

Which gives a lot more tactical options than guns just randomly jamming every 100,000th shot.
 
  • Like
Reactions: RJ_MacReady

Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
HOWEVER, that does not cancel laws of physics and common sense. You'll need time to take the mag out, to reload, AND to put the old mag away. Currently RO2 only models the time needed for actual reload, and even that is quite fast.
When the bolt action is empty it really is empty all you have to do is put the new stripper clip in and throw that clip away.

Same when you put bullets into an automatic with the stripper clip its clear that this is fast.
Very often in RO2 you dont need to exchange whole mags.

Delayed/clumsier reloads would be a great way of making suppression more effective in game. It would semi-realistically represent the decrease in ability to return fire soldiers have while being suppressed.

Also at 100% suppression the chance of a "fail" reload would be nice (either drop the clip, or jam when cocking or something), which means you need to hit reload again.
This is a multiplayer game not a survival horror game so I dont agree.
 
Last edited:

Roland Kaul

FNG / Fresh Meat
Sep 14, 2011
95
48
0
U.S. East Coast
www.stimrob.com
It's funny you say that, cause I've been waiting for a game to have crazy realistic reload animations. Like it looks down and pulls a magazine out of the pouch and puts it in the gun.

As awesome as it sounds, it would be a terrible game play mechanic.

Anyway, yeah most the reload times are really fast. Even the bolt action times. It almost sounds like a pump shotgun being action'd

I agree that the bolt-cycling on the rifles is fast, but not terribly so. Also one of the things I appreciate most about the RO series is the attention to detail. When I cycle the bolt on any of my mosin rifles, it sounds *exactly* like in the game. If you have one you'll know what I mean. TWI did a great job with weapon animations and sounds.

I actually think making the reload animation include pulling a mag out of your pouch would be neat, add to the immersion and be a unique touch. However, this would require modelling the rest of the player besides just the arms (ever try looking down? no feet. youre hovering!)