I definately miss the slow reload times. The current ranked up reload times are silly and too fast because of the reasons the other people mentioned.
you should have made a poll on this thread. woulda offset the tool that downvoted you.Hey just wondering if you guys miss the slower reload times like from RO1. Like the animation from the Stripper clips were they have trouble getting the rounds in the magazine.
Miss being pinned down and reloading all slow, really added drama to the environment.
And btw there not a "myth" You can't go off youtube video's.
You have to account for opening the pouch, getting the rounds out while not dropping the other set of ammo in the pouch. closing the pouch if there's an exisiting clip in there. then you can reload at that point.
On top of all that your tired if you were running. You may be prone and your pouch is below you.
You may be dirty and hands are probably fatigued because of the weather.
My point is there are ALOT of variables to consider than just placing a magazine into the magazine well and chambering a round.
reloading in the field != reloading at the range
The MG reload times are truly silly, especially for the MG34. Your character retrieves the round drums like their small and right in front of his face. This is made even more hilarious by the super fast 200 round belt reload -- it's even faster than the Modern Warfare games depict! (with the SAW, RPK, etc).Yeah, I miss when we had to take the ammo out of our pouch. Now all our ammo is on our sleeves (players with a level 50 MG-34 carry a 250 round belt on their sleeves, even if they have rolled up sleeves).
The speed of the reload itself is kinda fine IMHO, but the time of taking the clip out of your pouch (which is zero) is not.
I won't really take issue with the rest of your post, but this bit really surprised me.Take, for example, the "mad minute" during WWI. During training, guys were getting 15 hits on a 12" target at 300 yd within one minute using a bolt-action rifle. In combat, it was not uncommon for even moderately trained riflemen to greatly exceed this score.
More importantly, I play airsoft using Soviet WWII gear (the stuff is actually very effective if used right). Reloading in the field under fire is real different from reloading at a clean comfortable range.
I dont miss slow reloading times at all.
I hate it when its a stressful situation and the soldier starts whistling and puts the bullet in.
When you reloaded the gun hundreds of times you can do it really quick, you leave your pouch open so you can get the bullets easily I dont think anybody would seriously open and close the pouch everytime
Yeah and then find out your ammo is no longer there after a couple minutes crawling/sprinting/jumping. Trust me, anything not secured by a snap WILL get lost. That said, I usually use just one snap out of two, holds stuff fine but easier to open.
Aanyway, I'll agree with you that under stress stuff tends to work better. I sometimes fiddle when trying to put mags in off the field, but in a shootout I just ram them in without thinking.
HOWEVER, that does not cancel laws of physics and common sense. You'll need time to take the mag out, to reload, AND to put the old mag away. Currently RO2 only models the time needed for actual reload, and even that is quite fast.
There are tricks, of course; e.g. with a Kalashnikov you can knock the old mag out by hitting the mag catch with the new mag, then ram the new mag in - that takes about as much time as RO2 reload. But most WWII guns are more complicated to reload, and you need to discard the old mag to make fast reloads - putting it away doubles your time.
Best wishes,
Daniel.
Some animations are rather good, some are hopeless and unnatural. Yet, all are too fast to consider realistic. The person who did them had NO real-life experience, obviously, and that translates intro ridiculous fantasies such as PPSH-41 drum ver. / PTRS reloading animation to name a few.