We want to hear it in the thread below!
Even though some can argue that it was repetitive, I LOVED The Patriarch fight in KF1, and by extension, his soundtrack - Abandon All. I loved that if your team had the right strategy and damage, you could actually burst him down fast enough before he heals (always found it funny if his corpse went flying in the slow-mo, lol). But it wasn't the end of the world if you couldn't burst him down, either; unless you had a pissy teammate, I suppose.
I miss the graininess (grainy-ness?), but other times razor-sharp perspective I had. Like unless I was covered in bile, getting eviscerated by a gorefiend, or being screamed at, it looked really clear, and felt really smooth. I am a bit worried about retaining that smoothness and having AAA graphics, as not many games handle that balance well.
Additionally, I am a huge fan of the barbaric, yet simplistic design that the KF1 ZEDs had; absolutely nightmarish, but still had traces of humanity noticeable .. well, except maybe husks (implied by the name, I'm now realizing!) and fleshpounds.
Lastly, I miss the KF1 gun sounds. God, they were good. I'm not trying to bash KF2 here, but I really felt it lacked in all the things I've mentioned here.
I'm honestly a bit worried with just
how futuristic KFIII designs and the atmosphere are/is looking. I feel like it diminishes the core theme of the game. I know the game is set a bit ahead in the future but... still - I dunno.
With all that being said, I am still cautiously optimistic for KF3. Best of luck to everyone who is working on the game.
If you read all that, I thank you.