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Do you have a favorite memory from the past 15 years of Killing Floor?

There are far too many exquisite memories from my time battling the zed horde since 2017, everything from Last Player Standing clutches to finally conquering Endless at wave 254 (took me 4 days and I nearly had a psychotic episode, but it was great). ^.^ I missed the boat with KF1, but with KF2 it really made me a massive fan of this franchise and rest assured, I'll be there on day one with Killing Floor 3. Thank you for those memories, Tripwire, and I fully expect you to provide many more to me with the next installment. :)
 
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Although I never played KF1 and missed its glory days, I will say I was fortunate enough to play KF2 when it was free for PS Plus for June 2017. I remember when I first started playing, the thought of playing suicidal or HoE difficulty seem intimidating. I was stuck on playing normal and hard for awhile and played only berserker. Until one day I decided to play HoE to see how far I could survive, and little I know this will be one my highlights. The map was Outpost it started with me being maxed berserker and one random playing Commando. The early waves were easy, until more players joined and I saw the zed count increased. I felt overwhelmed since the players joining weren't leveled up or had no idea how to stick together. From there, players started to die one by one until I was the last one standing. This happened consecutively between round 8-10, during those rounds something just clicked on me and I was able hold on my own and kite well. I was an entirely different player from being a player intimidated by HoE to a battle-hardened veteran treating HoE as a child's play mode. The random players kept hyping me up whenever I clutched the rounds or got out of a dangerous situation. In the end, we were not able to beat the patriarch. Nevertheless, I knew that was going to be my top moments of KF2. To those randoms I played with on that day, I appreciate the support. Hopefully we have more awesome moments for KF3.
 
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I have 1 for KF1 and one for KF2:

For KF1, my favorite memory was realizing I could use dual revolvers. I played on a single map over and over, doing the same tactics and just mow down the same waves of the same difficulty akimbo style for days on end because of this mechanic.

For KF2, it was when I actually bought it. I had just turned 18 and had my first bank account opened and the first thing I bought with my card was KF2. It was such a great feeling, because KF1 introduced me to this amazing genre, and I couldn't wait to play it when it was announced for Early Access.

Time flies huh.
 
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Killing Floor was and still is an amazing chapter of my life. I unfortunately got really late into the game, sometime last year, but I already have created so much Fanart, met so many new friends, and experienced so many things that I will never forget. My favorite memory is probably getting the game, because if it wasn't for that, I would have missed this amazing part of my life.
 
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Being involved from the start as a tester and a TW forums moderator (in the "old world forums"). Seeing the game grow from a janky, hardcore (but immensly enjoyable) mod to a fully fleshed out, retail game. Also, getting my name in the credits, as tester, of the game's manual. Yes, KF1 has a paper manual!

Also listening to Alan's wife shouting out Trader lines! Very funny and I wish they kept her in the game! :)
 
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A good million of them to be frank, but let's try to keep it simple with just a few bullet points.

1) The first time I ever played, thanks to a free weekend on Steam. It was right after the "Demolitionist" update I think, and I remember playing Bedlam as it was the very first map on top of the list at the time. I remember how surreal and scary the map felt, I remember being totally trashed by zeds and not knowing how to reach the trader.

2) I cherish the friends I've made on the first Killing Floor. Most of them thanks to an old French Killing Floor forum that has been closed for a very long time now. I also made some in-game friends simply by playing on random servers too, although I lost touch with all of them now. I remember how all of us were so damn excited when Killing Floor 2 was announced! Sharing strategies and playing all night, always trying to get better, was also amazing, and I feel it helped me become a more strategic, but also relaxed gamer as a result.

3) I remember the first editions of each seasonal events, but also the very curious Portal 2 one... We were all trying to understand why Portal was suddenly linking to Killing Floor for some reason ! And coming back to the game with every new update, trying to grind the achievements, is another pleasure of mine.

4) I remember toying around in the first Killing Floor too. Exploiting the old bug allowing you to put pipe bombs on your head, acting as kamikazes for our team. I remember telling players NOT to put pipe bombs behind welded doors, as the Patriarch could simply detonate them all with a single rocket... only to watch half my team get wiped out for not listening. I just miss pipebombs in general man. I also remember the ludicrous weaponry you could find on the Steam Workshop. Most of them broken as hell of course.

5) I fondly remember a ton of great maps from that era as well. Some insane playthrough happened on Manor, Bioticslab, Office (SUPER TENSE), Wyre, Waterworks, Bedlam, Farm and Westlondon. But also some famous maps like Resident Evil 1 and Candlesmoke... real marathons testing your coordination and skills due to how long they were. Also some infamous ones, like the maps meant to level up your perks easily...

6) I remember when KF2 was first announced, and then all the promotional content we received constantly. From interviews to deep dive into the gore or melee system... It was wonderful ! It was also the very first game I beta tested, and each new update was massively promising and crazier than the last. As someone who was (and still is) playing mostly old games that aren't updated anymore, besides maybe thanks to the community when mods are a thing, it really felt exciting to simply... be there. To discover new stuff at the same time as everyone else, and sharing both the hype and theories with hundreds if not thousands of people. I really hope KF3 will bring that high back.

7) Simply getting lost in the possibilities. I've never been a hardcore gamer, and while I do prefer winning (like everyone I suppose...) and playing right, I do also like to goof around with whatever the game allows me to get away with. Running with both a Stoner and a Minigun? How about playing an entire game with just the 9mm? How about sticking to a theme : today I'll play as Ash Williams from Evil Dead, so I'll need a chainsaw and a boomstick... maybe it was born out of boredom, but I simply love doing random **** like that.

I'll definitely think about more specific examples later on, as those feels more like "core events" rather than memories. But nonetheless... Man, time flies. And I definitely had some of my best gaming experiences with the franchise. Mostly KF 2009 though.
 
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My favorite memories of Killing Floor are split between the first time I played the game and the last 1800+ hours of KF2.

My introduction to Killing Floor was with Santa's Workshop before they fixed the wall at the spawn point. Imagine an entire server of mercenaries hopping on the wall and taking shots at the zeds below, only having to watch out for husks, which at the time were still controversial - being the ZED that can shoot back. And when you get hit you fall into the floor below which luckily wasn't an endless void, but man did you have to wait a while until the Level 6 Berzerker did what all of us lazy mercenaries couldn't. It was an experience you can't replicate, and something my friends and I still laugh over to this day.

Killing Floor 2 has been an incredible experience where I feel as if Tripwire has tapped into a style of gameplay that hasn't been matched. It's also when I realized that I preferred a sadly rare FPS sub-genre of PVE team-based shooters. It's a game that truly becomes a distinct experience when played on HoE, which I found to be one of the rarest examples of difficulty done right. I was so glad that the community-inspired class (perk) Gunslinger became an official class which I've never gotten tired of and quickly saw it as the best all-rounder for support and soloing.

I think overall my favorite memory of Killing Floor is the series itself and watching a relatively simple gameplay format embody an entire sub-genre.
 
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My favourite memory, is that we were playing few friends on Tragic Kingdom map, and I noticed you could drop cages on the ground,
so I was like, "hey, let's cage the fleshpound", so I activated the cage button, caged the fleshpound, then my other friend said "we locked up 2 monsters in one cage :devilish:" and then I noticed MY FRIEND WAS IN THE CAGE WITH THE FLESHPOUND, he screamed his lungs out and died.
definitely one of the funniest/favourite moment
 
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Hell yeah, and it was so unusual that it's funny till now

Once I was in Mountain Pass, as Sharpshooter I guess we got to boss wave and the zerk asked everyone to change to zerk as well and he bought chainsaw to everyone. And we done, yeah we done a Saw-fest with Patriarch, I try to realize till these days how the hell it is not an achievement. Lol
 
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Hello Tripwire!
Happy Anniversary KF!

First off, I want to mention that I got the game KF2 as a gift and the game surprised me more than I would've expected before. I thought it was a braindead meatgrinder(it kinda is, lol), but the fact that you don't have a crosshair kept me playing, because I didn't have any game with such accuracy and no crosshair and I kept training my 50m no scope pistol aim, until I would notice the depth of Perk Abilities and how well they can synergize in a team with players who know their class and its team role.

So one of my favorite moments in KF2 always was playing the game when a new season dropped. (or occasionally the beta already, too)
Eventhough the guy who gifted me the game dropped out of playing regularily after some months, the seasons always made me check every few weeks throughout several years, if KF2 has a new Season and Map to hop into the game once more for some days.
The most fun part about the game in the beginning was playing a class that specializes on specific weapon types, while looking for ALL the little secret items to find(and shoot) in the new map. It was like a little easter egg hunt with some shooty-shooty inbetween.
So thats probably my number 1 favorite thing about the game that luckily happened every single season I took part in. I never felt forced to play the season for rewards because they are just cosmetic and eventho I missed out on some Seasonal Rewards, I always played at least 10 games each season just for the lulz and new stuff to look at.
The endless mode 15 Wave seasonal task was always one of the best to discover all the areas of a new map while also being able to slowly get used to them thoroughly. New seasons really was the one favorite (repeatable) moment for coming back to the game after months of not even touching it.
Especially the set starting weapons on all other perks and the randomized starting weapon on Survivalist kept me interested consistently, so I'm glad that eventho you made it possible to choose the weapon for Survivalist now, theres still the random weapon to pick, too.

Honestly the first trailer for KF3 was kinda disgusting to look at and I must admit half of the time I was looking away or closing my eyes because I didn't want to see how a Fleshpound was made in such detail, which is kinda stupid to think of after almost 700h of playtime when it was announced.
It kinda almost made me stuck between being hyped for a new KF game that might bring in some new things and features that KF2 handles differently or maybe doesn't have at all, and a bit cautious because I'm wondering if the gore in KF3 would be too realistic for me to handle. I'm honestly really glad that the gore in KF2 is SO ridiculous and stupid, that it neither makes any sense (like literally red painted Spillways - we've all seen it), and because of that, doesn't bother much during gameplay. I believe you can find a great balance between replayability and challenging gameplay, like you did with KF2!

So until I know more to evaluate, my current self-imposed task (which is also one of my favorite repeatable moments) is the achievement hunt for specific difficulties on ALL maps and perks, it's a gameplay loop that keeps me going even without any season, since KF3 was announced. The Prestige XP bonus also was a pretty nice thing to have if I "needed a warm-up" after not playing for several months.

Hopefully you at tripwire are all well with the complications of embracer going on in the background and that you have a lotta fun developing KF3!
Best wishes to all of you!
 
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Even though some can argue that it was repetitive, I LOVED The Patriarch fight in KF1, and by extension, his soundtrack - Abandon All. I loved that if your team had the right strategy and damage, you could actually burst him down fast enough before he heals (always found it funny if his corpse went flying in the slow-mo, lol). But it wasn't the end of the world if you couldn't burst him down, either; unless you had a pissy teammate, I suppose.

I miss the graininess (grainy-ness?), but other times razor-sharp perspective I had. Like unless I was covered in bile, getting eviscerated by a gorefiend, or being screamed at, it looked really clear, and felt really smooth. I am a bit worried about retaining that smoothness and having AAA graphics, as not many games handle that balance well.

Additionally, I am a huge fan of the barbaric, yet simplistic design that the KF1 ZEDs had; absolutely nightmarish, but still had traces of humanity noticeable .. well, except maybe husks (implied by the name, I'm now realizing!) and fleshpounds.

Lastly, I miss the KF1 gun sounds. God, they were good. I'm not trying to bash KF2 here, but I really felt it lacked in all the things I've mentioned here.

I'm honestly a bit worried with just how futuristic KFIII designs and the atmosphere are/is looking. I feel like it diminishes the core theme of the game. I know the game is set a bit ahead in the future but... still - I dunno.

With all that being said, I am still cautiously optimistic for KF3. Best of luck to everyone who is working on the game.

If you read all that, I thank you.
 
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My favorite memory of killing floor was playing one of this 30+ hardcore servers with a variety of amazing maps and challenges and it added things that killing floor 2 would add. That server added so much intense and fear because if weren't playing tactically and as a team you would get screwed unless you was super skilled pro which was amazing at times to see 1 player survive a +100 zed army at wave 8 or 10. When the round started minutes in players would be dying left and right and more hordes would be spawning in as well. It was nice for me to group up with a couple of strangers and like literally survive the rounds. One of my favorite maps was that mall map with the cat butt spray paint near the shop I forgot what the map was called in that server but people often voted for that playboy mansion server a lot .

However, they would later add too much things and make the game more easier less challenging and more grindy which drew me off from playing anymore. I kind of got that same feeling with killing floor 2 in the early years but now you have servers that are just endless with massive level grind and all people do is just camp to a hole and fire or go afk, all the challenge, fear, cooperation, intensity, all gone.
 
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en kf1 recuerda hacer un servidor LAN y jugar con amigos en casa. pasar horas tratando de eliminar al patriarca hasta descubrir que el c4 lo asesina al toque jaja. Recuerdo esa sensación de pánico al estar en las pistas oscuras (definitivamente los mapas de ciudades es lo mejor del juego) y decir, diablos que no se me apague la lámpara jaja. kf2 es el de mejor contenido una increíble y divertida variedad de armas los nuevos zeds fueron un gran agregado. Rogar a Dios que el jefe final no fuera la matriarca. y correr como pollo sin cabeza.
 
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