Do players suffer effects of bullet hits?

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Reise

FNG / Fresh Meat
Feb 1, 2006
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There's a thread about bringing back wound effects in Ideas and Suggestions somewhere.

I also remember it being said that bandaging wouldn't always be a cure-all remedy. If you got hit in a bad area (AKA most anywhere on your body other than your arms and lower legs) you could bandage but still die later on.

Doesn't seem to be that way right now.
 
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Das Bose

FNG / Fresh Meat
May 8, 2009
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Sunny Scarborough
You sure about that? I shot half my clip in an enemy's leg with the mg 34 and he just turned around and killed me. Hes leg wouldve been shot off IRL and wouldve died.


Hmm so losing a leg is fatal? I'll have to remind my m8 because he lost both of his in Afghanistan and he's very much alive :rolleyes:
 

Bootn3ck

FNG / Fresh Meat
Aug 23, 2011
13
6
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Newcastle
Hmm so losing a leg is fatal? I'll have to remind my m8 because he lost both of his in Afghanistan and he's very much alive :rolleyes:

Battlefield first aid and frontline trauma medicine has changed alot in 70 years, not that I'm saying a limb loss was a automatic fatality in Stalingrad.
 

Stahlgeist

FNG / Fresh Meat
May 4, 2007
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Newfoundland, Canada
Hmm so losing a leg is fatal? I'll have to remind my m8 because he lost both of his in Afghanistan and he's very much alive :rolleyes:

You're missing the point. For the purposes of gameplay, yes, losing a leg is going to be "fatal". Unless you think that you can bandage it and just keep fighting like that? :rolleyes:
 

ChaoticRambo

FNG / Fresh Meat
Aug 31, 2011
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In my opinion, when you die in a FPS it only means that you were wounded so bad that you would not be able to continue fighting. If that means you lost both your legs from a mine, whether you are dead or not, you cant fight anymore and as such removed from the battle.
 

Das Bose

FNG / Fresh Meat
May 8, 2009
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Sunny Scarborough
You're missing the point. For the purposes of gameplay, yes, losing a leg is going to be "fatal". Unless you think that you can bandage it and just keep fighting like that? :rolleyes:


Well ingame I can get shot in the leg/s multiple times, keep running as though I hadn't, stop and conveniently bandage it/them, then carry on regardless. I can't see a lost limb causing me to do anything other than hop tbh :rolleyes:

Oh and no I'm not missing the point. The point he made and I replied to was that he would have shot his leg off and he would've died, which is nonsense.
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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The RO Elitist's piano bar
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Why is seemingly everyone on the forums assuming the damage system is final and never to be changed? I'm not going to deny that the current system is lame and nonsensical, but that is also why I strongly believe it is only a half finished feature to be replaced in the future. The game was rushed to meet the release date, I very much doubt tripwire is happy with all aspects of the day 1 release.

At present, there is a detailed indication where you are hit and how severely (undamaged, yellow and red) but there appears to be no features taking advantage of this detailed damage model. Obviously, the intention was to at the very least be as detailed as RO1, but pressumably the feature was not finished in time for the release.

The bandaging system is rather inconsequential. You get wounded, you have a few seconds to hit CTRL to stop the bleeding. Sometimes you are in a position where you want to find cover before bandaging, which means you may bleed out before you can stop it. Most of the time however you just hit CTRL right away and a second later you are ready to keep on fighting. Lame, and obviously, not a finished feature.

I don't think the act of bandaging yourself is there for immersion or anything. If made entirely realistic it would be an incredibly boring and pointless feature. What it does however is making the damage model more detailed and less simplistic. You are not going to get killed from being shot in the hand with small caliber guns which is a flaw in many realistic games that goes with the "1 hit, you're dead" model. That is lazy.

Once fully implemented, bandaging will become a way for the player to get hit from sloppily fired shots from unseen enemies without recieving a cheap death and being forced to respawn. Imagine having an MKB user spraying randomly through the walls of a building and killing you without knowing you were there. That would be incredibly frustrating, but it would also be frustrating if you could hit people several times over and they won't die from it. Bandaging becomes the middle ground, it makes it so you don't need to be 'randomly' killed by sprays of bullets, but it also makes it so that every hit does have some kind of consequence, if only not a frustrating cheap death. It takes you out of the fight, but not as long as it would take having to respawn and get back to the front. A middle ground.

Once fully implemented, that is. As of now, it is just some very basic framework for a future addition to the game. A placeholder feature until the final model is implemented and ready for tweaking over the coming years.
As far as I remember from pre-DDE beta testing, the decision to not have wounding consequences was a DESIGN DECISION -- it was not left out because the features were "unfinished" in any way. TWI thought that this was actually a good game design decision. I remember discussing it in depth during beta testing, and being very frustrated then when I heard developer response.
 

bradleyg5

FNG / Fresh Meat
Aug 17, 2011
131
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I don't understand this at all, wanting to add in a wound system? like it would actually enhance gameplay? Yeah like getting shot in the leg and having your character all of a sudden move at 50% speed is REALLY realistic, or getting shot in the hand and having to shoot the gun with your wrong arm? I mean what is the point of any of this in Territory game mode where you respawn 20 seconds later.

It's like the things you want are abilities to punish and torture other players. Like that is a feature that would only make the game less enjoyable, I understand that you feel it's unfair that somebody can run at you and shoot you after you've shot them in the leg. But really, you want to be on the other end of that as the guy who falls down can't do anything for a minute and then has to play out the rest of his life gimping along? That honestly sounds like a miserable unfun waste of everybodies time.
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
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UK
I am of the opinion that the current comedy bandage mechanism is only a last minute placeholder for a far more sensical location wounding system; after all, no-one would actually consider the bandage mechanism to be a final design decision. Would they..?

As has been suggested, we wouldn't have the hit location colour-code widget on the screen if something more intricate wasn't at least planned.

Currently you can get shot in both arms and a leg if you want to, and suffer no ill effects what - so - ever. Beyond comedy. Farce, actually.

EDIT: Apparently it was a final design decision to implement comedy bandages. My faith in the future of this game now reaches an all time low.
 
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Nazarov

FNG / Fresh Meat
Aug 24, 2009
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Remember in RO when you get shot in your hands, you would drop your weapons?
Yeah not in this game. sorry.
 

tomme25

FNG / Fresh Meat
Aug 31, 2011
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I don't understand this at all, wanting to add in a wound system? like it would actually enhance gameplay? Yeah like getting shot in the leg and having your character all of a sudden move at 50% speed is REALLY realistic, or getting shot in the hand and having to shoot the gun with your wrong arm? I mean what is the point of any of this in Territory game mode where you respawn 20 seconds later.

It's like the things you want are abilities to punish and torture other players. Like that is a feature that would only make the game less enjoyable, I understand that you feel it's unfair that somebody can run at you and shoot you after you've shot them in the leg. But really, you want to be on the other end of that as the guy who falls down can't do anything for a minute and then has to play out the rest of his life gimping along? That honestly sounds like a miserable unfun waste of everybodies time.

I would love it. It would increase the immersion for me. Both by doing it to others, and by being on the receiving end of it. It would also increase the "heroism" feeling. Being shot in the leg, and arm. You are moving slowly, and your aim is ****ed, but you still managed to hold of an entire platoon of angry russians.

How cool would it be to see a couple of germans/russians limping out of building that you just threw a grenade into. Now, it dosen't matter how wounded you are. You can still run, and fight like you are Arnold Schwarzenegger from the movie Commando.

For me, it's the small details like this that makes or breaks a game.
 

ChaoticRambo

FNG / Fresh Meat
Aug 31, 2011
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183
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I don't understand this at all, wanting to add in a wound system? like it would actually enhance gameplay? Yeah like getting shot in the leg and having your character all of a sudden move at 50% speed is REALLY realistic, or getting shot in the hand and having to shoot the gun with your wrong arm? I mean what is the point of any of this in Territory game mode where you respawn 20 seconds later.

It's like the things you want are abilities to punish and torture other players. Like that is a feature that would only make the game less enjoyable, I understand that you feel it's unfair that somebody can run at you and shoot you after you've shot them in the leg. But really, you want to be on the other end of that as the guy who falls down can't do anything for a minute and then has to play out the rest of his life gimping along? That honestly sounds like a miserable unfun waste of everybodies time.

Two reasons.

#1 - Because the dev team already have this coded into the game, but for some stupid reason decided they would rather attract more COD fans and this would cause people to suicide.

#2 - Because I play this game for one reason, because it is the most realistic WWII shooter out right now. I enjoy having a hardcore realistic FPS that makes you think instead of just running and gunning.

And yes, if I get shot in the leg, I expect to have to walk slower, if I get shot in the arm, I expect to have more difficulty aiming. No one makes you play on the realism servers.
 

mechtech

FNG / Fresh Meat
May 16, 2009
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25
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It doesn't need to be a big effect, but I agree that there should at least be some kind of lasting wounding effect.

When I shoot a running player in the arm and leg, and they hit the dirt and bandage up like nothing happened, it just feels so unsatisfying.

A shot to the arm should make sway higher, and a hit to the leg should lower run speed.
 

Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
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I don't understand this at all, wanting to add in a wound system? like it would actually enhance gameplay? Yeah like getting shot in the leg and having your character all of a sudden move at 50% speed is REALLY realistic, or getting shot in the hand and having to shoot the gun with your wrong arm? I mean what is the point of any of this in Territory game mode where you respawn 20 seconds later.

It's like the things you want are abilities to punish and torture other players. Like that is a feature that would only make the game less enjoyable, I understand that you feel it's unfair that somebody can run at you and shoot you after you've shot them in the leg. But really, you want to be on the other end of that as the guy who falls down can't do anything for a minute and then has to play out the rest of his life gimping along? That honestly sounds like a miserable unfun waste of everybodies time.

The abilities are for punishing, but not torturing other players. You punish them for walking in the open, punishing them for behaviour that would have been stupid in real life as well.
Without wounding effects, a player can play the game like CoD on maps like appartments. With wounding effects, he is forced to play tactically in order to maintain a good survival chance over time.

I don't think that getting shot in the leg should give an immidiate 50% movement penalty. But you could start at a 10% to 20% penalty, and increase the percentage if you don't stop the bleeding.
The same goes for all other penalties, where bandaging should stop it from becoming worse, much like it does now but with more sense to it.

The time it takes to bandage should be increased, but also the time it takes to bleed out on some of the injuries. In the end I would really like to see that to recover from getting wounded, you need to actually find some decent cover and take your time to apply first aid to yourself.

This again prevents players that do not act smart and keep on running after they've been wounded.
 
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