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Code DLLBind Classes

Well it dosn't look like I can get it to work. Getting : Error, Missing ";" in 'Class'. I'm guessing this means it does not understand the modifier... Never tried it in UDK so I guess I will have a look at that just make sure I'm not doing something else wrong...

DllBinding was introduced in UnrealScript in december 2009. The RO2 build is surely a later version of the unreal engine. It must be in there? Is it disactivated?
 
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From what I understand it can be "desactived" with a "flag" in the C++ code. So I was wondering if that is the case or if the RO2 UE build is just different to the UDK one?

Shame really would have opened some possibilities like having an interface with mumble for 3dvoip, the're other ways of doing it I guess.
 
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