disarm and move pipes?

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ruffah

FNG / Fresh Meat
Oct 22, 2009
46
13
0
when holding the pipebomb in your hands theres a flip switch that your thumb is resting on, says arm....
Now why cant you choose to move the bomb?
You flip the switch again, pick it up, and your able to move it again?

Should be fairly easy to code as well.. from where i see it.

You point your mouse towards the center of the bomb, crouch and press E
then the code deletes the current bomb, and in the same code it spawns a pipebomb as if you just dropped it to another player, and at the amount of 1

Hope this might be a idea that can be realised, because its silly you cant move them.
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
I second that, also it could make for some fun scrambling if you want to help kill a fp but you already dropped your last pipe bomb in a bad spot. You should only be able to disarm and pick up your own pipes, unless your pipe inventory is maxed out.
 

widowmaker

FNG / Fresh Meat
Jun 24, 2009
180
7
0
There would be 2 issues to address first.
1) Make the pipe bombs worth $0 after picking them up for obvious reasons
2) Tie that pipebomb to the original person who dropped it to credit him or her the kill(s).
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
There would be 2 issues to address first.
1) Make the pipe bombs worth $0 after picking them up for obvious reasons
2) Tie that pipebomb to the original person who dropped it to credit him or her the kill(s).

Could you imagine the annoyance when the Level 0 nublet that joins moves all your carefully placed pipebombs around!? ICK!
 

DocDave

FNG / Fresh Meat
Sep 12, 2009
329
7
0
Armed pipe bombs should detonate when a player moves in range. >_>
 

ruffah

FNG / Fresh Meat
Oct 22, 2009
46
13
0
The original owner is of course the only one who can move his own pipe bombs, but that could be tied to the point system, because the pipes already are adressed to the owner, and gives X kills when it goes off.

And if you picked up the pipe, it does not require to be worth 0, only the price you bought it for. and even if you dropped the pipe then, it wouldnt be anything different from buying one and drop it as normal.

but to disarm it and move it your self, is what i dont understand why cant be done, it has a power on and off flip switch.

And its pretty obvious its not only for arming it.
 

Wildcolt

FNG / Fresh Meat
Oct 26, 2009
275
1
0
lol you really think flipping the arm switch back on a bomb turns it off? xD

most cases, if it has an "arm switch" in which a person must flick, it's only a failsafe so that it doesn't arm early...the way the game has it is quite outdated though...most are done with small computer programs that tell it when to arm(somewhat similar to the terrorist bomb in counter-strike). There's usually no way to disarm it without cutting a wire, or if there is, the code to put in, a simple on/off switch would make a bomb quite ineffective, proximity or no.
 

ruffah

FNG / Fresh Meat
Oct 22, 2009
46
13
0
zeds cant open a door, you need 5 IQ to open a door.. so what would it matter? they wouldnt be able to flip such a switch no matter what..

the switch in this case is already a flip switch and not a click and arm only button.. that does not have a 0 and 1 function.. this switch already has one 0 and 1 function button attached...
It should be possible to flip that switch.. breaking the current.. and move the bomb.. flip it back on, and its armed once again..

this bomb only goes off if theres enough movements around it.. or enough mass just like a induction sensor works.

the logics can be explained pretty easy.. and its only down to, being arsed to write this code
 
Last edited:

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
zeds cant open a door, you need 5 IQ to open a door.. so what would it matter? they wouldnt be able to flip such a switch no matter what..
Pipe bombs are already good enough regardless of the logic behind if they could be moved or not (in which case I would disagree with you). Why bother repositioning them instead of just buying new ones? Also this would only increase incentives to spam; If they don't blow up, just move them.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
been waiting for somebody to suggest this...please add. hate accidently dropping one right at your feet and you can't pick it up and move it
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
I think this would be great, sometimes when I have more than one weapon in the 4th slot I tend to choose a pipebomb by accident and press fire -> therefor accidently dropping it on a random spot...

So, I support the idea as long as you were the only one able to pick up and move your own pipebombs.