Disable player to player collision during trader time?

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Darkcoder

FNG / Fresh Meat
May 17, 2009
67
6
0
I don't recall seeing a thread about this so here goes:

It's all to easy for people to intentionally or unintentionally walk to the trader, stop when they get in the door, and buy stuff oblivious to how they are blocking everyone behind them. Now this normally isn't that much of an issue because you can tell them to get out of the way and they might do this but it's still way too easy to grieve this way. Furthermore, when playing on servers with >6 players doing this can piss off soo many players that it's a joke, you used to be able to shoot them out of the way with the shotgun but not any more! Sure you can vote kick people off but not many people even know how to do this let alone getting 3/4 of players to do it, and yes while it mainly affects only these larger servers some trader rooms are so small they can't fit in everyone(>6 player servers only).
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
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France
I completely agree, just last night I was playing on a server with something like 60 players and everyone just stood in the entrance of the trader trying to get in, meaning that those in there couldn't get out (and thus no one else ever got in). It'd be nice if servers at least had the option to disable player/player collision during trader time. Sure this isn't a big issue on standard size servers, but on larger scale servers it's a nightmare, and those servers are so fun otherwise!
 

NeosWolvenkin

FNG / Fresh Meat
May 18, 2009
70
0
0
I vote yes, if I raise both hands to I get to vote twice? Almost every game I play there's someone who blocks the trader, unintentionally most times but from time to time you get someone who just feels the need to make a fool of themselves and intentionally block the door.

Another idea someone tossed at me yesterday was to unweld the doors at the end of each wave. This would make getting to the trade a lot simpler.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
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I've just had an idea that's possibly better than disabling player/player collision globally during trader time, although it might be more complex to implement. Basically, while a player is inside the trader area, their collision with other players is disabled. Better?
 

elgatonorris

FNG / Fresh Meat
May 20, 2009
10
0
0
nice 1 :D

nice 1 :D

I vote yes, i think this will be unreal but useful versus douchebags :p

1+ for this idea.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
With how tiny some trader areas is, in servers with more than 6 people, it's almost required!
 

Raj

FNG / Fresh Meat
Mar 27, 2009
304
2
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I vote yes, i think this will be unreal but useful versus douchebags :p

1+ for this idea.

You can always kick the 'douchebags'.
Woud be fkn' dumb to disable player collision. I hope TWI isn't that.

With how tiny some trader areas is, in servers with more than 6 people, it's almost required!

TWI has said many times they don't support servers over 6p.
If you managed to change the player limit, you'll find a way to make a mutator that disables player collision.
 

krid

FNG / Fresh Meat
May 20, 2009
80
1
0
Some of the trader entrances are small enough that one jerk can block the entire entrance. Since KF doesn't seem to have a votekick option and the hunting shotgun no longer knocks them out of the way, I think it would be best to either disable collision within a short radius around the trader zone or to disable collision while the trader is open.

As long as the game will detect weapon collisions with interpenetrating allies people won't be able to set-up Shiva stacks like they do in Left 4 Dead.
 

Chicken

FNG / Fresh Meat
Mar 20, 2009
144
0
0
England-Cambridge
Whilst it has never affected me because I tend to play on 6 man servers I can see how this could be a major issue. And Raj not everybody is as efficent as you seemingly are when it comes to calling a vote to kick, as proven by the post above me. So think harder next time you open your mouth.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
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You can always kick the 'douchebags'.
Yeah that's fine, as long as everyone votes to kick the 20 people that try to get in the trader while others are trying to get out, preventing anyone from getting anywhere.

Woud be fkn' dumb to disable player collision.
Why? I can make statements with no justification too, only that's 'fkn' dumb. ;)
 

Oi!Oi!Oi!

FNG / Fresh Meat
Jun 25, 2006
575
0
0
The game wasn't meant to have 60 guys cramming themselves into the shop. Those who run these server should do so on special maps wheere the shop is bigger and has more than a single door.
 

Electrocuuute

FNG / Fresh Meat
May 17, 2009
206
0
0
I vote no player collision ONLY inside the trader area.

If it was map wide, people would probably attempt glitching and all cramming into a little spot, and when player collision was turned on it'd either glue them together or shove them through a wall or up on something, who knows.
 

krid

FNG / Fresh Meat
May 20, 2009
80
1
0
I vote no player collision ONLY inside the trader area.

... and a small radius around it. The door isn't inside the trader area, so disabling collision inside the trader area wouldn't stop griefers.

If it was map wide, people would probably attempt glitching and all cramming into a little spot, and when player collision was turned on it'd either glue them together or shove them through a wall or up on something, who knows.

The many-player servers answered this one.
If two players are stuck inside each other then they can freely move away from each other.

Also, I noted that the game should have a fail-safe so that weapon fire stops dead if the shooter is stacking like that so that there's no benefit to doing it in the middle of a wave.
 

Darkcoder

FNG / Fresh Meat
May 17, 2009
67
6
0
Also remember that I only suggested this happen during trader time, I never stated or implied player to player collisions should be disabled all the time. As krid says: on a >6 player server, if >6 people are in the trader when the next wave begins you'll be teleported outside potentially inside someone else; however this isn't an issue as you can walk out of them as if there was no collision, and if an enemy attacks you you get moved back anyway and bullets do collide with team mates so I don't see any potential exploits.

Although this is mainly noticeable on players with >6 players, this can easily be done on servers with as few as 2 people, thus fixing this would benefit both normal and larger servers.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
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... and a small radius around it. The door isn't inside the trader area, so disabling collision inside the trader area wouldn't stop griefers.
I guess I hadn't really thought about this much, but you're right. I was thinking that perhaps it would be much easier to see the griefers if perhaps players were made transparent or something while inside the trader area (this would look better when players go through each other) but even then, people just have no clue how to vote kick and they wouldn't have the common sense to do so anyway.
 

Br@d

FNG / Fresh Meat
May 20, 2009
25
5
0
Goldfield Nevada, U.S.A
I think this is a great idea. So many times, have I been blocked from getting to the trader because some ignorant person decided to stop at the doorway instead of making sure she/he is completely in the room. I also agree with it being only on trader time, and maybe a couple of seconds after to make sure that people aren't stuck inside each other.

Either way, I vote yes, it's a great idea in my opinion, and would really help the game work better. I also agree with whoever stated the "unweld all the doors when the trader round starts" idea. That would also be a good idea.
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
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I agree with Oi, its the price you pay for playing with more than was intended. Maps can easily be changed to help people in and out of the trader on large servers without requiring player collision. Keep it TWI, don't give into the pressure!
 
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Darkcoder

FNG / Fresh Meat
May 17, 2009
67
6
0
I agree with Oi, its the price you pay for playing with more than was intended. Maps can easily be changed to help people in and out of the trader on large servers without requiring player collision. Keep it TWI, don't give into the pressure!

This issue also affects 6 player servers too(as I've already stated).
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
This issue also affects 6 player servers too(as I've already stated).

Ok so, custom maps should have multiple trader entrances (as in Penumbra). TWI may have overlooked this possibility on 6 man servers, but they don't need to go throw around turning off player collisions because of it. From now on most traders should just have multiple entrances.