Hi,
is it possible to disable to line-of-sight check that prevents zombies from spawning when players can see the volume? I want to hide spawning volumes inside StaticMeshes and I want zombies to be able to spawn there at any time. No matter how close players are and no matter if players are looking straight at the volume.
is it possible to disable to line-of-sight check that prevents zombies from spawning when players can see the volume? I want to hide spawning volumes inside StaticMeshes and I want zombies to be able to spawn there at any time. No matter how close players are and no matter if players are looking straight at the volume.