Don't try moving the goal posts by saying it's not the topic when looking through first person POV. Everything you described about being in first person can be seen in 3rd person, which has the added benefit of being able to look at that players immediate surroundings. There's really no point in watching what they do in first person because it's not like you're the one at the controls. You complain about me talking about personal preference, yet you keep talking about wanting a 'proper' field of view that wouldn't add anything more than what you already see in 3rd person. So as far as being 'off topic', that a blatant lie.omano;n2316566 said:I mean this is not the topic when we talk about first person view, where all what the player does is not shown at all to the spectator, we don't care if we don't see behind the player at all, this is personal preference if you want to see behind the player you have two specific cameras to do that so go to these specific cameras to do that if you want, but you lack all what the player does in first person view, you don't see the player aiming, switching weapons and all. Still you're off topic and talk about your personal preference as the focus point, but that doesn't solve the question of the blank first person view missing all what you're supposed to see if you want to spectate in first person view, aka a proper first person view which doesn't exist in all TWI games (RO2/RS/KF2/RS2)
I don't personally babysit people when playing, they are good enough to not need to state the obvious (zed spawns and all). But this is off topic when speaking about what is missing in first person camera. First person view lacks the weapon, and all the things the player does in the game, this is a floating camera replacing the player's head.
Also, I don't backseat players besides offering important advice like ammo locations and where certain zeds are. It's one thing to hear the global roar of a fleshpound, but it's another to know exactly where it is if the player doesn't see it.