So I was playing KF one day and wondered why the enemies all had the same energy bars. That's when I decided to suggest that you guys make the zeds each have a different sized energy bar to represent the difference in health between each of them.
Crawlers, for example, have the lowest amount of health so they would subsequently be given the smallest-sized energy bars, totaling about half an inch in length. The clot would come after him in health total and so would have a slightly larger bar, and this pattern would continue all the way up to the Patriarch.
This really isn't needed, but I figured it'd be a nice option for those who would like to see it implemented as well.
Crawlers, for example, have the lowest amount of health so they would subsequently be given the smallest-sized energy bars, totaling about half an inch in length. The clot would come after him in health total and so would have a slightly larger bar, and this pattern would continue all the way up to the Patriarch.
This really isn't needed, but I figured it'd be a nice option for those who would like to see it implemented as well.
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