Difference of Mortars and Artillery?

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Mr.Cloud

FNG / Fresh Meat
Sep 20, 2011
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I am wondering what the tactical difference is between the long range support options are. Logically, I would guess that mortars would be weaker than artillery and rockets more effective than both of those. Is one set up to destroy tanks? Is there one that would be better against bunkers?

Any insight would be very much appreciated.
 

Gentlefood

FNG / Fresh Meat
Sep 4, 2011
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What I've noticed on Spartanovka is mortars don't destroy the structures even though the roofs take 'damage'.

Mortars also have the shortest 'air time' for the rounds once you call them in. Meaning they are practically impossible to miss even moving targets if you put the marker dead on.

Mortars have the tightest cluster, I may be wrong on this, followed by artillery, followed by rockets.

I don't think mortars can one-hit kill tanks, but arty and up can easily.
 

Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
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Its the explosion:

Mortar:
russmorts.jpg


Artillery:

753px-US_Army_WWII_field_artillery.jpg


Artillery is good for covering a big area and if you want to get some infantry and a tank to go with it, mortars are good for small area's if you don't want to hit friendlies that are nearby.
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
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Pennsylvania, USA
Is one set up to destroy tanks?

I believe Artillery and Rockets can both destroy tanks if hit directly, however, 95% of the time you should NEVER be using arty to take out a tank. The tank will respawn in 30 seconds, the arty takes a 5:00 cooldown.

Realistically, mortars should be able to kill the tanks too, if they get a solid top hit.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
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Mortars fire 36 shots (6x6) over the smallest area, which is still relatively large in infantry terms. They completely saturate their target area, so will generally hit even people in cover, and there's barely any gap between salvos.

Artillery fires 24 shots (4x6) over a medium sized area. The shots are individually more powerful than mortars but due to the greater spacing and timing, they have trouble with cover and give people ample opportunity to escape the firing zone if they're not killed in the first salvo. Artillery tends to have a 50% longer cooldown than mortars.

Rockets fire 16 shots over the same medium sized area as artillery, and they all land in a single salvo, giving no opportunity to escape. They tend to wreck destructible objects, such as cleaning out all the fences in half of a housing block in Spartanovka, but naturally provide less long-term area denial than the others and tend to have twice the cooldown of mortars.

Any of them will kill a tank on a direct hit and damage on a near miss. Due to their target saturation, mortars are the most reliable for landing that direct hit, and on Gumrak, mortars have no cooldown. Very useful.

I would agree that, right now, rockets are of fairly limited utility, but once the player base learns not to blunder their way into ongoing artillery zones, the immediate punch will be of greater value. Even now, it's useful for sweeping a cap zone clear all at once so you can move into it right away before the people killed by it get a chance to respawn.