Differant amuniton types

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Cr@zY-$HeeP

FNG / Fresh Meat
Mar 21, 2009
197
15
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New York
www.darkrepublicstudios.com
What if instead of switching ammo on the fly, you had to choose which singular type of ammunition you wanted in the shop. The balancing of this would be the quantifiable difference between how much you were able to obtain.

For example, you can choose:

150 of Ammo A (more ammo, less effectiveness)
75 of Ammo B (less ammo, more effectiveness)

The choice comes down to quantity versus quality. The one using Ammo B obviously needs to choose their shots carefully, whereas Ammo A can afford to miss a few times.
 

Angry Hillbilly

FNG / Fresh Meat
Mar 20, 2009
175
38
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Hampshire, England
That kinda defeats the point entirely of haveing differnt ammo types. The way you would balance it is with cost. You would be able to hold all 3 ammo types at once but my idea is that it would work in a kind of combo system. So you can have say 12 clips of SA80 ammo overall right. You would say be able to combine diff amounts of diff ammo. So say u might buy 4 clips of Anti Personal and 5 Armour Peaceing and rest standard. Each ammo type would be effective on diff monsters but might be weeker on others so for example, Anti personal rounds would be effective vs clots/blots/gorefasts/Crawlers but weak vs Scrakes/Fleshpounds/Sirens. So this is where the balance would come in. There would be a ammo (this is a SA80 example) strong vs weak enemys and strong vs higher enemys. And standard ammo would be the balance between the two. :D

And also things like Slug and Spred ammo for shotty and long burn and high temp burn ammo for flammer would be used for differant situations.

It is all about adding divercity to the game, this could add many more types of tactic to the game. For example,

You could have a hallway you are all defending. And you could have some longburn to make a wall of fire to weaken them down a bit while they come towards you but the con of that is that visablity is reduced in that direction so ammo may be wasted blindly fireing into the fire. And you would have a few people with more slug ammo than spred and a few with more spred than slug. This would help balance.


P.S while typeing this i came accross some intersting ammo types:

[url]http://en.wikipedia.org/wiki/Hollow-point_bullet[/URL] <---- This type of ammuniton was banned because it is so brutal. But suppose when you have Zd's comming at you who cares :p

[url]http://en.wikipedia.org/wiki/Full_Metal_Jacket_bullet[/URL] <--- This one doesnt take much explaining

[url]http://en.wikipedia.org/wiki/Soft_point_bullet[/URL] <------ Also a rather nasty bullet type

[url]http://en.wikipedia.org/wiki/Ballistic_tip_bullet[/URL] <--- Another nasty one

[url]http://en.wikipedia.org/wiki/Teflon_coated_bullet[/URL] <---- I think this is armour peacing

[url]http://en.wikipedia.org/wiki/List_of_cartridges_by_caliber[/URL] <---- A list of calibers. (hint hint PLZ HAVE THE 13mm ammo :p)
 

18Bravo

FNG / Fresh Meat
Oct 31, 2006
525
1
0
Tennessee, USA
Guess another way to go about this is by having gun powders and shell/cartridge packs laying about, in sizes of small, medium, and large. You have to pick them up and take them back to the storekeeper who will turn them into more powerful ammunition, after the current or next wave is finished. The ammont of the ammunition is random but always in a specific range due to the size of the packages? I got this idea while playing Resident Evil: Nemesis.
 

Cr@zY-$HeeP

FNG / Fresh Meat
Mar 21, 2009
197
15
0
New York
www.darkrepublicstudios.com
Guess another way to go about this is by having gun powders and shell/cartridge packs laying about, in sizes of small, medium, and large. You have to pick them up and take them back to the storekeeper who will turn them into more powerful ammunition, after the current or next wave is finished. The ammont of the ammunition is random but always in a specific range due to the size of the packages? I got this idea while playing Resident Evil: Nemesis.

I actually really like that idea. I've never heard of a crafting system in a multiplayer action game.

As far as the swappable ammo types is concerned, I'm still under the impression that it will over-complicate the game if implemented incorrectly.

In terms of shop navigation alone, the single minute you are given between waves is barely enough time to purchase necessary items/prepare for the next wave (sealing doors and whatnot). Factor in the cool-down time on any difficulty above normal, and I doubt you'd have enough time to start choosing whether you want FMJ rounds or HPs. I usually have just enough time to pick my weapons and jam down on the "Fill Up" button before I'm kicked out of the shop...

I don't know, I just need more convincing.
 

Innociv

FNG / Fresh Meat
Jan 28, 2006
1,041
21
0
What if instead of switching ammo on the fly, you had to choose which singular type of ammunition you wanted in the shop. The balancing of this would be the quantifiable difference between how much you were able to obtain.

Because you'd just use the best, and there shouldn't be a best.. there should just be best at a particular thing.
 

Sniperdragon

FNG / Fresh Meat
Mar 24, 2009
135
1
0
Netherlands
......
In terms of shop navigation alone, the single minute you are given between waves is barely enough time to purchase necessary items/prepare for the next wave (sealing doors and whatnot). Factor in the cool-down time on any difficulty above normal, and I doubt you'd have enough time to start choosing whether you want FMJ rounds or HPs. I usually have just enough time to pick my weapons and jam down on the "Fill Up" button before I'm kicked out of the shop...

I don't know, I just need more convincing.

You never played 40sec buytime servers did you:p?
The more you play the more used u get to the shop loadout and the more time you have for other stuff :).
 

Angry Hillbilly

FNG / Fresh Meat
Mar 20, 2009
175
38
0
Hampshire, England
Its true what Sniper is saying. You prepare and plan what u are going to buy before the wave is even over. When the number reaches about 10 u start makeing ur way to the shop (unless those 10 are FP's :p) but you do get used to it. If u play the mod u will find that out
 

Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
That kinda defeats the point entirely of haveing differnt ammo types. The way you would balance it is with cost. You would be able to hold all 3 ammo types at once but my idea is that it would work in a kind of combo system. So you can have say 12 clips of SA80 ammo overall right. You would say be able to combine diff amounts of diff ammo. So say u might buy 4 clips of Anti Personal and 5 Armour Peaceing and rest standard. Each ammo type would be effective on diff monsters but might be weeker on others so for example, Anti personal rounds would be effective vs clots/blots/gorefasts/Crawlers but weak vs Scrakes/Fleshpounds/Sirens. So this is where the balance would come in. There would be a ammo (this is a SA80 example) strong vs weak enemys and strong vs higher enemys. And standard ammo would be the balance between the two. :D

Sigh.

http://en.wikipedia.org/wiki/Hollow-point_bullethttp://en.wikipedia.org/wiki/Hollow-point_bullet <---- This type of ammuniton was banned because it is so brutal. But suppose when you have Zd's comming at you who cares :p
It was banned for warfare because, much like the deployment of the NNSA, it's basically cheating. And I guess it's more humane to make your enemy suffer with a less-effective round, apparently...

It's perfectly legal in any gun-friendly country, few of them left that there are, and often required for hunting, as using anything less could wound and not kill, extending the suffering of your game.

For the uninitiated or link-shy, these are basically hollowpoints with plastic tips to improve external ballistics.

Nope, the teflon coating is to increase muzzle velocity, and decrease barrel wear and heat. You almost never see them in military/defense loads, usually they're only used for hunting/target ammo (IE, the Barnes XLC).

Well, I don't really see how they could cram a 50-70 gov't into a .50 AE pistol, but whatever floats your boat.

To prevent the proliferation of further rage on this forum when it comes to firearms, I'm gonna give a quick lesson on weapons, completely free of charge:

1) Bigger does not necessarily mean better. I'd rather be shot with a .50 AE than a 5.56x45mm. The reason? Expansion.

A hollow- or flat-point .50 AE, being larger but considerably slower, would expand by roughly 50% on impact, and penetrate to maybe 13-15". Don't get me wrong, it would still be a lot of damage, but as far as small arms go, it's not amazing.

The much faster and lighter FMJ 5.56 round usually has a thin jacket, deep cannelure, and rearward centre-of-gravity. When it impacts, it will yaw and essentially tear apart, sending jacket fragments and bits of lead into your target, making a fairly impressive wound channel.

Furthermore, it's a round considered varmint-tier compared to other rifle rounds, yet still very effective within reasonable ranges.

Even then, if I had a pistol, I'd still eschew the .50 AE (it's a ridiculous round) and go for something more reasonable, like a P14 in .45ACP or S&W model 1006 in 10MM auto, so long as we're fantasizing. That brings me to another thing...

2) The desert eagle is a terrible weapon. I still cannot wrap my head around why it's included in so many video games; probably because it's just expected.

It's unreliable, overpowered, monstrously heavy, and the ergonomics require gorilla-sized hands. No one takes it seriously, except maybe rappers and 13-year-olds. The only thing going for it is accuracy and power, the former being not terribly important in combat pistols, and the latter being matched easily by a good defensive load of a better, non-gigantic round.

The only quasi-worthwhile version is the .357 Magnum, which is just as heavy and huge, but with less recoil and a cheaper round. It's still just as unreliable and, being in .357 magnum, prone to rimlock.

Sorry, it had to be said.

3) If you can think of an ammo type, it probably doesn't exist.

There are maybe four basic types of bullet: flat point, hollowpoint, FMJ, and armour-piercing. Among those, there's roundnose, spitzer, boattail, ballistic tips, hydra-shok, VLDs, tracer, etc. All that really matters is there aren't any explosive or incendiary or whatever kinds outside of collector's ammunition and gun show oddities, at least not small arms calibers (save for .50 BMG rifles).

So, throwing the suspension of disbelief aside, here's my recommendation for realistic ammunition types that would please casual gamers and IRL shooters alike:

Pistols:
FMJ: Plentiful, with normal damage, but a damage bonus against large or armoured enemies (if there are any in the game) due to greater penetration.
Flat point: Slightly rarer, higher damage, loses bonus against large enemies.
Hollowpoint: Rarer still, high damage, penalty against armoured or especially large enemies.
Hydra-shok: Like hollowpoint, except better and rarer.

Also, to reflect reality, the Handcannon would come only in flat- and hollow-point, and jam every three magazines.

Rifles:
L2A1 ball/FMJ: Medium damage, effective against larger enemies.
L1A1 tracer: Same as the above, but allows more accurate shooting in the dark, or something.
Mk. 262 Mod 1/Open-tipped: Higher damage against small/medium enemies, less damage against large ones (less penetration, more expansion). Little bit rarer than regular ball ammo.

Yes I realize this isn't the most realistic game in the world, but someone's gotta represent the gun geeks.
 
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[TW]schneidzekk

Machete Engineering.
Staff member
Oct 10, 2005
12,302
504
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50
ATL
www.tripwireinteractive.com
Tripwire is full of gun nuts and we know how guns work and we shot almost every weapon portrait in our games (I for one do not really like the Deagle, but to be honest it never jammed when i shot it).

KF is a fun game and is not supposed to be a frackin gun simulator. It is about taking out specimens with whatever you have available. Specimens aren't real. Guns are.

Specimens aren't human or game.

Weapon damage to human or game != damage to specimens.
 

Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
Tripwire is full of gun nuts and we know how guns work and we shot almost every weapon portrait in our games (I for one do not really like the Deagle, but to be honest it never jammed when i shot it).

KF is a fun game and is not supposed to be a frackin gun simulator. It is about taking out specimens with whatever you have available. Specimens aren't real. Guns are.

Specimens aren't human or game.

Weapon damage to human or game != damage to specimens.

Oh, I know. I'm more or less playing devil's advocate with the "realistic" perspective.

I shot a freshly cleaned desert eagle once, and I dunno. The recoil wasn't that bad, probably 'cause it weighed as much as I do, but after a few mags it started to FTFs and FTEs (it's a stovepipe machine if you don't have a deathgrip on it).

It's a range queen. Only really good for target shooting and maybe hunting.

In this gun owner's humble opinion, it's the small things that make me smile. Too often do I see someone reloading an M16 and pulling on the forward assist, hitting the fire selector on an M14 to release the bolt, or loading a 1903 with a clip from the bottom (I hate you so much, Far Cry 2).

But like I said, it's the little thing. If I were a game developer, I'd watch videos of Todd Jarrett and Chris Costa doing reloads and model my animations on them. I'd use accurate firearms names, and even if disbelief has to be suspended for a little bit, it can usually be justified. Like the full auto M16A2 in L4D: could easily be an A1 lower mated to an A2 upper, with some sort of aftermarket 50-round mag.

Point is, small stuff like that will please the gun-savvy and probably make the gun-ignorant say "Wow, cool animations!", which is all you can ask for really.

I dunno, maybe that's why I'm not a game dev.
 

18Bravo

FNG / Fresh Meat
Oct 31, 2006
525
1
0
Tennessee, USA
Think I'd rather go with a 357mag or 44mag over that 50AE. Might hit more than one speciman with the same round. I'm thinking the reason the pistol grip on the desert eagle is so cumbersome is because they want you to use both hands.
 

Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
Think I'd rather go with a 357mag or 44mag over that 50AE. Might hit more than one speciman with the same round. I'm thinking the reason the pistol grip on the desert eagle is so cumbersome is because they want you to use both hands.

As long as we're discussing firearms...

I dunno about the Deagle in .44 or .357. Like all magazine-fed firearms shooting rimmed ammo, they're somewhat prone to rimlock, and I've heard some hearsay about the recoil depressing the magazine follower, allowing, say, one of the rounds to slip forward of the one above it, causing a jam. Could be a bunch of crap though.

As long as we're fantasizing, I'd still rather have an Automag as my big-bore pistol though, Death Wish-style. And I'd carry a CAR-15 with a triangular handguard, fixed stock, and a conical flash suppressor... with a S&W model 60 as my backup gun... yesss....

I'm sorry, what were we talking about?
 

abacus

FNG / Fresh Meat
Mar 14, 2008
10
0
0
Your 'full auto M16A2' is actually an M16A3, a little sold full auto variant of the A2. It was made for the Navy and it's funny, with how very few were sold, how often it appears in games. (OK, I've only seen it in 2 games but seriously? Not many know that it even exists) It's incredibly unlikely to find in the midst of the Zombaclypse, but so is a M104.

Also Desert Eagles have never been used in combat, and if so then very rarely. A .45, .44 magnum or a even .38 SPC is so much more likely.
 
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Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
Your 'full auto M16A2' is actually an M16A3, a little sold full auto variant of the A2. It was made for the Navy and it's funny, with how very few were sold, how often it appears in games. (OK, I've only seen it in 2 games but seriously? Not many know that it even exists) It's incredibly unlikely to find in the midst of the Zombaclypse, but so is a M104.

Yeah, that's what I mean. A ton of those "A3"s were basically A1s tarted up with an A2 upper. It explains the M16A2 markings on the L4D assault rifle as well.

I guess vidya games don't like 3-round burst, which is fine, I guess.

I wonder why we never see the Stoner 63 or a good old AR-18. Man, that would rock.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Just popped into say....

I'm not really a fan of varying ammo types. S.T.A.L.K.E.R. and a few other games use it, and really I treated specialized ammo as emergency ammo, since in most cases it was better than standard ammunition.

It has its pluses though. Weapons become less effective as you go through more and more waves, ammo types would rebalance that...and give you something else to spend your money on. But generally, ammo types are a level of complexity that has just never paid off when I've played with it in other games.
 

Mercenario(AR)

FNG / Fresh Meat
May 3, 2009
40
0
0
Argentina,BA
Sigh.

It was banned for warfare because, much like the deployment of the NNSA, it's basically cheating. And I guess it's more humane to make your enemy suffer with a less-effective round, apparently...

It's perfectly legal in any gun-friendly country, few of them left that there are, and often required for hunting, as using anything less could wound and not kill, extending the suffering of your game.

For the uninitiated or link-shy, these are basically hollowpoints with plastic tips to improve external ballistics.

Nope, the teflon coating is to increase muzzle velocity, and decrease barrel wear and heat. You almost never see them in military/defense loads, usually they're only used for hunting/target ammo (IE, the Barnes XLC).

Well, I don't really see how they could cram a 50-70 gov't into a .50 AE pistol, but whatever floats your boat.

To prevent the proliferation of further rage on this forum when it comes to firearms, I'm gonna give a quick lesson on weapons, completely free of charge:

1) Bigger does not necessarily mean better,it means that It will hit you so fricking hard because the initial force caused by the gun is much bigger,and also if it is HOLLOW POINT,AND I MEAN HOLLOW POINT,it WILL rape you. I'd rather be shot with a .50 AE than a 5.56x45mm. The reason? Expansion.(Are you **** kidding me?!?!,Did you know that the AE.50 is WAY more "bigger" (because it holds more powder in a smaller "vaina"),the joules fired from that weapon are like 1600 or 1800,the joules from the 5.56 are like 1400 or 1600!)

A hollow- or flat-point .50 AE, being larger but considerably slower, would expand by roughly(roughly?!) 50% on impact, and penetrate to maybe 13-15". Please don`t get me wrong, it would still be a lot of damage, but as far as small arms go, it IS amazing.(so you would like to be shot with a 5.56x45 round than a .50 AE...I would say that you never fired with a gun,neither saw one in real life (not in movies or TV),DO YOU KNOW WHAT KIND OF WOUND THE HOLLOW-POINT DOES?PLUS BEING A .50 AE?!?!??!,Please I beg you stop watching some crazy-*** TV show or wikipedia,and suggest you to enter the army,buy REAL weapons magazines,and/or join a body-guard training course..)

The much faster and lighter FMJ 5.56 round usually has a thin jacket, deep cannelure, and rearward centre-of-gravity. When it impacts, it will yaw and essentially tear apart, sending jacket fragments and bits of lead into your target, making a fairly impressive wound channel.(50% of penetration...now change that with a .50 AE,add some Dark Talon hollow point bullet and you got yourself a mini-flesh shredder)

Furthermore, it's a round considered varmint-tier compared to other rifle rounds, yet still very effective within reasonable ranges.

Even then, if I had a pistol, I'd still eschew the .50 AE (it's a ridiculous round) and go for something more reasonable, like a P14 in .45ACP or S&W model 1006 in 10MM auto, so long as we're fantasizing. That brings me to another thing...

2) The desert eagle is a terrible weapon. I still cannot wrap my head around why it's included in so many video games; probably because it's just expected.

It's unreliable(wrong,its from israel!,what do you think when you post?), overpowered(wrong,did you know that are 3 versions of the desert eagle and one that uses 9mm and is smaller?), monstrously heavy(so what do you expect from a 44. magnum dude?), and the ergonomics require gorilla-sized hands. No one takes it seriously, except maybe rappers and 13-year-olds. The only thing going for it is accuracy and power, the former being not terribly important in combat pistols(that "accurracy" thing is so fricking UNREAL,there is no such thing as the accuracy,the accuracy is determinated by the shooter,I think that by "accurracy" you mean recoil...), and the latter being matched easily by a good defensive load of a better, non-gigantic round.

The only quasi-worthwhile version is the .357 Magnum, which is just as heavy and huge, but with less recoil and a cheaper round. It's still just as unreliable and, being in .357 magnum, prone to rimlock.

Sorry, it had to be said.

3) If you can think of an ammo type, it probably doesn't exist.

There are maybe four basic types of bullet: flat point, hollowpoint, FMJ, and armour-piercing. Among those, there's roundnose, spitzer, boattail, ballistic tips, hydra-shok, VLDs, tracer, etc. All that really matters is there aren't any explosive or incendiary(the "tracer" uses fosfore (fosforo,in spanish) so how the **** do you think it ligths?..plus it`s like HOT metal...combine that with your 5.56x45 round and you are ****) or whatever kinds outside of collector's ammunition and gun show oddities, at least not small arms calibers (save for .50 BMG rifles AND 7.62x51).

So, throwing the suspension of disbelief aside, here's my recommendation for realistic ammunition types that would please casual gamers and IRL shooters alike:

Pistols:
FMJ: Plentiful, with normal damage, but a damage bonus against large or armoured enemies (if there are any in the game) due to greater penetration.(CANT SOMEONE GET IT STILL?!?!?!,because they are large they dont wear armor,LOL,FLESHpound,why the **** do you think is called like that o_O?!, the only thing that the FP has is those...cuffs (esposas,the thing that are in his hand) and a chest-plate...nothing else)
Flat point: Slightly rarer, higher damage, bonus against large enemies.
Hollowpoint: Rarer still, high damage, BETTER BONUS against FLESH enemies.
Hydra-shok: Like hollowpoint, except better and rarer.

Also, to reflect reality, the Handcannon would come only in flat- and hollow-point, and jam every three magazines.(still dreaming huh?,I wanna see you shooting a 44.....and see how it jams)

Rifles:
L2A1 ball/FMJ: Medium damage, normal agaisnt EVERYTHING
L1A1 tracer: Same as the above, but allows BUT ALLOWS ENEMIES TO BE SET IN FIRE OR BURN FOR A WHILE (45% CHANCE), or something.
Mk. 262 Mod 1/Open-tipped: MORE damage agaisnt EVERYTHING! (less penetration, more expansion therefore more flesh damage o_O....). Little bit rarer than regular ball ammo.

Yes I realize this WILL BE the most realistic game in the world, but someone's gotta represent(me) the gun geeks.

OMFG,at least you said L1A1!!!and thank you for your time!
 
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Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
The above post is so unintentially hilarious, I don't know where to begin.

it means that It will hit you so fricking hard because the initial force caused by the gun is much bigger,and also if it is HOLLOW POINT,AND I MEAN HOLLOW POINT,it WILL rape you.

Not necessarily. Like I said, most pistol hollowpoints will only expand by roughly 40-50% their original diameter. Not a drastic improvement in wounding capacity, and it doesn't automatically equal rape.

(Are you **** kidding me?!?!,Did you know that the AE.50 is WAY more "bigger" (because it holds more powder in a smaller "vaina"),the joules fired from that weapon are like 1600 or 1800,the joules from the 5.56 are like 1400 or 1600!)

Congrats on entirely missing the point. The .50 AE has roughly the same muzzle energy, yes, but a larger, heavier, slower round doesn't mean bigger wounds. Same way more muzzle energy != more killing power.

Expansion and wound channels are the only things that matter when it comes to the "power" of the round. In that regard, the 5.56 is leagues above the .50 AE.

(roughly?!)

Yes, roughly. How much a round expands depends a lot on what it hits. If the target is wearing denim, or example, the bullet may fail to expand entirely, but if the bullet hits dense flesh, like muscle, it will expand far more.

Please don`t get me wrong, it would still be a lot of damage, but as far as small arms go, it IS amazing.

No, it isn't. The rule-of-thumb for pistol defense loads is 13" in ballistics gel. Any greater than that, it will overpenetrate, and any less, it might fail to wound sufficiently. Virtually all hollowpoint pistol rounds penetrate to that degree, and the difference in expansion between a .45 ACP and a .50 AE isn't that much.

A hollowpoint pistol bullet will do more damage than a flat point or a FMJ, but not dramatically. Compare a .75" hole into 13" of gel to this.

so you would like to be shot with a 5.56x45 round than a .50 AE...I would say that you never fired with a gun,neither saw one in real life (not in movies or TV),DO YOU KNOW WHAT KIND OF WOUND THE HOLLOW-POINT DOES?PLUS BEING A .50 AE?!?!??!,Please I beg you stop watching some crazy-*** TV show or wikipedia,and suggest you to enter the army,buy REAL weapons magazines,and/or join a body-guard training course..

Holy psychological projection batman!

50% of penetration...now change that with a .50 AE,add some Dark Talon hollow point bullet and you got yourself a mini-flesh shredder

I believe you mean Black Talon, which is a gimmick round that expanded with little spikes on the rim of the "mushroom" formed by the bullet, and didn't even come in .50.

wrong,its from israel!,what do you think when you post?

Oh god I'm laughing so hard right now.

wrong,did you know that are 3 versions of the desert eagle and one that uses 9mm and is smaller?

You're referring to the "Baby Eagle", which is Magnum Research's name for the Jericho, which is a copy of the CZ-75 and completely different in function from the Desert Eagle. They are entirely different guns.

what do you expect from a 44. magnum dude?

Well, that's exactly my point. Such a huge round makes the pistol firing it so unusable and impractical in combat, the small degree in performance the round offers is completely overshadowed by the huge weight, recoil, and size.

that "accurracy" thing is so fricking UNREAL,there is no such thing as the accuracy,the accuracy is determinated by the shooter,I think that by "accurracy" you mean recoil...

...trolling?

the "tracer" uses fosfore (fosforo,in spanish) so how the **** do you think it ligths?..plus it`s like HOT metal...combine that with your 5.56x45 round and you are ****

If anything, incendiary rounds are less effective. They sacrifice ballistics to be able to see easier what you're firing at, and the amount of phosphorous or magnesium they use is so insignificant it wouldn't cause any burns and may even help cauterize the wound, reducing bleeding. Have you even seen how much tracer compound is actually used? It's the size of maybe two big match heads.

(save for .50 BMG rifles AND 7.62x51).

I included gun-show oddities and collector's rounds because the unusual 7.62x51 bullets were produced in such insignificant quantities that only collectors of unusual ammo would have them. Modern armies only use FMJ, AP, tracer, and occasionally VLD 7.62.

CANT SOMEONE GET IT STILL?!?!?!,because they are large they dont wear armor,LOL,FLESHpound,why the **** do you think is called like that o_O?!, the only thing that the FP has is those...cuffs (esposas,the thing that are in his hand) and a chest-plate...nothing else

I don't quite understand what you're saying here, considering you're disregarding all grammatical conventions, but still, a chest-plate is decent armour.

Besides, that's why I say "large" enemies. Some really big specimens with huge rolls of fat or monstrous muscles would be better-protected against shallower-penetrating rounds like hollowpoints.

still dreaming huh?,I wanna see you shooting a 44.....and see how it jams

I don't get what you mean here, but if you think I mean that the round itself in unreliable, then you're wrong. The desert eagle is.

L1A1 tracer: Same as the above, but allows BUT ALLOWS ENEMIES TO BE SET IN FIRE OR BURN FOR A WHILE (45% CHANCE), or something.

BAHAHAHAHAH

Unless their blood is made of gasoline, I don't think shooting something with a tracer would make set them "in" fire...

less penetration, more expansion therefore more flesh damage o_O....

Yes, this is what I've been trying to say.

Also, while the L1A1 is the designation for the FN FAL used by the British, it now refers to the British military designation for 5.56 tracer ammunition. L2A1 is basically regular M855 FMJ.
 
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Mercenario(AR)

FNG / Fresh Meat
May 3, 2009
40
0
0
Argentina,BA
Thats it....im going to stop reading those stupid brazilian weapons magazines...well,I will be sincerely..you PWNT me :eek:...one man has to admit his defeat....well,hope you buy KF so we can play one day...
EDIT:With 44. I meant the DsEgl,and its not unrel (WHATEVER!),I have one since (well,its from my father) 2 years and he never cleans it,and I`ve shooted more than (I can assure) 100 rounds,and it never jammed!
EDIT2:Are you ***** kidding me?!,the 7.62x51 is widely (WHATEVER!) spread across latin american armies and some european armies!,because the G3 and Fn-Fal used them!
 
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Zeptorem

FNG / Fresh Meat
Apr 30, 2009
373
106
0
Thats it....im going to stop reading those stupid brazilian weapons magazines...well,I will be sincerely..you PWNT me :eek:...one man has to admit his defeat....well,hope you buy KF so we can play one day...

I admire this. You don't see this too much

EDIT:With 44. I meant the DsEgl,and its not unrel (WHATEVER!),I have one since (well,its from my father) 2 years and he never cleans it,and I`ve shooted more than (I can assure) 100 rounds,and it never jammed!

Maybe it varies from pistol-to-pistol, or maybe they're just finnicky about ammo, but the one my pistolero friend owns has major stovepipe problems, and is cleaned regularly.

EDIT2:Are you ***** kidding me?!,the 7.62x51 is widely (WHATEVER!) spread across latin american armies and some european armies!,because the G3 and Fn-Fal used them!

I didn't say the round itself is rare, just that explosive/incendiary versions are. IIRC, a few were produced during WW2, but never in any significant numbers.
 

dudeeaterkiller

FNG / Fresh Meat
May 26, 2007
25
1
0
P.S while typeing this i came accross some intersting ammo types:

http://en.wikipedia.org/wiki/Hollow-point_bullet[url]http://en.wikipedia.org/wiki/Hollow-point_bullet[/URL] <---- This type of ammuniton was banned because it is so brutal. But suppose when you have Zd's comming at you who cares :p

http://en.wikipedia.org/wiki/Full_Metal_Jacket_bullet[url]http://en.wikipedia.org/wiki/Full_Metal_Jacket_bullet[/URL] <--- This one doesnt take much explaining

http://en.wikipedia.org/wiki/Soft_point_bullet[url]http://en.wikipedia.org/wiki/Soft_point_bullet[/URL] <------ Also a rather nasty bullet type

http://en.wikipedia.org/wiki/Ballistic_tip_bullet[url]http://en.wikipedia.org/wiki/Ballistic_tip_bullet[/URL] <--- Another nasty one

http://en.wikipedia.org/wiki/Teflon_coated_bullet[url]http://en.wikipedia.org/wiki/Teflon_coated_bullet[/URL] <---- I think this is armour peacing

[url]http://en.wikipedia.org/wiki/List_of_cartridges_by_caliber[/URL] <---- A list of calibers. (hint hint PLZ HAVE THE 13mm ammo :p)

I don't know if you know much about bullets. Hollow points were not banned, they are just illegal to use in warfare. Its a law you have to use hollow point bullets in hunting, and police units/special forces use them as they really have to garentee a kill. FMJ bullets are armor piercing. If by armor you mean body armor.

And overall I think the ammo types sorta thing is a realyl bad idea. It would screw up balences, make everything more complicated and detract from the atmosphere. Did I mention it would make everything more complicated? It'd be going to far for something that really doesn't add much to gameplay and just confuses players.