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strykpilot
Guest
park their tanks two miles away and cut down everyone with machine guns? Or is that just how people play ROOST?
Infantry AT is -way- too overpowered, or just way too easy to use. ROOSTs satchel charges are like small nuclear bombs. Rocket AT and fausts may have been powerful, but you had to know how to use them, or else they would just skip right off the target.
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Generally if the infantry was intrenched, yes. Tanks would be at a huge disadvantage in this situation because the only way to clear an intrenched enemy would be to get close. And then once the tanks are close, they are easy prey to AT weapons.Do you think that it was easy for infantry to kill tanks in open fields historically?
Generally if the infantry was intrenched, yes. Tanks would be at a huge disadvantage in this situation because the only way to clear an intrenched enemy would be to get close. And then once the tanks are close, they are easy prey to AT weapons.
No and there are a few reasons this happens in ROOST, and in other combined arms games in general.
In short: Tanks have no fear-factor. You just respawn. Unless its 0% reinf, or this new Countdown game mode, maybe.
Infantry AT is -way- too overpowered, or just way too easy to use. ROOSTs satchel charges are like small nuclear bombs. Rocket AT and fausts may have been powerful, but you had to know how to use them, or else they would just skip right off the target.
Hopefully the more complicated damage model in RO2 will solve some of this.
Unless you are in RO where usually these trenches are 10 cm deep or are 2.5 m high.. and are about 2 meters wide. >_> and more often, we dont have any supporting AT guns behind the lines of any kind ._. or simply no way to take out the tank because the satches and fausts cant reach them, AT mines are non excistant, AT rifles cant hurt them and defenders rarely have any artillery to speak of.Generally if the infantry was intrenched, yes. Tanks would be at a huge disadvantage in this situation because the only way to clear an intrenched enemy would be to get close. And then once the tanks are close, they are easy prey to AT weapons.
Thanks for the replies!
I just get frustrated because I have admittedly not played this game as long as everyone else. But it frustrates me so much when somebody on the opposing team parks so far I can't see them and then cuts down everyone as they leave the spawn area. I can understand the urban maps, but it makes me want to beat my head against a wall when it's not and there is no possible way for an infantryman to get even remotely close enough to do something about it.
Thanks for the replies!
I just get frustrated because I have admittedly not played this game as long as everyone else. But it frustrates me so much when somebody on the opposing team parks so far I can't see them and then cuts down everyone as they leave the spawn area. I can understand the urban maps, but it makes me want to beat my head against a wall when it's not and there is no possible way for an infantryman to get even remotely close enough to do something about it.