I have noticed this when it is the last one standing:
- Being in the game one does not know if he is the last one standing, except for those who have died with a notification only for those who have died, but not for the one who remained alive, that is, one can tell if it is the last standing:
. looking at the scoreboard.
. the casualties of the zeds.
. keeping track of those who have died.
but when you are in a very chaotic game, you can't think of anything other than survival.
- The dialogues of the characters as the last survivor does not apply when it is in full game, but it does apply:
. When you are in the preparation menu, everyone abandons you, and you are left alone.
. when the game ends, when you kill the boss which is totally unnecessary.
In a way, the character, the environment and the feeling that everything depends on you, it is more exciting!, Than just dying and realizing that the squad is dead.
I think those dialogues were made to apply when everyone dies but you are still standing. thank you for your time.
- Being in the game one does not know if he is the last one standing, except for those who have died with a notification only for those who have died, but not for the one who remained alive, that is, one can tell if it is the last standing:
. looking at the scoreboard.
. the casualties of the zeds.
. keeping track of those who have died.
but when you are in a very chaotic game, you can't think of anything other than survival.
- The dialogues of the characters as the last survivor does not apply when it is in full game, but it does apply:
. When you are in the preparation menu, everyone abandons you, and you are left alone.
. when the game ends, when you kill the boss which is totally unnecessary.
In a way, the character, the environment and the feeling that everything depends on you, it is more exciting!, Than just dying and realizing that the squad is dead.
I think those dialogues were made to apply when everyone dies but you are still standing. thank you for your time.