Well, old RPGs were very good, when new ones are average (e.g. Dungeon Siege series)No real surprises there tbh.
I'll probably still end up picking it up, I guess it depends if friends get it as well. I find games like Diablo2 where insanely fun with friends but alone or with strangers feel really empty and boring.
Sorry, but no. I pay for game and all content of game only once.Blizzard will take a "nominal" flat-rate fee for each listing and sale, and an additional fee if players choose to cash out payments for sold items via a third-party payment provider such as PayPal.
If you have played other MMOs, you'll know that it will happen anyway, so its pretty understandable that Blizzard want to take a piece of the cake instead of trying to persecute it.Permitting real-money auctions for video game items? I've heard about enough of this ****.
You're not supposed to let jackasses get rich from farming items, Blizzard, you morons.
I wasn't aware Diablo III was an MMO. I thought it was a singleplayer/multiplayer/coop action-rpg in the tradition of Diablo, and that's what I was looking forward to.If you have played other MMOs, you'll know that it will happen anyway, so its pretty understandable
Good point, but today the lines between MMO and everything else are getting more and more blurred: persistence, stat tracking, mandatory online connection, shared market.I wasn't aware Diablo III was an MMO. I thought it was a singleplayer/multiplayer/coop action-rpg in the tradition of Diablo, and that's what I was looking forward to.
Translation: We know doing this to an established IP that is currently playing would piss off players enormously. So we chose to do it an IP everyone loves and has been waiting for 4 years for instead.Blizzard said it did not plan to create a similar real money auction house for World of Warcraft, despite the prevalence of unauthorised real money trading around the massively popular MMO. Pardo explained that Blizzard felt the idea did not suit the "prestige system" of WOW's item game, where items are tied to specific achievements and bind to game characters. But it was considered a good fit for the "merchant economy" stimulated by Diablo's randomly created and freely tradable items.
Mmhmmm. And I'm going to get rich by closing my eyes and just wishing real hard for money. Never mind the fact that they've tinkered with the loot system to hell and back, so loot only shows up for one person, and IIRC, you only see the loot for your class. No, they haven't manipulated gameplay in the slightest to make money.By collecting a fixed rather than a percentage fee on auction house sales, Blizzard will have no incentive to manipulate the game design in order to make more money from the auction house, Pardo argued.
Even TF2 players make money selling their stupid rare items, doesn't make it right or something you should support.If you have played other MMOs, you'll know that it will happen anyway, so its pretty understandable that Blizzard want to take a piece of the cake instead of trying to persecute it.