DH Update No. 6

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Funker42

FNG / Fresh Meat
Dec 4, 2005
175
0
0
Wow. Flinching sounds interesting. Lets see it :)

[edit]

Oh and reading your change logs on your website...

To exit a tank, players must now unbutton first, exposing themselves to enemy fire
You sirs are men of genius. This has been suggested over and over again for RO but no one has ever done it :)

[/edit]
 
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Shurek

FNG / Fresh Meat
May 21, 2006
857
13
0
www.darkesthourgame.com
Wow. Flinching sounds interesting. Lets see it :)

[edit]

Oh and reading your change logs on your website...

You sirs are men of genius. This has been suggested over and over again for RO but no one has ever done it :)

[/edit]

Actually, Mare Nostrum has had unbuttoning in since their Beta 1, I believe. However, what we've done differently is add in the fun little factor if someone bails while moving, they get injured or killed (depending on the vehicle speed).
 

Sidus Preclarum

FNG / Fresh Meat
Oct 30, 2006
683
0
0
41
Civitas Osismorum
Actually, Mare Nostrum has had unbuttoning in since their Beta 1, I believe. However, what we've done differently is add in the fun little factor if someone bails while moving, they get injured or killed (depending on the vehicle speed).

Which, with the fact that passengers of both the KB and the jeep are exposed to small arms fire, is a great solution to the silly drive-by satchelling that you can see with the RO clowncar. Just wanted to point that out to those who were kind of worried when the KB and jeep were announced _ like I was :)