DH-St-Georges-d'Elle design process

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Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
5,758
1,118
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Penryn, Cornwall
Objectives

I have started the gameplay element by spreading the initial US playerstarts along the road across the northern edge.

The objectives have been placed with volumes that pretty much interlock. This means that you need to make sure that you have completely cleared out several adjoining fields before moving on.

The order of the objectives is intended to match the approximate order of events on the actual day.

sgde_obj.jpg
 

2fisted

FNG / Fresh Meat
Jun 26, 2006
466
1
0
MN usa
Yikes! this looks like a major challenge for the axis imo. A challenge I like. :D

Where are the high points on the map?
 

Britney Federline

FNG / Fresh Meat
Nov 22, 2005
1,174
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That's a lot of objectives for a not very large area, I think. Will they feel like distinct geographical areas while on the ground? If they're not marked off by significant features, they might feel more like mapper indulgences than separate and logical control points.
 

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
5,758
1,118
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57
Penryn, Cornwall
The areas are bordered by bocage. It will be very clear when you are in one area and when you are enetering the next.

The challenge for the axis defending the first 3 objectives is going to be predicting where the US main thrust will be (unless the Amis are un-coordinated, in which case it will be spread out along the entire front and thus dissipated).

The spawn system is going to be feeding into this - i will explain more about that once I have concrete locations written down for each step of the way.
 
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£10 Bag

FNG / Fresh Meat
Jun 22, 2009
58
1
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Really, thanks for explaining part of your process of designing and making a map from a real location. This is a great thread.

I think this level of dedication is what makes DH such a damn brilliant game to play. I only cottoned on to it the other month but its quality.

Thank you!
 

Divine_Moment_Of_Truth

FNG / Fresh Meat
Jul 23, 2009
3
0
0
Nice planning and work so far. How did you find maps like that? I'd like to try and make a map and I know designing it first helps a lot. How did you get the map terrain to have the texture of the map? That would make it so easy to keep the scale right and have an idea of everything at once before it's even there. Any tutorials on this? I'm new here.

Keep up the good work.
 

oduivke

FNG / Fresh Meat
Nov 19, 2009
1
0
0
The next phase is to convert the contours into a bmp in order to make the terrain, drop it into the RO/DH editor and, by eyeball, work out where the objectives should be.