i was talking about when they are goign in for the attack. at the moment they're abit simple and goofy, they reach player then pause for a moment as if they've gone braindead then do simple attacks and lame little leap up to deal tiny damage.Have you seen how fast crawlers move on Suicidal+? They don't need much or anything XD they just run straight up to you at super speed and now you are either getting poked or can't run that way.
crawler attack is just pathetic. just sits at your feet most of the time.
they should have some attack animations that make them hard to hit like stalker has with all her acrobatics - crawler's could be especially hard for zerkers to hit.
such as when crawler gets within 10 metres they go into charge mode and all predator-hunt-like sprinting very quickly, lowering their bodies and snaking then it attacks with agile animations and actually move during their attack to end up behind the player and have ai so that it tries to stay behind the player.
some spitting web attacks to blind or hinder players could work well when it goes in for the charge and i just read another post somewhere suggesting they cover doorways with web which i think is fantastic idea.
also them crawling onto player's backs and dealing damage could be cool and bash to get them off.
at the moment crawler is visually and gameplay wise one of the most pitiful and simplistic zeds. they could bring so much coolness to game and such great behaviour and animations but instead they're just like these goofy little braindead dorks.
and they need to have a rly good overhaul for when we get crawler queen boss
i meant maybe remove clot grabbing invulnerability from berserker. am talking about zerk.Clot grabbing is fine, ranged classes can kill every clot before it can get close to grab. Yes it is annoying that it automatically turns you but if they just made it grab without turning it would be even more threatening.
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