For the upcoming stand-alone game, I hope Bot support is improved. Some things that concern me:
1) Bots should be able to use "special" weapons like Satchel Charge, Panzerfaust. or deploying the MG. Right now, if you have a map that requires a satchel to be used, the player has to do it himself, often suiciding/spawning between the role of group/tank leader and engineer. I'm not sure if they should be able to use grenades - could result in some ugly situations.
2) Bots should be able to go prone and use the new "weapon stabilization" feature that has been announced.
3) Please give them a rudimentary control over vehicles. I guess much of that has to do with map pathing, but for example the "Bakarash" (or whatever it's called) winter map with the two bridges regulary sees bots "stuck" in a convoy-like thing if the first vehicle on the path node gets shot.
Also, it seems to me that right now, even if the bot has a "attack" order, he won't move the vehicle as long as there are enemys in sight. Which is in theory not bad, because it gives the gunner a straight shot, but if infantry constantly respawns they never move at all.
Related:
4) Can we have a communications menu that splits into "Squad 1" and "Squad 2" ? Right now, if you give quick orders using the numeric keys, it always goes to the whole group. Which means you can't command half of the bots to for example attack back route, and half to attack front.
With 16 players or bots, that equals roughly two squads. A nice example of this (in a very similar engine) is SWAT4, where you can select red team, blue team or both as one.
Last thing: It would be nice if we could set bot number and skill in "practice" mode, instead of always hosting a "LAN server" or similar. Apologies if I overlooked that this is already possible.
1) Bots should be able to use "special" weapons like Satchel Charge, Panzerfaust. or deploying the MG. Right now, if you have a map that requires a satchel to be used, the player has to do it himself, often suiciding/spawning between the role of group/tank leader and engineer. I'm not sure if they should be able to use grenades - could result in some ugly situations.
2) Bots should be able to go prone and use the new "weapon stabilization" feature that has been announced.
3) Please give them a rudimentary control over vehicles. I guess much of that has to do with map pathing, but for example the "Bakarash" (or whatever it's called) winter map with the two bridges regulary sees bots "stuck" in a convoy-like thing if the first vehicle on the path node gets shot.
Also, it seems to me that right now, even if the bot has a "attack" order, he won't move the vehicle as long as there are enemys in sight. Which is in theory not bad, because it gives the gunner a straight shot, but if infantry constantly respawns they never move at all.
Related:
4) Can we have a communications menu that splits into "Squad 1" and "Squad 2" ? Right now, if you give quick orders using the numeric keys, it always goes to the whole group. Which means you can't command half of the bots to for example attack back route, and half to attack front.
With 16 players or bots, that equals roughly two squads. A nice example of this (in a very similar engine) is SWAT4, where you can select red team, blue team or both as one.
Last thing: It would be nice if we could set bot number and skill in "practice" mode, instead of always hosting a "LAN server" or similar. Apologies if I overlooked that this is already possible.