Detail Textures

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nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
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England, UK
Does anybody use these Detail Textures? They act as an overlay, that appears over the texture it is applied to. I recently started experimenting with these and I have to say, they can greatly improve the detail and 'grittyness' or surfaces. Downside is, AFAIK they can't be added from placed textures, and have to be changed in the texture packages, which also means all textures in the map will use the detail texture.
 

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
Does anybody use these Detail Textures?

Yes.

They act as an overlay, that appears over the texture it is applied to. I recently started experimenting with these and I have to say, they can greatly improve the detail and 'grittyness' or surfaces.

Best to use detail textures as grayscale images. I look at it as faking a bump map. When up close, instead of nasty looking blurry compression, you'll see slightly more detail than before which makes it look more complex.

Downside is, AFAIK they can't be added from placed textures, and have to be changed in the texture packages, which also means all textures in the map will use the detail texture.

Why can't you just make as many duplicates of the texture you want sent to the "mylevel" package and add in variety from there?
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Why can't you just make as many duplicates of the texture you want sent to the "mylevel" package and add in variety from there?

Space taken adds up eventually, but that's what I've been doing for a few textures. Wall texture scaled down to 0.25 with a nice detail texture TWI provided scaled at about 12/16 usually produces a nice effect.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
0
bwhgaming.com
yup use them a lot for different things.

you dont NEED to change the base packages.

just file->new a combiner(or shader or finalblend, whatever) to mylevel and build from there.