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KF Detail Textures with DirectX 9?

Hi everyone,

I was wondering: is there's a way to use detail textures with DirectX 9?
The default textures looks blurry, and detail textures adds a lot more detail making the game more enjoyable, in my opinion.

The main problem is, since detail textures are available in OpenGL, I'm having serious fps drops if I play the game with OpenGL API (even 30 fps in some cases).

I can run the game maxed out, 8x AA, at 1280x1024 (and double monitor too at 2560x1024) with DirectX 9 and absolutely NO fps drops, being constantly above 120 fps.

I'll post my PC specs, just in case:

- Intel Core 2 Quad Q9450 @ 2.66Ghz (2667Mhz) Quad Core Processor overclocked at 3.20Ghz (3199.8Mhz) emulating Core 2 Quad QX9770;
- Asus Rampage Formula X48 Socket LGA 775 Motherboard;
- XFX ATi Radeon HD 5870 1024MB GDDR5 Video Card;
- OCZ Gold Edition 4GB (2x2GB) + OCZ Reaper 2GB (1x2GB) DDR2 @ 1066Mhz Dual Channel RAM (6GB overall);
- Asus RoG Supreme FX II Audio Card;
- Zalman CNPS9700-LED CPU Cooler;
- Corsair CS650M 650w Modular ATX 2.3V 80 Plus Gold Power Supply Unit;
- Western Digital WD-AV-GP Sata II 3GB/s 500GB 7200 RPM 3,5" Buffer 16MB Hard Disk Drive (80GB partition for OS and 385GB partition for programs);
- Maxtor Storm 3320613AS Sata II 3GB/s 320GB Secondary Hard Disk Drive;
- LaCinema Sata II 3GB/s 1TB External USB Hard Disk Drive;
- ViewSonic VE710s 1280x1024 @ 85Hz LCD Monitor (Primary);
- ViewSonic VE710s 1280x1024 @ 85Hz LCD Monitor (Secondary);
- Logitech G15 v1 Gaming Keyboard;
- Kraun KR.MD OptiMouse SoftTouch 800 DPI Mouse;
- Trust GXT 10 Gaming Headset;
- Windows 7 Ultimate 64 bit Operating System.

Drivers are all up to date.

Thanks in advance for your help. :)

P.S.: Could be my AMD video card that can't handle the OpenGL API properly?
 
If I got it correctly, then yeah, they do work well with Direct X 9 (D3D9Drv).

Are you telling me that detail textures works with DirectX 9 too? If yes, they doesn't work for me. They work only if I use OpenGL. :confused:

EDIT: These are my D3D9Drv settings copied from the KillingFloor.ini file:


[D3D9Drv.D3D9RenderDevice]
DetailTextures=True (I think is this, but it doesn't work in game)
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=16
DetailTexMipBias=0.000000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
OverrideDesktopRefreshRate=False
ForceFSAAScreenshotSupport=False
QualityLevels=0
MultiSamples=8
DecompressTextures=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
 
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