i never really appreciated when i tried games like crysis, stalker or that other underwater city game, that after usually a verry short period of time, you inmediately know which objects can move or be destroyed.
and the fun of it goes away after a few hours of play, giving the game an even less realistic feeling because it's always those same few objects that you can interact with, while other similar objects are glued in place.
so if HOS limits itself to the ability to interact with gameplay-important things, such as kicking in/destroying doors, penetration or destruction of wooden fences etc... then i would be happy.
i don't care about breaking a bottle or random wooden boxes that magically explode and when hit by bullets, it's fun for a short while and annoying for all the rest of the time.