Destruction level

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PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
Will be there destructible buildings like in Crysis or Red faction Guerila?
 

Comrade Kaizer

Grizzled Veteran
May 21, 2009
1,116
124
63
Haven't been no confirmation on that yet...

I answered you before you'll eventually get flamed by the forum police here who apparently aren't new-user friendly...
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
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Europe
www.enclave.pl
Unreal Engine isn't so like to it. I don't expected so much "destructable" things from RO:HoS.

but we all know, the TWI are magicians of UE ;)
 
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Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
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Amsterdam, Netherlands
in singleplayer all sorts of things can happen in multiplayer they are severely limited with allowances of things. To get good destruction it will gobble up servers.

But they will probably bring in penetration atleast, and some forms of destructions.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
It would be nice if basic things got destroyed. Such as chipping away slowly at objects used for cover (rock or something).


Would probably not be very good for multi player gameplay wise though.

Would be nice to see some in the single player.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
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Europe
www.enclave.pl
(...)

UE3 allows for it, its just not used in multiplayer (often) because of the intense loads it puts the server under.

Exacly...and show me computer w/o extra GPU card as physX module which can get decent number of fps for full scale MP.

For me physX levels from UT3 don't work so well. Normal map, above 100 fps, physX map 10-30 fps.

Anyway, I'd be nice to see destructable walls, fences,
furnitures etc (not anymore stucking tanks on wooden things). I have seen nice movie of Battlefield Bad Company or 1943 w/ nice physics effects and destructable things like trees but this game is failure -> pure arcade.
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
37
i never really appreciated when i tried games like crysis, stalker or that other underwater city game, that after usually a verry short period of time, you inmediately know which objects can move or be destroyed.
and the fun of it goes away after a few hours of play, giving the game an even less realistic feeling because it's always those same few objects that you can interact with, while other similar objects are glued in place.
so if HOS limits itself to the ability to interact with gameplay-important things, such as kicking in/destroying doors, penetration or destruction of wooden fences etc... then i would be happy.
i don't care about breaking a bottle or random wooden boxes that magically explode and when hit by bullets, it's fun for a short while and annoying for all the rest of the time.
 

Miro!

FNG / Fresh Meat
Apr 22, 2009
625
167
0
Paris, France
U're so right ShutzeSepp :)
Avoid adding breaking material who isn't important for the gameplay of a map. Instead, focus on those freaky wood fences that can stop a tank or little walls/doors and w/e u think it could serve the way to play a map.
 

Bobdog

FNG / Fresh Meat
Nov 22, 2005
1,916
218
0
Texas
Nope, I know nothing more than you guys do. Anything I say in my posts is from my own conjecture.