If you went into RO2 expecting BC2 level of destruction, you read what you wanted to into TWI interviews. It was pretty clear months before beta we shouldn't expect anything like that, and they went to great pains to spell out what it wouldn't be and why they wouldn't be doing it.
If you're "disappointed" in RO2's level of destructiveness, you served it to yourself and are laying at their doorstep.
by saying they "could" have had every building get flattened (that the engine would have allowed it in an interview) but only decided for gameplay reasons that they would not implied that there would still be allot of deformed cover etc..
as it stands now there is essentially none, a already crumbling wall will stay in its current state no matter how many tank shells its hit with
and would everyone stop defending this current lack of destruction with references to "well i never thought it would be like BFBC2" well OF COURSE IT WASN'T... BFBC2 had 90% destructible structures... RO2 has less then 5% ...we were hyped up a level of environment deformation that would actually be relevant gameplay wise.. right now we have fences that no longer stop tanks.
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