Destructible environments?

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SingeDebile

FNG / Fresh Meat
Feb 23, 2006
325
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I thought I remembered hearing buildings could be pretty heavily damaged.. not destroyed but nearly gutted none the less, after seeing plenty of artillery called on top of a building and tank rounds going through windows (ala RO1)

I realized what was missing... you shouldnt have to aim for shooting through a window opening like in RO1 for the tank round to do damage, we were promised destructible buildings. What happened?

(I have seen a tank drive over a tree, but thats about it)
 

SingeDebile

FNG / Fresh Meat
Feb 23, 2006
325
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does anyone have video's or examples of the destructive effects they've seen? (apart from tree's and fences)
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
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The small white booths in Station can be destroyed, As can some trainwagons I believe,

Wooden fences blow up when grenades explode near them.
 

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
0
F*UCK YOU ZIPS
The only destruction I have seen is fences blowing up in Spartanovka. That's it. I haven't even seen trees getting knocked down.
 

CrisM1

FNG / Fresh Meat
Aug 13, 2011
199
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Pulsano
they said that on release this would be a light feature and will be give attention later on. Right now some house and stuff blow up with arty.. yes
 

Lettland

FNG / Fresh Meat
Sep 25, 2007
128
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Denver, CO
I've seen house get blown to pieces by arty, and some stuff like pictures, etc. can be shot of wall and stuff.
 

nebsif

FNG / Fresh Meat
Apr 12, 2011
371
298
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Meh only the houses on Spartanovka and some wooden house on Gumrak are destructible (un-enterable)
 

Terviz

FNG / Fresh Meat
Sep 9, 2011
38
11
0
I think that either artillery or tank took out part of the roof of one of the building in Commissar's House in one match. Though for example comparing to BFBC2, it is much less noticeable..

I also remember getting killed by a tank round that apparently hit inside the room since the walls were still intact afterwards.

I haven't really seen any walls coming down or being blown out thus far.. or then I can't remember them because of the intense combat :)
 

CaptRanger

FNG / Fresh Meat
Mar 15, 2006
432
31
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www.highest-degree.com
I don't have a video, but I did sit in Building 2 capzone on Commisar's House map and watch it disintegrate around me because of an arty strike. The roof was caving in and shingles were flying everywhere, it was awesome. Saw it from the outside, too. The building was pretty beat-up after the fight.
 

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
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On Pavlov's House you can destroy lots of 'furniture' with the AT rifle.

E.g. you can shoot out the wooden boards covering lots of the windows, destroy small objects like fountains etc.
 

Mike133

FNG / Fresh Meat
Sep 13, 2011
150
177
0
With how poor performance is for people in this game, I don't ever see destructible environments being a possibility. I mean people have trouble running this game on 64 player servers...imagine how bad performance would be when buildings are being blown, particle effects are being blown everywhere, rubble is falling around, shadows of buildings need to be redrawn in real-time, computations concerning buildings structural integrity are being made (like if you shoot out the lower corner of a building the top corner should prob. collapse), spawn points inside buildings would need to be re-evaluated in real-time as destruction happens, piles of rubble would need to be added simulating a building collapse which would lead to pathing issues, and so on and so on

Another issue, would ruin map balance...imagine attackers at Spartanovka...all they would need to do is call a couple quick arty strikes on the church and town hall and before ya know it russians are without cover and are being mowed down even quicker than they are now
 
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Limeni

FNG / Fresh Meat
Sep 16, 2011
93
91
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What happened to the "map temperature" feature? I dont see that anywhere? Does anyone has a list of the things they promised, I think that plenty of things are missing in the final release.
 

Mike133

FNG / Fresh Meat
Sep 13, 2011
150
177
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What happened to the "map temperature" feature? I dont see that anywhere? Does anyone has a list of the things they promised, I think that plenty of things are missing in the final release.

LOL that would be one LONG list...
 
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Mike133

FNG / Fresh Meat
Sep 13, 2011
150
177
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Men I dont understand why would they do something like that...Maybe they are all planing a career change, cause people wont by anything from them after all those lies.

The CEO of Tripwire drives a Lambo...I don't think they care...
 
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windexglow

FNG / Fresh Meat
Sep 15, 2011
21
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Men I dont understand why would they do something like that...Maybe they are all planing a career change, cause people wont by anything from them after all those lies.
Many ideas sound great on paper, but ingame they don't work out. Games evolve constantly during development.
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
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Sweden
What happened to the "map temperature" feature? I dont see that anywhere? Does anyone has a list of the things they promised, I think that plenty of things are missing in the final release.

That is in RO1 too. MGs overheat slightly slower on winter maps and I think the new thing for RO2 was that tank rounds are affected by temperature.
 

Limeni

FNG / Fresh Meat
Sep 16, 2011
93
91
0
I didnt notice anything related to temperature. No info on maps, no effects, nothing.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
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Yes im rather disappointed about the lack of destruction, especially sine TW was flaunting it before release

I dont want to bring another game into this, but the destruction in BC2 (while over exaggerated) gives the battlefield a sense of dynamics.

The way you play on the map in the beginning of teh round changes near the middle and the end due to the reduced cover.