Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Compared to Red orchestra 2 there is like absolutely no destructable environment in this game. Why?
Considering it wasn't even a performance problem at all for RO2 to have tons of trees that were able to fall down upon explosions next to them, could it possibly be a problem for Rising Storm 2 to have that?
Especially in a Vietnam game being able to have trees fall over upon explosions right next to them would be a really interesting feature to have.
(Disclaimer: I did use the forum search but wasn't able to find anything about this with it. Which kinda surprised me myself.)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.