Compared to Red orchestra 2 there is like absolutely no destructable environment in this game. Why?
Considering it wasn't even a performance problem at all for RO2 to have tons of trees that were able to fall down upon explosions next to them, could it possibly be a problem for Rising Storm 2 to have that?
Especially in a Vietnam game being able to have trees fall over upon explosions right next to them would be a really interesting feature to have.
(Disclaimer: I did use the forum search but wasn't able to find anything about this with it. Which kinda surprised me myself.)
Considering it wasn't even a performance problem at all for RO2 to have tons of trees that were able to fall down upon explosions next to them, could it possibly be a problem for Rising Storm 2 to have that?
Especially in a Vietnam game being able to have trees fall over upon explosions right next to them would be a really interesting feature to have.
(Disclaimer: I did use the forum search but wasn't able to find anything about this with it. Which kinda surprised me myself.)