destructable cover?

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Zetsumei

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2 words to keep in mind: network replication.

That is why i wondered how possible it is to do something similar to say stalingradkessel blow up walls (aka swap normal wall smesh with broken wall one) on like nearly every wall. With perhaps some clientside PhysX smoke and rubble.

As from what i heard UE3 does a lot better with actors and stuff than ue2, like opening windows etc.

So i'm not asking whether TWI is considering implementing something like that, but howmany stalingrad kessel blowup walls could the engine handle in online games.
 
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Zetsumei

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fixed typo in my post. So what i mean is how possible would it be in a map to make pretty much like 300 of those stalingradkessel blow up walls.

So for example a house with lots of sections of fences that can be blown up when a tank rides over it(if they get implemented). (and with blown up i mean get swapped with a smesh of scattered broken wood). Again theoretically speaking about the UE3 engine in general whether it would be possible to do netcode and server taxing wise.
 
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Zetsumei

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and can (or will) tanks shoot through house walls?

We don't even have confirmation there will be tanks yet :eek:. But i think like bullet penetration of rifles tank rounds could be made to penetrate buildings. And perhaps if walls are made like blowuppable walls in stalingrad, getting hit by a tank round could be made similar to an exploding satchel (just slighty less strong).

But in the case of AP rounds with a small entrance and exit hole, whether it would be possible to showcase a transparant "decal" on both sides of the wall allowing you to look and shoot through it (similar to some old CS spray exploits) would be rather interesting. So is that possible with UE3 with reasonable performance online?
 
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Apos

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We don't even have confirmation there will be tanks yet :eek:. But i think like bullet penetration of rifles tank rounds could be made to penetrate buildings. And perhaps if walls are made like blowuppable walls in stalingrad, getting hit by a tank round could be made similar to an exploding satchel (just slighty less strong).

But in the case of AP rounds with a small entrance and exit hole, whether it would be possible to showcase a transparant "decal" on both sides of the wall allowing you to look and shoot through it (similar to some old CS spray exploits) would be rather interesting. So is that possible with UE3 with reasonable performance online?

That what are you talking about I have met in Men of War RTS game. AP shell penetrate house walls with small entrence and exit hole AND can hit enemy tank situated behind the wall. HE shell makes big hole, large splash damage etc.

I coulnd find good video, here is an example.

YouTube - Men of War Gameplay Movie 05

What is most interesting. Enemy tanks turret, tracks, engine, etc can be damaged. I'd like to see it in RO:HoS too. Also high caliber AP shell can penetrate first tank, destroy it and hit tank behind 1st vehicle :)
 
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Flogger23m

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Do you really think RO would stay more realistic if you cant shoot holes in a wall? :rolleyes:

OF COURSE RO2 should NOT turn into a BF clone. But its the gameplay that makes a game, NOT the features! :p

And of course you dont blow a hole in the wall for a capture, BUT a tank will certainly shoot through a wall
into a house to kill enemy soldiers inside
- or do you disagree on this argument?!? :D


I was thinking of Red Faction: Guerrilla type of destruction.

Would not work in RO.

Unless it is realistic, it should not be put in IMO.

I just think realistic destructible environments, aside from small things like fences, is a long way off.

You also have to consider gameplay. Loosing certian areas of cover could drastically change the gameplay. It would make it harder to balance the maps. Just something to think about.
 

Flogger23m

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Forgot to mention, I would like to see realistic destruction to sand bags.

Sure, they will stop bullets. But I am sure after a few mag/belt dumps from an MG42, the bags will tear open and the sand will fall out. :p

And grenades should do damge to.

Obviously, I don't want 3 grenades to blow them away completely.

If it is done realistically, they will take a lot of hits before they are completely gone. So there will still be some cover.
 

<*>Nora The Martyr

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I hope RO2 will have some sort of destructible terrian. It doesn't have to be as intense as the unreal engine allows, *millions of exploding particles*

But something on par with next generation FPS.

Nothing kills immersion more for me then shooting at enemies from a tank and watching as that little wooden shack, or cobbled cottage absorbes the entire round.

Even cheesy arcade games like BF2 capture my attention with the amount of destructible terrain (though its exaggerated). It feels like real war more then realism games with no destructible objects.

My 2 cents. I like gunfights in houses and buildings where things are breaking, chipping, exploding around me.
 

Xendance

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BF 2 doesn't have deformable terrain.
Bad Company does. And consider this: Bad Company 2's max player count on PC is 32, you could think that all that destruction etc is heavy network wise.

In a nutshell, I wouldn't even try to suggest adding complete destruction into rohos :p
 

Pvt.Skoko

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BF Bad Company 2 is a very good starting point, but some things I noticed that I really don't want is unrealistic physics or destruction. For example, I was playing the BC2 beta and i wanted to get around a chain link fence, SO what do i do? I pull my knife stab the fence once and a whole piece comes off so that I can jump through. ALSO, the same with wooden fences. I want to see someone take down a chain link fence with only a knife and with one blow. Not HaPPENning.

I also noticed that one round from a sniper rifle can take down a tree. These are some things I wouldn't like to see, but would much rather see more realistic portrayals of these physics.
 

omarfw

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i think it'll be awhile until we get realistic physics movement and energy proportion wise, right now everyone's just working on getting physics up to par numbers and complexity wise.
 

LemoN

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That what are you talking about I have met in Men of War RTS game. AP shell penetrate house walls with small entrence and exit hole AND can hit enemy tank situated behind the wall. HE shell makes big hole, large splash damage etc.

I coulnd find good video, here is an example.

YouTube - Men of War Gameplay Movie 05

What is most interesting. Enemy tanks turret, tracks, engine, etc can be damaged. I'd like to see it in RO:HoS too. Also high caliber AP shell can penetrate first tank, destroy it and hit tank behind 1st vehicle :)

Simply not possible or realistic in 90% of the cases, as pretty much any higher caliber gun (20mm plus, with some exeptions) used APHE (of course with BC, CBC ect variations), ie. after penetrating the shell will explode.

Germans for instance mostly used APCBCHE (Armor piercing capped balistic cap high explosive).
 

Apos

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BF Bad Company 2 is a very good starting point, but some things I noticed that I really don't want is unrealistic physics or destruction. For example, I was playing the BC2 beta and i wanted to get around a chain link fence, SO what do i do? I pull my knife stab the fence once and a whole piece comes off so that I can jump through. ALSO, the same with wooden fences. I want to see someone take down a chain link fence with only a knife and with one blow. Not HaPPENning.

I also noticed that one round from a sniper rifle can take down a tree. These are some things I wouldn't like to see, but would much rather see more realistic portrayals of these physics.

Such thing are EASY to change. If RO:HoS will have destructable cover/walls etc it will be great. Im sure TWI wont make it unrealistic ;)

And dont forget you're talking about BC2 - console-arcade product.

ps. Lemon i think that could be great feature for multiplayer game and we could count it as realism... It will be still 10 times better than what we can see in MW2 or BC2.
 
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Zetsumei

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One round from a sniper rifle taking down a tree? What sort of tree was that?

I know that a machinegun can be used to cut down a tree (same ammo pretty much as a sniper rifle), but even then it takes a lot of bullets (there is a video of it taking 470 bullets at a medium sized tree).
 
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