Thanks for the details. I will continue with the replication model this weekend and keep you updated on the progression.
Thank You!
Thanks for the details. I will continue with the replication model this weekend and keep you updated on the progression.
[RSTE-OtoriShima_v3 ROUIDataProvider_MapInfo]
MapName=RSTE-OtoriShima_v3
FriendlyName=Otori Shima
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostG ame.ui_hostgame_mapselect_Apartments>
Description=Based On Wake Island
LoadMapMovie=LoadScreen_OtoriShima
MapTips=Stay Low and KISS ***!
MapTips=Defend At All Cost!
MapType16=ROMT_Infantryonly
MapType32=ROMT_Infantryonly
MapType64=ROMT_Infantryonly
Author=-=}WoLvErInE{=-
[OtoriShima_v3 ROUIDataProvider_WorldInfo]
MapName=OtoriShima_v3
Friendly=Otori Shima
PreviewImageMarkup=<Images:ui_textures.menus.HostG ame.ui_hostgame_mapselect_Apartments>
Description=Based On Wake Island
[RSTE-OtoriShima_v3 ROUIDataProvider_MapInfo]
[COLOR="PaleTurquoise"]MapID=0[/COLOR]
MapName=RSTE-OtoriShima_v3
[COLOR="PaleTurquoise"]NumPlayers=[/COLOR]
[COLOR="Yellow"]FriendlyName=[/COLOR]
[COLOR="Yellow"]Description=[/COLOR]
PreviewImageMarkup=<Images:ui_textures.menus.HostG ame.ui_hostgame_mapselect_Apartments>
[COLOR="PaleTurquoise"]bVehicleOnly=False[/COLOR]
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
Author=-=}WoLvErInE{=-
[COLOR="PaleTurquoise"]bRemoveOn360=True[/COLOR]
[COLOR="PaleTurquoise"]bRemoveOnPC=False[/COLOR]
[COLOR="PaleTurquoise"]bRemoveOnPS3=True[/COLOR]
[COLOR="PaleTurquoise"]bSkipDuringEnumeration=False[/COLOR]
[OtoriShima_v3 ROUIDataProvider_WorldInfo]
MapName=OtoriShima_v3
[COLOR="Yellow"]FriendlyName=[/COLOR]
[COLOR="Yellow"]Description=[/COLOR]
PreviewImageMarkup=<Images:ui_textures.menus.HostG ame.ui_hostgame_mapselect_Apartments>
[COLOR="PaleTurquoise"]bRemoveOn360=True[/COLOR]
[COLOR="PaleTurquoise"]bRemoveOnPC=False[/COLOR]
[COLOR="PaleTurquoise"]bRemoveOnPS3=True[/COLOR]
[COLOR="PaleTurquoise"]bSkipDuringEnumeration=False[/COLOR]
[RSTE-OtoriShima_v3 ROUIDataProvider_MapInfo]
MapName=RSTE-OtoriShima_v3
FriendlyName=Otori Shima
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=
Description=Based On Wake Island
LoadMapMovie=LoadScreen_OtoriShima
MapTips=Stay Low and KISS ***!
MapTips=Defend At All Cost!
MapType16=ROMT_Infantryonly
MapType32=ROMT_Infantryonly
MapType64=ROMT_Infantryonly
Author=-=}WoLvErInE{=-
[OtoriShima_v3 ROUIDataProvider_WorldInfo]
MapName=OtoriShima_v3
Friendly=Otori Shima
PreviewImageMarkup=<Images:ui_textures.menus.HostG ame.ui_hostgame_mapselect_Apartments>
Description=Based On Wake Island
at least the gametype info is incorrect
GameType=ROGame.ROGameInfoTerritories
should be
GameType=RSGame.RSGameInfoTerritories
as Otorishima is an RSTE map, not sure if that fixes it though.
Not sure if a bink file can be loaded over the redirect. Especially since I can't access (neither read nor write) the LoadMapMovie setting. Will need to put some research into that. By the way, do you have any clue why I do not see any of the settings on my load screen? (see 4 posts up)
There's a rogue space in the PreviewImageMarkup field. "HostG ame" should be "HostGame".
I would like to know what the correct expression is for passing a material, in place of a Bink. Seems any image could be called from the map package, even a timed instance.
Question:
Can the next MapInfo properties be set in the SDK?
If yes, to which values are they set for the RSTE-OtoriShima_v3 map?
- bSearchAllInis
- IniName
I don't see anything like that. I wonder if there is something we can do with Kismet? I'm gonna try some stuff, and see if I can come up with something.
[RSTE-OtoriShima_v3 ROUIDataProvider_MapInfo]
MapName=RSTE-OtoriShima_v3
FriendlyName=Otori Shima
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
[COLOR="Yellow"]Description=LoadScreen_Betio
LoadMapMovie=LoadScreen_Betio[/COLOR]
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
Author=-=}WoLvErInE{=-
[OtoriShima_v3 ROUIDataProvider_WorldInfo]
MapName=OtoriShima_v3
Friendly=Otori Shima
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description=LoadScreen_Betio
Correct! If you look at #39 post in this thread, I posted info that ut3 used, and you'll see there was a map info feature in the worldinfo properties. that's been removed by TWI.
Maybe its time for an explanation from TWI. They seem to have no problem getting all this to work with their maps.