Yes,This is truly awesome. Thanks Ducky!
I've put together some info on how it worked with ut3. Maybe you can get something from it. Just some more info.
Ok here it goes......
1st, in ut3 every time you cooked your map, it created an .ini file for it with default info.
Like so, with your map name, and it add a default screenshot for the game prefix type. in the case being "DM" =DeathMatch
Code:
[DM-CBP3-Thor UTUIDataProvider_MapInfo]
MapName=DM-CBP3-Thor
FriendlyName=CBP3-Thor
PreviewImageMarkup=[COLOR=yellow]<Images:UI_FrontEnd_Art.GameTypes.DeathMatch>[/COLOR]
Description=None
Default DM Screenshot.
Now in "Worldinfo" just like you pick between RS or RO2 map/game info, ut3 had the same thing.
WorldInfo
now as soon as you picked the map info, you'd get more info in properties, there you can add a screenshot and even add music you'd like for the map.
something like this.
Now there was a few ways of doing it. you could just import a screenshot of your map into your map package and use that, or using your textures you could make a little video slideshow using material set-up.
You can do something simple like this:
Code:
[CTF-(Vp)Acropolis UTUIDataProvider_MapInfo]
MapName=CTF-(Vp)Acropolis
FriendlyName=(Vp)Acropolis
PreviewImageMarkup=[COLOR=yellow]<Images:CTF-(Vp)Acropolis.acropolis>[/COLOR]
Description=
NumPlayers=2 to 16 players [URL="http://www.wolvy.net/"][COLOR=white]www.wolvy.net[/COLOR][/URL] Author: Wolverine
Or do the material set-up, like this:
Code:
[DM-Lyncsis UTUIDataProvider_MapInfo]
MapName=DM-Lyncsis
FriendlyName=Lyncsis
PreviewImageMarkup=[COLOR=yellow]<Images:DM-Lyncsis.LyncsisLevelShot>[/COLOR]
Description=
NumPlayers=4 to 16 players [URL="http://www.wolvy.net"]www.wolvy.net[/URL] Author: Wolverine
The thing is, it didn't matter if you added the texture in "worldinfo", it wouldn't show up in game unless you added the info to the ini file. it was all ini driven.
Anyways, hopefully this can help you or give you some ideas. and i'll pm you the files. See if you can make anything of them.
Once again thank you for you help.
