Destination: Custom Map

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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
How do we get the map name to show up when the map is loading instead of "Custom Map"? Also is there any way to include custom loading screens or other features as with the regular RO2 stock maps?
 

Blitzk.-Bob

FNG / Fresh Meat
Nov 19, 2011
1,121
7
0
Germany
www.twiladder.com
I think there should be a option to include a loading screen and a little story, like in RO1!
That would have a nice effect to show the players the history behind the map, which they are playing!
 

-=}WoLvErInE{=-

FNG / Fresh Meat
Mar 14, 2011
1,793
263
0
Chi-Town
www.wolvy.net
I've made few threads about this. For some odd reason they're not answering this question. They went as far as creating a custom map loading screen instead. So I'm assuming it has to be done by code. not sure really. :(
 

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
Currently it is not possible because the movie to be played during loading the map is specified inside a config file. That would mean every admin should modify its config file to add this particular video for every custom map. At least it's what I understood from it.

That means to let the modders do it ourselves TWI must modify the game code to add this capability somewhere instead of a config file.

i.e. too much work, too little reward -> not worth it, that's how I interpret it at least ;)
 

Blitzk.-Bob

FNG / Fresh Meat
Nov 19, 2011
1,121
7
0
Germany
www.twiladder.com
Hi,

the movie files are in
the SteamApps/common/RedOrchestra 2/ROGame/Movies
folder.
There is also one called LoadScreen_Community, so it's a neutral movie...?!
But this would mean, that the movie file must go into this directory, is that possible with the normal redirect?

After you put in your own movie file, you would be able to edit the config file on the server (ROGame).

That should work, but the problem is, getting the own, new movie file to the players?!

:IS2:
Blitzkrieg-Bob
 

Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
At this stage I'd be satisfied with just changing the name from Destination: Custom Map to Destination: Ogledow. The stock movie is ikay with me (although it would be fun to make a special one for the map).
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
The game looks for a data entry (in rogame.ini if I recall correctly) for any map it is trying to go to. If it does not find one, it defaults to custom map.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
153
0
oz
The game looks for a data entry (in rogame.ini if I recall correctly) for any map it is trying to go to. If it does not find one, it defaults to custom map.

well that's annoying, what changed from reading out of the file name/world info properties?
 

-=}WoLvErInE{=-

FNG / Fresh Meat
Mar 14, 2011
1,793
263
0
Chi-Town
www.wolvy.net
The game looks for a data entry (in rogame.ini if I recall correctly) for any map it is trying to go to. If it does not find one, it defaults to custom map.



why not just code it to generate an ini file for each individual map? that way you have all the info in the ini, and you/we don't have to worry about constantly updating the rogame ini. maybe have one of the Dev's take a look at how ut3 and see how they did it?


I think most of us , if not all, would like to see some kinda of screen shot of our hard work flash on the loading screen :D

It's a good feeling right? :D :p
 

-=THOR=-

FNG / Fresh Meat
Sep 20, 2011
1,050
50
0
Currently it is not possible because the movie to be played during loading the map is specified inside a config file. That would mean every admin should modify its config file to add this particular video for every custom map. At least it's what I understood from it.

That means to let the modders do it ourselves TWI must modify the game code to add this capability somewhere instead of a config file.

i.e. too much work, too little reward -> not worth it, that's how I interpret it at least ;)

Server admins already have to modify the INI to add the map to the web admin and the rotation. In other words, the argument that it's too complicated for server admins is not valid. Provide us with the information to put in the config file, we'll do it at the same time.
 
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LordGleedo

FNG / Fresh Meat
Jul 18, 2010
800
74
0
Bucks, England
www.theoldgitsarmy.com
With my map (same as wolverines), I ship an ini file with the following:

Code:
[TE-DieBresche-B5 ROUIDataProvider_MapInfo]
MapName=TE-DieBresche-B5
FriendlyName=DieBresche
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=
Description=Add some description here...
LoadMapMovie=
MapTips=
MapTips=
MapType16=ROMT_Infantryonly
MapType32=ROMT_Infantryonly
MapType64=ROMT_Infantryonly

[DieBresche-B5 ROUIDataProvider_WorldInfo]
MapName=TE-DieBresche-B5
Friendly=Die Bresche
PreviewImageMarkup=
Description=Add some description here...

I just took a look at rogame.ini on my server and looked for apartments. It has the same entries and no more.

I can confirm that the loading screen when my server switches to my map, does NOT display my map name.
 

11_HARLEY_11

FNG / Fresh Meat
Nov 22, 2010
581
42
0
was there a fix for this in the end fellas?

Or are we stuck with 'custom map' as the loading name for now.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
80
Florida, USA
www.raidersmerciless.com
The game looks for a data entry (in rogame.ini if I recall correctly) for any map it is trying to go to. If it does not find one, it defaults to custom map.

Please.... show us exactly where and/or how to place the custom map info in the .ini file so that the Map's name does appear correctly.


For Example:
Code:
[TE-Gumrakstation-Beta1 ROUIDataProvider_MapInfo]
MapName=TE-Gumrakstation-Beta1
FriendlyName=TE-Gumrakstation-Beta1
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.MapSelect_Community>
Description=Gumrakstation
LoadMapMovie=LoadScreen_Community
wwMapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly

[TE-Gumrakstation-Beta1 ROUIDataProvider_WorldInfo]
MapName=TE-Gumrakstation-Beta1
FriendlyName=TE-Gumrakstation
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.MapSelect_Community>
Description=Community Made Map
LoadMapMovie=LoadScreen_Community
We create an .ini file for every custom map and place it in the config folder. Originally, we added the custom map info to the rogame.ini file but that didn't work either. Besides, the rogame.ini would eventually grow huge.

We've tried everything that makes sense to no avail.
 
Last edited:

[TW]Strago

Tripwire Interactive Staff
Jun 23, 2010
166
204
0
Please.... show us exactly where and/or how to place the custom map info in the .ini file so that the Map's name does appear correctly.

An entry in ROGame.ini on the server should be correct. This is how stock maps have names in the loading screen. For example:

Code:
[TE-Apartments ROUIDataProvider_MapInfo]
...

[Apartments ROUIDataProvider_WorldInfo]
...

Notice the second entry does not have the gametype prefix. This is the same system used for all UE3 titles going back to UT3. If it stopped working though we can look into it.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
An entry in ROGame.ini on the server should be correct. This is how stock maps have names in the loading screen. For example:

Code:
[TE-Apartments ROUIDataProvider_MapInfo]
...

[Apartments ROUIDataProvider_WorldInfo]
...
Notice the second entry does not have the gametype prefix. This is the same system used for all UE3 titles going back to UT3. If it stopped working through we can look into it.

Here's what i have done,but still no joy:

[TE-Kursk_B1 ROUIDataProvider_MapInfo]
MapName=TE-Kursk_B1
FriendlyName=TE-Kursk_B1
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=TE-Kursk_B1 Map
bVehicleOnly=TRUE
LoadMapMovie=LoadScreen_Gumrack
MapTips=TEGumrakTip1
MapTips=TEGumrakTips1
MapType16=ROMT_TanksOnly
MapType32=ROMT_TanksOnly
MapType64=ROMT_TanksOnly

[Kursk_B1 ROUIDataProvider_WorldInfo]
MapName=Kursk_B1
FriendlyName=Kursk_B1
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=Kursk_B1 Map
 
Last edited:

ikkiewikkie

FNG / Fresh Meat
Sep 15, 2011
311
32
0
Netherlands
Here's what i have done,but still no joy:

[TE-Kursk_B1 ROUIDataProvider_MapInfo]
MapName=TE-Kursk_B1
FriendlyName=TE-Kursk_B1
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=TE-Kursk_B1 Map
bVehicleOnly=TRUE
LoadMapMovie=LoadScreen_Gumrack
MapTips=TEGumrakTip1
MapTips=TEGumrakTips1
MapType16=ROMT_TanksOnly
MapType32=ROMT_TanksOnly
MapType64=ROMT_TanksOnly

[Kursk_B1 ROUIDataProvider_WorldInfo]
MapName=Kursk_B1
FriendlyName=Kursk_B1
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=Kursk_B1 Map
Bit late for the party here but looking through this I see Gumrak spelled with both "ck" and "k" at the end here. This might have been done on purpose but I always see Gumrak with just a "k" at the end. Again, maybe that's just what the files are called but using the two variants is a bit confusing and doesn't seem logic to me.

The solution would also be too easy to be overseen I think but then again, it might just be the reason it's the right one.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
Bit late for the party here but looking through this I see Gumrak spelled with both "ck" and "k" at the end here. This might have been done on purpose but I always see Gumrak with just a "k" at the end. Again, maybe that's just what the files are called but using the two variants is a bit confusing and doesn't seem logic to me.

The solution would also be too easy to be overseen I think but then again, it might just be the reason it's the right one.

Well spotted never noticed that before,but here it is direct from my server,still with the different spellings,Gumrak works nonetheless.
Its probably only the image file that's spelled differently.

TE-Gumrak ROUIDataProvider_MapInfo]
MapName=TE-Gumrak
FriendlyName=Gumrak
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=Gumrak Map
bVehicleOnly=TRUE
LoadMapMovie=LoadScreen_Gumrack
MapTips=TEGumrakTip1
MapTips=TEGumrakTip2
MapType16=ROMT_TanksOnly
MapType32=ROMT_TanksOnly
MapType64=ROMT_TanksOnly
[CD-Gumrak ROUIDataProvider_MapInfo]
MapName=CD-Gumrak
FriendlyName=Gumrak
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=Gumrak Map
bVehicleOnly=TRUE
LoadMapMovie=LoadScreen_Gumrack
MapTips=CDGumrakTip1
MapTips=CDGumrakTip2
MapType16=ROMT_TanksOnly
MapType32=ROMT_TanksOnly
MapType64=ROMT_TanksOnly
 
Last edited: