How do we get the map name to show up when the map is loading instead of "Custom Map"? Also is there any way to include custom loading screens or other features as with the regular RO2 stock maps?
The game looks for a data entry (in rogame.ini if I recall correctly) for any map it is trying to go to. If it does not find one, it defaults to custom map.
The game looks for a data entry (in rogame.ini if I recall correctly) for any map it is trying to go to. If it does not find one, it defaults to custom map.
Currently it is not possible because the movie to be played during loading the map is specified inside a config file. That would mean every admin should modify its config file to add this particular video for every custom map. At least it's what I understood from it.
That means to let the modders do it ourselves TWI must modify the game code to add this capability somewhere instead of a config file.
i.e. too much work, too little reward -> not worth it, that's how I interpret it at least![]()
[TE-DieBresche-B5 ROUIDataProvider_MapInfo]
MapName=TE-DieBresche-B5
FriendlyName=DieBresche
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=
Description=Add some description here...
LoadMapMovie=
MapTips=
MapTips=
MapType16=ROMT_Infantryonly
MapType32=ROMT_Infantryonly
MapType64=ROMT_Infantryonly
[DieBresche-B5 ROUIDataProvider_WorldInfo]
MapName=TE-DieBresche-B5
Friendly=Die Bresche
PreviewImageMarkup=
Description=Add some description here...
The game looks for a data entry (in rogame.ini if I recall correctly) for any map it is trying to go to. If it does not find one, it defaults to custom map.
[TE-Gumrakstation-Beta1 ROUIDataProvider_MapInfo]
MapName=TE-Gumrakstation-Beta1
FriendlyName=TE-Gumrakstation-Beta1
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.MapSelect_Community>
Description=Gumrakstation
LoadMapMovie=LoadScreen_Community
wwMapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-Gumrakstation-Beta1 ROUIDataProvider_WorldInfo]
MapName=TE-Gumrakstation-Beta1
FriendlyName=TE-Gumrakstation
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.MapSelect_Community>
Description=Community Made Map
LoadMapMovie=LoadScreen_Community
Please.... show us exactly where and/or how to place the custom map info in the .ini file so that the Map's name does appear correctly.
[TE-Apartments ROUIDataProvider_MapInfo]
...
[Apartments ROUIDataProvider_WorldInfo]
...
An entry in ROGame.ini on the server should be correct. This is how stock maps have names in the loading screen. For example:
Notice the second entry does not have the gametype prefix. This is the same system used for all UE3 titles going back to UT3. If it stopped working through we can look into it.Code:[TE-Apartments ROUIDataProvider_MapInfo] ... [Apartments ROUIDataProvider_WorldInfo] ...
Didn't work for me either I'm afraid.
Bit late for the party here but looking through this I see Gumrak spelled with both "ck" and "k" at the end here. This might have been done on purpose but I always see Gumrak with just a "k" at the end. Again, maybe that's just what the files are called but using the two variants is a bit confusing and doesn't seem logic to me.Here's what i have done,but still no joy:
[TE-Kursk_B1 ROUIDataProvider_MapInfo]
MapName=TE-Kursk_B1
FriendlyName=TE-Kursk_B1
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=TE-Kursk_B1 Map
bVehicleOnly=TRUE
LoadMapMovie=LoadScreen_Gumrack
MapTips=TEGumrakTip1
MapTips=TEGumrakTips1
MapType16=ROMT_TanksOnly
MapType32=ROMT_TanksOnly
MapType64=ROMT_TanksOnly
[Kursk_B1 ROUIDataProvider_WorldInfo]
MapName=Kursk_B1
FriendlyName=Kursk_B1
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=Kursk_B1 Map
Bit late for the party here but looking through this I see Gumrak spelled with both "ck" and "k" at the end here. This might have been done on purpose but I always see Gumrak with just a "k" at the end. Again, maybe that's just what the files are called but using the two variants is a bit confusing and doesn't seem logic to me.
The solution would also be too easy to be overseen I think but then again, it might just be the reason it's the right one.