Desert Rats (Africa mod)

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Znidy

FNG / Fresh Meat
Apr 26, 2014
93
0
0
The problem of MG42 is not that its historically inaccurate itself, the problem of MG42 is that it has completely wrong characteristics and entirely broken hipfire, even compared to mg34. We will have mg42 in IOM and we will put realistic characteristics for it, so it wont be ultimate weapon for winning the game.




.......
AVS-36 is historically accurate. Its even confirmed that it was used in Stalingrad. More than that, eventually we are going to add it.

Daaaaaaamn :D I think that you just made my day with your post :D I'm not saying that MG42 was not historically correct, just that it does feel a bit OP in the game :D

But to see the AVS-36..... :D :D :D :D :D
 
Sep 28, 2014
756
21
18
USA
I'd like to again remind you folks that all of these weapons are placeholders, right now my main focus is the character models.

I will be making major changes. There's no point in arguing about it now.
 
Sep 28, 2014
756
21
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USA
At this point nothing is final. This mod is still incredibly young, we don't even have a playable alpha yet.

Hopefully that will be amended very soon!
 
Sep 28, 2014
756
21
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USA
See, perfect example:
Today I had to scrap ALL the weapons completely because they were causing a horrendous amount of crashes.

I'll go back to them as soon as I finish the characters.
 

aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
I guess, if you throw historical accuracy out of window (but only if), then question "would Ross rifle be useful for your mod" is automatically answered?
 
Sep 28, 2014
756
21
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USA
Are you still on about that? Like I said I'm not messing with the weapons any more right now, I got enough problems with the character models without the game crashing on me unpredictably.

I made a discussion on the Steam group forum, can you make a list of all your suggestions and post it there? That way it'll be easier to go over once I get to it.
 

aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
Are you still on about that? Like I said I'm not messing with the weapons any more right now, I got enough problems with the character models without the game crashing on me unpredictably.

I made a discussion on the Steam group forum, can you make a list of all your suggestions and post it there? That way it'll be easier to go over once I get to it.

You are not messing with weapons right now, does this mean that you will never add weapons to your mod?
Do you understand that no matter what stage you are currently on, you must have some final target, the thing you want to get in the end. You start project and you want to get something eventually, without the target all project is pointless.
 

MustaschFarmer

FNG / Fresh Meat
Feb 10, 2015
132
0
0
Sweden
Also is it possible to make Americans and the Brittish on one map? Like making roles/classes like US rifleman and UK rifleman with different voices and stuff?
 
Sep 28, 2014
756
21
18
USA
You are not messing with weapons right now, does this mean that you will never add weapons to your mod?

Please stop making silly assumptions.

I work on a goal by goal basis. You're right, I started working on too many things at once, and look what happened. Right now my only target is the characters. Once I finish those I'll get a new target to work on.

Also is it possible to make Americans and the Brittish on one map? Like making roles/classes like US rifleman and UK rifleman with different voices and stuff?

That'll be rather difficult, but it's possible.
 

aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
Please stop making silly assumptions.

I work on a goal by goal basis. You're right, I started working on too many things at once, and look what happened. Right now my only target is the characters. Once I finish those I'll get a new target to work on.

... I dont know how to say it even simplier so you will understand.

You are making mod about africa 1940-1943, right? this is your final target. Your final target is not having new uniforms implemented, but having whole mod playable and finished.

All i was trying to tell you is that you should probably have some understanding of how will your mod look at the end, or what at least you would like to see. But instead of answering, you are telling me that you are doing goal by goal and that i am making silly assumptions.

I am asking you about whole mod, you are telling me about individual uniforms being developed. I dont understand how to contribute with you if you cant or dont want to answer on such simple things
 
Sep 28, 2014
756
21
18
USA
Our final, final, everything done, 100% complete target: making an Africa mod with Germany and Britain. That's our final goal.


You're getting too far ahead here, we don't know how it will look like in the end because we're still deciding.
 
Last edited:

aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
Our final, final, everything done, 100% complete target: making an Africa mod with Germany and Britain. That's our final goal.


You're getting too far ahead here, we don't know how it will look like in the end because we're still deciding.

Now this is much better.
What i wanted to say is that, according to your words, you are throwing historical accuracy out of window because you are not able to make all the content now, because of temporary problems.
In this case you should decide what will be temporary thing and changed later, and what is the final goal.
 

Moskeeto

Moderator
Dec 29, 2011
2,683
8
0
aaz, I'm sure you of all people should understand how placeholders work. The mod needs to start somewhere. Content creation is difficult and time consuming, so basic functionality with placeholders is perfectly acceptable for a mod. Over time, with enough hard work and dedication, you will see less placeholders as they are replaced one-by-one with new content.
 

CnlSandersdeKFC

FNG / Fresh Meat
Jun 4, 2015
3
0
0
Well damn. I was really excited for this before I realized the developer wasn't willing to actually make his Afrika Mod like the African Campaign. Isn't willing to make new vehicles? Isn't willing to incorporate period accurate weapons and classes? Isn't even willing to confer to a more experienced modder's opinion, one which seems to even be interested in contributing?

Look I'm going to tell you right now, if your going to do this, your going to need to do it right. That means your going to need to find someone experienced in making vehicles for RO2, which is very few people at this point for some reason. The African Front is famous for it's Tank combat, and the only heavy Infantry battled happened either later in Tunisia, or during the American Operation Torch. Your also going to need to accept that most people around here play RO, and RO2 because it IS historically accurate. Don't include an elite rifleman class, it's unfaithful to the setting your trying to replicate.

Also you seem to be missing the point that the Infantry engagments in Afrika were fought mainly with the Enfield vs the Kar, and the Bren vs the MG 32 at long range. That's how you can make your mod different from the other two, and give it it's own flavor. Focus on maps that actually incorporate TW's fantastic bullet physics. Simulate the rolling dunes of the desert to make best use of long distance engagements.

As for the discussion on the Sten, it was used, though sparingly, so incorporating it is fine in the same way TW incoporated the StG. I'd make it an alternative to the Squad leader's selection of either a Thompson, which is the same model used in RS, or the Enfield.

Furthermore, I'd base allied class selection more on the Americans, and of course keep the Germans more or less the same as in RO.

Allied - British 8th Army
Rifleman
M1917 Enfield
Webley Revolver / Colt M1911
Mills bombs

Engineer
M1917 Enfield / Sten
Satchel Charges
Mills bombs

Squad Leader
M1917 Enfield / Thompson 1928 / Sten
Smoke
Mills Bombs
Webley Revolver / Colt M1911

Machine Gunner
Bren
Webley Revolver / Colt M1911
Mills Bombs

AT Gunner
Boys AT-Rifle
Webley Revolver / Colt M1911
Mills Bombs

Sniper
M1917 Enfield Scoped
Webley Revolver / Colt M1911
Mills Bombs

Commander
M197 Enfield / Thompson 1928 / Sten
Smoke
Mills Bombs
Webley Revolver / Colt M1911
Binocs

Tank Commander
Tank Crewman

Axis - Afrika Corps
Rifleman
Kar98
Walther P38 / Luger
Model 24 Grenades

Assault
MP39/40 / Berreta SMG? (Cool, unique weapon to the front?)
Walther P38 / Luger
Model 24 Grenades

Squad Leader
MP39/40 / Berreta?
Smoke
Walther P38 / Luger
Model 24 Grenades

Machine Gunner
MG34 (and only the MG34, no MG42's please for the love of god!)
Walther P38 / Luger
Model 24 Grenades

Engineer
MP39/40 / Berreta? / Kar98
Satchel Charges
Model 24 Grenades

Sniper
Kar 98 Scoped
Walther P38 / Luger
Model 24 Grenades

Commander
MP39/40 / Berreta?
Smoke
Binocs
Walther P38 / Luger
Model 24 Grenades

Tank Commander
Tank Crewman

Axis lack an AT-Gunner because from what I know they didn't use them in the African Front much, if at all. Balance by making use of the German's assault class, and maybe giving them an extra engineer compared to the Allies.

Now onto the topic of tanks. This isn't an area I know a lot about, so I'll just list some tanks from each side I'd like to see, and that are concurrent with the setting. Stars next to them mean that they are Iconic to the African Front

Allies
Vickers Light Tank
Cruiser Mk I & Mk III
Crusader
Churchill
Valentine
M3 Stuart
M10 Wolverine
M3 Lee
Matilda II

Axis
Panzer I-IV (Though the IV was used less due to being out performed by the III)
Panzerjager I

Sorry there aren't more for the Germans... but their side was rather scarce during the African Campaigns.
 

CnlSandersdeKFC

FNG / Fresh Meat
Jun 4, 2015
3
0
0
... I dont know how to say it even simplier so you will understand.

You are making mod about africa 1940-1943, right? this is your final target. Your final target is not having new uniforms implemented, but having whole mod playable and finished.

All i was trying to tell you is that you should probably have some understanding of how will your mod look at the end, or what at least you would like to see. But instead of answering, you are telling me that you are doing goal by goal and that i am making silly assumptions.

I am asking you about whole mod, you are telling me about individual uniforms being developed. I dont understand how to contribute with you if you cant or dont want to answer on such simple things

Quit being so dense! It's pretty obvious his final goal is to make a full African mod! He's simply stating that his current work goal, that is what he is working on atm, are character models. If you want him to hurry up and make the weapons then I have a suggestion! Why don't you pitch in and help him make the weapons?