Desert Rats (Africa mod)

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Sep 28, 2014
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Honestly I find this incredible obsession with ultra-accuracy a bit perturbing.

It's a videogame for crying out loud, not a documentary. So what if it's not accurate?

A good developer would find the perfect mix of fun and accuracy like TW originally did with RO/RO2, but you have to remember I'm just a single person, and a rather incompetent one at that. Maybe I'm just a bad developer for being so heavily biased, but that's how I see it.


Tell you what, I'll incorporate all your suggestions into a second, more historically proper version.
If people want it they can easily swap between the two.



EDIT: Because I was looking it over, to make things perfectly accurate I'll have to cut almost all of our content.

All that's going to be left is the Enfield/Thompson vs Kar98/MP40. It's going to be awfully boring with all classes except MG using the same two guns.

I'll have to remove vehicles too, because we have no proper AT weapons.
 
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aaz777

Active member
Jun 30, 2013
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Russia, Pushkin
A good developer would find the perfect mix of fun and accuracy like TW originally did with RO/RO2,

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Sep 28, 2014
756
21
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Please refrain from using image macros, they are just annoying and add nothing to the discussion.

If you have something to say, say it directly.
 
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aaz777

Active member
Jun 30, 2013
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Russia, Pushkin
Well, can you please explain, what do you mea by perfect mix of fun and accuracy in ro2.
Because RO2 is historically inaccurate and disbalanced. More than that, its inaccuracies are mostly causing disbalance, not balance.

Second, you think that historical accuracy is something that cannot exist together with fun. This is not correct at all. You are saying like if you will try making everything historically accurate, then mod will become very boring and very hard to develop. But your inaccuracy suggestions are only making mod more complicated. For example sten - its whole new weapon, its historically inaccurate and it wont add anything to gameplay. For example Garand/G41 - whats the point of them? both inaccurate, both unneeded. Why is mg34 removed, what does it make easier?

If you cant add one weapon, doesnt mean that you cant add others. Why you did not include Browing High Power in the list, that is being developed by postamenos? Whole new italians with all new italian weapons would not be interesting? Oh let me guess, "whole new nation, too hard". So adding new weapons for no reason will be fun, adding new nation is not fun?
 
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Lemonater47

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Sep 25, 2014
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The hi power sorta stopped being produced when the germans decided to bypass the Maginot line and go through the Netherlands instead. Wasn't really produced much again until much later.

But yeah removing the elite rifleman class would mean less work surely lol. Or a similar amount. The one unessesary class. Having the MG42 instead of the 34 is also just really wierd.

Sten was also around in Africa that's where it first got its bad reputation.

The ones who don't care about historical accuracy will have fun regardless. Might as well let the ones who like a bit of accuracy have fun too.

A picture also proves a point. Why write boring words when all can be explained in an image?
 
Sep 28, 2014
756
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Not everything needs to have a point.
I added the Garand/G41/Sten because I wanted to, I felt people would like to have more variety.
Adding new weapons isn't as difficult as you make it out to be. The hardest part is the model.

And by all means, I'll gladly add the Italians, but I'll have them fight the Desert Rats and watch you complain about that. :p

In all honesty Italians would certainly be nice, but it's not viable. I can easily do all the code for them, but it's useless until we find someone that can do models/voices. I even perfected a method where the team icons would change based on uniform, so if they ever do get added they'll have their own team select and objective icons.


Like I said, I'll continue with the plan I got now and then later make a more historical-ish version, but it's not a priority.
Because right now ALL weapons are placeholders until we get the character models fixed.
 
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aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
I added the Garand/G41/Sten because I wanted to, I felt people would like to have more variety.

Just one simple question.
Why not adding historically accurate things to make game historically accurate AND add variety?
Instead you suggest to add inaccurate things for variety. That doesnt make sense.

Adding new weapons isn't as difficult as you make it out to be.
Dude, i was making weapons as modeller/animator/texturer, and, believe me, i know what i am talking about. Sometimes its deep pain in аss. Making whole new weapon for basically nothing is pointless. Its waste of time and work on something WRONG, while you can work on useful things.
 
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Sep 28, 2014
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I don't doubt you. However, that's to make GOOD weapons. I can make a sub-average model/animation that works just fine, and improve it when we're done or scrap it completely.

Nobody says everything has to be beautiful as soon as it's implemented. It's better to lay the groundwork first before making things pretty.
 

Znidy

FNG / Fresh Meat
Apr 26, 2014
93
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Well, can you please explain, what do you mea by perfect mix of fun and accuracy in ro2.
Because RO2 is historically inaccurate and disbalanced. More than that, its inaccuracies are mostly causing disbalance, not balance.

Second, you think that historical accuracy is something that cannot exist together with fun. This is not correct at all. You are saying like if you will try making everything historically accurate, then mod will become very boring and very hard to develop. But your inaccuracy suggestions are only making mod more complicated. For example sten - its whole new weapon, its historically inaccurate and it wont add anything to gameplay. For example Garand/G41 - whats the point of them? both inaccurate, both unneeded. Why is mg34 removed, what does it make easier?

If you cant add one weapon, doesnt mean that you cant add others. Why you did not include Browing High Power in the list, that is being developed by postamenos? Whole new italians with all new italian weapons would not be interesting? Oh let me guess, "whole new nation, too hard". So adding new weapons for no reason will be fun, adding new nation is not fun?

Look at the MG42 in the RO2 part, it definitely brought a hard amount of disbalance to the game. It's fun to play with it, but it really demolishes the Russians in every aspect of the game and that's too bad. Put two or three MG42 players on Bridges of Druzhina and the Russians don't stand a chance.

If someone wanted historical inaccuracies, you could've just put AVS-36 in the game and not even care. But historical accuracy does matter. Not just for weapons, but for the maps as well.

E.G. I just researched a bit about the British using the Garand. They DID NOT use the M1 Garand in Africa, but some Commando forces in Asia used them because of supplies issue and it was easier for them to use American .30 caliber rounds. But, the Garand showed up in Africa after Operation Torch, when the American forces landed.

Sten wasn't used until the Dieppe Raid in 1942 and it was disliked among the Canadian forces that landed there. Most partisan forces in Europe used them in their raids, and the later models appeared only in Europe after D-Day landings. So, yes, the British forces in Africa were supplied with Thompson SMGs, the earlier M1928 model. Even though I found this link here, I'm not certain if it is accurate enough:

Code:
http://www.desertrats.org.uk/equipment.htm

And, if someone wanted variety (but not be historically accurate), he could add the DeLisle Carbine :D (but, since I do like historical accuracy, this would be just plain dumb to add to the game :p)

EDIT: As for new forces to add to the game, I'd love to see the Italians :D I was a big fan of the Carcano rifle in the old MoH:AA Breakthrough game, as well as the Breda LMG and the Moschetto Automatico SMG :D And seeing and hearing a new force in the game would be great :D
 
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Sep 28, 2014
756
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Like I said, I'll be making a separate version for all the history buffs, and for the Italians we first need to find someone that can model them.
 

Znidy

FNG / Fresh Meat
Apr 26, 2014
93
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weapons we do are far from being "profesional", especially in animations

They still look good and feel good in IOM :D I'd play IOM, but I'm keen on waiting for the new release, when it comes :) I'm a patient man :D

Like I said, I'll be making a separate version for all the history buffs, and for the Italians we first need to find someone that can model them.

Development ain't always easy, nor it is fast :) Take your time ;)
 

aaz777

Active member
Jun 30, 2013
1,840
3
38
Russia, Pushkin
Look at the MG42 in the RO2 part, it definitely brought a hard amount of disbalance to the game. It's fun to play with it, but it really demolishes the Russians in every aspect of the game and that's too bad. Put two or three MG42 players on Bridges of Druzhina and the Russians don't stand a chance.

The problem of MG42 is not that its historically inaccurate itself, the problem of MG42 is that it has completely wrong characteristics and entirely broken hipfire, even compared to mg34. We will have mg42 in IOM and we will put realistic characteristics for it, so it wont be ultimate weapon for winning the game.


If someone wanted historical inaccuracies, you could've just put AVS-36 in the game and not even care. But historical accuracy does matter. Not just for weapons, but for the maps as well.

.......
AVS-36 is historically accurate. Its even confirmed that it was used in Stalingrad. More than that, eventually we are going to add it.