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Deployable Light

Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
396
95
0
28
Victoria, Australia
I don't take credit for this idea, my brother suggested it.
His idea was to have lights that you could deploy around dark areas. These lights would be purchased from the trader and they would be deployed in the same manner as Pipe Bombs. they have no offensive capabilities whatsoever, they are simply a way of making it so that you can see darker patches. What do you guys think? They could be flares or globes, it doesn't worry me.

Another possibility for this would be that these lights could show the Stalkers out, but I'm really not to sure about that. That could be perk specific, maybe if a Commando planted them or something or they could extend the Commandos invisibility detection?
 
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Angry Hillbilly

FNG / Fresh Meat
Mar 20, 2009
175
38
0
Hampshire, England
hmmm interesting idea. A form of dectection for stalkers and and use as a general light could be very tactical. As long as the light did run out and so you had to buy a new one I think it could be good :)
 

armando92

FNG / Fresh Meat
Jul 27, 2007
22
19
0
maybe it can be changed for special perks.
sharpshooter and demo gets only light
comando gets a stalker detector
medic deploy a healing kit
and support deploys a ammo box

in this way support gets another job replenishing the ammo (cost maybe high or high consume of the box in base of the tier type), medics gets another healing way
 
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Pa3s

FNG / Fresh Meat
Dec 10, 2010
21
4
0
...instead of electric light you could use flares. You toss them in dark corners, they make stalkers visible (maybe) and will burn out in a short time so that they aren't too powerful. It would also make more sense this way because you're supposed to move around because of the shops.
 

timur

FNG / Fresh Meat
Original, useful, and could be balanced, not to mention easily codable. Nice Suggestion:D.

As for my personal opinion, I vote that as long as they die out (preferably giving less light as time went on, to up the spook factor:p), and are moderatley expensive (don't want light spamming to negate the dieing out), it should work nicely. For the price, I'd suggest making it expensive when non-perked, as to ensure it is used but not spammed. For spamming would negate the tacticul disadvantage of dark places entirely, and make it much less scary. But if you really have to think when and where to place, then I approve.

Also, it would make it sort of like the "campfire" atmosphere, where you and your team are around sources of light, but enemies are starting to creep out of the dark from multiple angles.
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,219
162
0
32
New England, the Newer England
I know that a couple of the zombie mods for CS and CS:S have flares that replace the smoke grenades. They light up a small area around the flare, flicker occasionally and then burn out after a given amount of time.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
timur said:
[url]http://forums.tripwireinteractive.com/showthread.php?t=43433&highlight=flare[/URL]
[url]http://forums.tripwireinteractive.com/showthread.php?t=43095&highlight=flare[/URL]
[url]http://forums.tripwireinteractive.com/showthread.php?t=38626&highlight=flare[/URL]
[url]http://forums.tripwireinteractive.com/showthread.php?t=37498&highlight=flare[/URL]

No, it's been discussed many, many times. Spammy and ruins map lighting. Probably dynamic lighting which doesn't work with certain KF settings. The stalker reveal is new, but questionably useful since they are pathetically weak.
 

Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
396
95
0
28
Victoria, Australia
Alright guys, thanks for the constructive feedback so far. :D Glad you mostly like it!
At Akame, I didn't even think of the light settings, we would have to make sure that it worked the same way as a flashlight and give off an orange and flickering glow so that it looked more like a fire for the flare idea, which I am all upf or.
They certainly ned to have a map limit, and a time limit for each one so that the whole map is not covered up. I reckon this idea is most useful for the trader runs so that you can see your way easier and not get caught by hidden enemies until you have reached your safe spot.
The stalkers may be weak, but those little women have a knack for shredding you from behind.
 

CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
176
23
0
27
Denmark
I noticed all the juniour members are posting in this thread, no wonder everybody says its a good idea.
So now you think that you have to have the "Senior Member" in your names to write something relevant to the subject above? How prejudicive.

OT:
I can't see how this would fit in to the game. All the features you generally have in the game, has a general purpose. Not something, which is specific to certain maps, like depending on if how bright or dark it is.

But I kind of like the idea.
 
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Benjamin

FNG / Fresh Meat
May 17, 2009
3,650
635
0
France
A flare would be pretty cool, but dynamic lighting doesn't work so well on terrain and some meshes so it'd seem rather buggy.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,408
1,060
0
VIC
Just a tip, there's a few mutators/mods floating around.

One is a flaregun, the other is droppable glowsticks; a la bedlam.
 

Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
396
95
0
28
Victoria, Australia
Hmmmm, i'll have to look into some mods and stuff, but i find unless you know exactly what you're lookinh for, google will generally just chuck back Killing Floor: Mod for UT2004. I find it quite difficult to find stuff, so if anyone could direct me to a good site, that would be swell. Also, how to install and does this alter the game in any negative way for playing multiplayer on the Internet? Eg. Won't let me in because of different files?
 

Gartley

FNG / Fresh Meat
Dec 27, 2010
2,346
349
0
UK
www.wildcardproductionstudios.co.uk
I don't see this feature adding much to the game, in the early wave's your 9mm has a flashlight and a little later the pumpshotty can be used to the same effect. As support with a shotty I will light up a coridor so team mates can see. Ok, as you get to later waves with better weapons you lose the light but thats traided out for incereased firepower.