Demo grenade discount

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RUSTIK

FNG / Fresh Meat
Jan 2, 2010
210
9
0
Marietta GA
I am curious as to why grenades for the demo are not discounted;
was it overlooked, or not included for a reason?
The demolitions perk is very expensive in the first place
(probably the most expensive) so with grenades being explosives
shouldn't they be discounted as well? The only reason I could see
them not having the discount is the fact that ammo does not get a price
reduction, just the weapons. With grenades at a lower price more could
be used and be a great team advantage for taking out flesh pounds
instead of having to rely so heavily on the sharpshooter(s).

so there's my suggestion: a discount for grenades for demolitions.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
Because ammo gets no discount at all.
Well the big exception seem to be pipebombs.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
Demo is most expensive?
Didn't play as support with hunting shotgun much, did you?

Grenades are offhand weapon, always ready, with unique abilities of killing fleshpounds and blowing up doors. Their price is ok. A demo can run with M32, M79 and few pipes, I can't imagine anyone would need more explosives on single wave on any other difficulty than suicidal.
 

Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Demo is most expensive?
Didn't play as support with hunting shotgun much, did you?

didnt learn basics about support specialist did you? when you get low on hunting shotty ammo you sell it and rebuy the gun instead of spending ridiculous amounts of money on the ammo
 

RUSTIK

FNG / Fresh Meat
Jan 2, 2010
210
9
0
Marietta GA
not enough support eh? 27 million damage with shot guns and 1.4 million welds, and just as Terror said sell the hunting shot gun when its down at zero and turn a profit by selling it. Any way the problem is I do NOT use that much grenades due to there price I go broke resupplying 11 grenades at 40 pounds a piece on top of armor and other weapons ammo etc.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
didnt learn basics about support specialist did you? when you get low on hunting shotty ammo you sell it and rebuy the gun instead of spending ridiculous amounts of money on the ammo

Yeah, just like with crossbow or medic gun. But that's considered exploiting. Also, when you're not lvl6 that trick works much worse in terms of money.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
Grenades are useless and more trouble than they are worth. Better to not even use them.
 

Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Grenades are useless and more trouble than they are worth. Better to not even use them.

thats more of a preference though... ive seen many demolition guys throw a grenade then shoot an m32 or m79 to make for a bigger explosion and more damage. yes grenades tend to hurt ourselves often since people dont know how to throw them. its better for demolition though since you have some explosive resistance and more damage with grenades.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
Yeah, just like with crossbow or medic gun. But that's considered exploiting.

i don't know who you play with, but i've never heard anyone claim that's exploiting. it's not technically a bug, more a loophole in the perk/money system. even the KF wiki points out that it's cheaper to sell/buyback certain weapons and any intelligent player would take advantage of this perk benefit. of course, it'd be nice to see TW tweek the money/perk system so that you can no longer benefit from this as it'd make people have to spend more money on their ammo, thus helping make the game slightly more of a challenge. ;)

grenades when used properly and in certain situations, can be highly effective. as long as you're using the support or demo (i believe grenade damage is increased with demos....could be wrong) and throw them at masses, you'll deal good amount of damage. you just don't want to throw them at full health FPs :eek:

discounts on all ammo for perks would be nice to see :)
 

Azukki

Grizzled Veteran
Jul 7, 2009
1,511
130
63
Much more importantly, M79 ammo should cost the same as the M32 ammo.
That's the real issue with Demo ammo costs. Paying thrice as much to shoot the same ammo at a third of the rate is much more frustrating than not being able to completely fill your hand grenade supply in mid-game waves.

A couple grenades detonated prematurely by a grenade launcher makes a very nice explosion that occurs before specimens can walk away from the grenades. This, along with piling up several hand grenades at a choke point that a specimen/s has to walk through to get to you, can make grenades pretty useful when used in the right opportunities.

Also, just gonna throw this out there, I agree that the whole weapon-replacement-ammo thing is an exploit of unintended effects, and illegitimate.
 
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RUSTIK

FNG / Fresh Meat
Jan 2, 2010
210
9
0
Marietta GA
I agree Azukki, paying more for the same ammo just for a different gun does hurt all of our wallets and is quite confusing, I am just jealous that I didn't put that in my demo discount post first... on the exploiting selling out of ammo guns thing, I think if any one has ever used the corner trader volume exploit in West London while playing online they have no right to call me being a frugal shopper an exploit :D
 

Azukki

Grizzled Veteran
Jul 7, 2009
1,511
130
63
Cheating to save $500 seems more severe than someone cheating their way out of a bit of running. :rolleyes: But that's not the subject.

Anyways, hand grenades, M79 grenades, and M32 grenades should indeed cost about the same to a high level Demo. M32 and M79 grenades are the same thing, so that just makes sense. Hand grenades have less damage and are more difficult to effectively deploy, but they're available for use with any weapon, and they don't depend on the initial investment of buying a weapon to use them, so I'd say that it is pretty fair to charge the same for them.

But what should that price be?

I don't think it should be the $3.33 each of the M32. That's way too cheap. At that price, it's profitable to use one to kill just one clot, even on suicidal. On beginner, you come up even if you unload the M32's 6 grenades on a single crawler! That's nowhere near as financially restrictive as grenades should be.

It definitely shouldn't be the $40 each of the hand grenades. Demo would be entirely nonviable.

The $10 of the M79 is about right, being restrictive but still viable. This would slightly lower the total price to refill all three sets of grenades, so maybe it should be slightly more, at 12 or so. It should definitely be somewhere between 5 and 20.
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
Grenades are explosives therefore should be included under the DemolitionS Experts discount.

Anyone thinking grenades are worthless, haven't you ever tried double banging? Throw a couple of grenades at a big ZED and then fire your Nade launcher, allows you to use the full extent of the nades destructive power, and makes stacking nades alot easier.