I would like to see on defensive maps, the defenders getting some time to prepare their defenses, like maybe 20 or 30 seconds, instead of having to sprint to front.
I agree with the notion that defenders should be in defensive positions prior to an oncoming attack. If they are, however, attackers would have little chance.
RO maps aren't designed to have a meeting engagement because attackers would have no chance if defenders were prepared. The success of the attacking team given how well prepared the defenders are depends a lot on map design. If you had a map where the defenders had to defend a completely flat, barren field with rifles while the enemy team had tanks, it wouldn't matter how well the defending team was prepared, they would lose. Rather, RO maps are designed to accomodate both teams meeting at an engagement point.Think of some RO maps where if defenders were in position (covering areas of advance from attackers) the attackers would be utterly decimated.... That is why most RO maps are designed that opposing forces have a meeting engagement, even if one side is clearly the defending side, like the German forces in Koningsplatz.
Um, no. This depends entirely on map design.
RO maps aren't designed to have a meeting engagement because attackers would have no chance if defenders were prepared. The success of the attacking team given how well prepared the defenders are depends a lot on map design. If you had a map where the defenders had to defend a completely flat, barren field with rifles while the enemy team had tanks, it wouldn't matter how well the defending team was prepared, they would lose. Rather, RO maps are designed to accomodate both teams meeting at an engagement point.
I totally agree with the principle of this idea. It really bugs me when the defending team on maps half the time lose the point right away because both sides have to sprint to the objective. In reality, the defenders would be more or less "waiting" for the attack, so this makes no sense.
At the VERY LEAST make it so that the defenders have less of a distance of a walk to the point, at least for the first spawn or so.