Defence Alliance 2 RELEASED!

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Dest

FNG / Fresh Meat
Apr 30, 2006
361
54
0
www.planetunreal.com
Defence Alliance 2 has just been released over steam! You can now find it in your gameslist!

Specials thanks goes to Tripwire Interactive for their immense effort and making this release possible!!

Release trailer on steam: http://store.steampowered.com/app/35420/

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To celebrate the release, using coupon code "da2launch", roxservers.com is giving DA2 players 30% off on their first invoice for a DA2 public server whatever the billing cycle they choose. Offer is unlimited in quantity but limited to january 1st in time.

edit: website will hopefully be up by tomorrow..

DA2 basic guide
 
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Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
Thanks. This is too exciting.

The game need an icon, thou..
 
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Pluberus

FNG / Fresh Meat
Sep 3, 2009
337
32
0
Schweet! Thanks for the hardwork and this awesome mod!

Btw, is the DA website still down? I can't get to it. x(
 

PsYchOTicA

FNG / Fresh Meat
May 25, 2009
27
0
0
I went to the steam store page, theres no where to download this, and the site appears to be down or something.

Edit: Nevermind saw it in my uninstalled games list, durrr. :/
 
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thuggles

FNG / Fresh Meat
Sep 29, 2009
6
0
0
It'll be listed under you're Uninstalled Games, and yeah the site is down but I guess it's supposed to be back up soon.
 

Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
Guns recoil too much but is too weak vs specimen... And my sv browser shows no sv...
 

Kenero

FNG / Fresh Meat
Nov 6, 2009
70
7
0
Are there any servers running DA 2 already?

I tried a dedicated server but no good.

The KF mut on DF is hard. The Patriarch and the damage they do is insane.... I feel like it's harder than KF.
 

therajuncajun

FNG / Fresh Meat
Oct 20, 2009
214
18
0
There's a default filter called blah on, you need to remove it while loading servers. Tons of them available.
 

Zesi

FNG / Fresh Meat
Jun 5, 2009
3
0
0
Hi guys!

What about serverinstall? cant find any tutorial for it? Is there a tutorial? Got a fresh install (unix) of DA2 but idk wich startcommand and wich file to edit the settings.

TY & Greetz
 

mistk�fer

FNG / Fresh Meat
Nov 22, 2005
799
25
0
33
Berlin
thanks for the hint about the filter, yet i could just try it offline because it didn't show me any server. going to try it online now
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
okay so here's my review after playing for a good 3 hours in DA2

It WILL be a totally BOMB game once you fix up some horribly non-ignorable problems.

1. THE LOUD ZED-TIME SOUND. It is so loud! I'm not the only one who was complaining about it either. It is easily 10x louder then all the other sounds in the game so I had to crank the volume way down because I would **** a brick everytime that sound played.

2. Is it just me or do turrets (especially the missile one) have the ability to kill you during specimen survival? We had one up on a hill base overlooking the rest of us but it couldn't shoot quite far enough to hit the zeds so it was hitting us and killing us! Or at least it was killing me. Dunno bout my teammates. It didn't count towards my deaths remaining though.

3. the voice chat is quiet to the point of uselessness. You can never hear anybody because there is 24/7 action, explosions and gunfire.

4. When you have your pistol in ironsights, you can't change weapons. I got killed from this many times.

5. Some textures on certain parts of the maps (i.e: the railings on some maps) had cement or asphalt textures that were the same as the ground. This wasn't the only spot that could've used better and more realistic textures but that's the one I remember. It detracted from the immersion a bit.

6. Ammo boxes need some revamping. Firstly they can only refill one person at a time, which causes people to cluster around them and ending them all up blown to smithereens simultaneously. They should be able to fill up multiple people. Also they only fill up ONE of your weapons. Meaning you have to spend even more time there to get all of your weapons refilled. It's annoying.

7. medics have emp grenades. I found this odd since it seemed like the mechanics should have the emp grenades. They after all are the turret people. If not them then give the rocketeers the emp instead because they are the most adept at taking out turrets. Why can't medics have mines? I feel the mines and emp's should be switched.

8. Nearly EVERYTHING makes your screen flicker. It's a good effect but it's triggered by the slightest breeze! Explosions I can understand but light bullet damage or light splash damage from nearby FRIENDLY TURRET FIRE should not do that. Also tone it down a bit. When you're getting shot at up close you practically go blind.

9. This may get a bad reaction but I really think players need more health. They just die far too easily for this style of gameplay. It would work if you could jump 4 times and could run at the speed of sound like in any other chaotic fps but it isn't like that, it's a team based strategy mayhem shooter. You need to not be instantly raped as soon as you try to run ahead into enemy ground. A gunner can take me out within a second of seeing me and firing at me.

10. Is friendly fire on by default/permanently? I had a friendly rocketeer shooting me and injuring me. but I wasn't able to injure people with my guns. Dunno what that was about.

11. Medics shouldn't have to look at somebody to see their health. There should be a bar above their heads if you get close enough to them or something, but only if you're a medic since it doesn't matter to any other class. Same thing for turrets, give them bars above them and don't make us have to look at the turret in order to see it's health.

12. Sometimes the pistol idle animation plays right after I switch to pistol and immediately look down my ironsights. It takes away my ability to aim and it also takes up most of the center of the screen.

13. The whacking animation for the pistol looks more like something you would do if you want to pistol whip a midget standing in front of you. Make it look like it would do damage to somebody if you hit them that way with a gun. Right now it almost aims your swing at the ground.

14. ...are there mortars falling out of the sky?? I was playing specimen survival and I couldn't figure out how I kept dying from mortars so I backed out of the action and looked around. THERE WERE MORTARS FALLING FROM NOWHERE OUT OF THE SKY. um, if this is a feature, it's a really damn annoying one lol.

15. The patriarch attacks turrets. This should be removed. Every second a patty attacks a turret is an opportunity that it won't be going after players and it lets people swarm around him and shoot him up to their hearts content. Also he doesn't even seem to kill turrets that fast since he doesn't use his rockets or gun against them when up close.

16. Specimens are WAY too easy to decapitate (i sometimes got 2 or more decaps in one round) and I think they have too much health. Though with the turrets I'm sure that would make the game too easy.

17. The ZED time length is so short it's hardly noticeable. That amount of time works great for KF but not for this game as it is much more fast paced.

Those are the things I've noticed so far, besides that this game is BOMB. I can't WAIT to see what you guys do with it.
 
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nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
It's just like KF2.0
3 shotgun blasts on One clot. Amirite?
And you would die in 3 seconds by 2 stalkers.

Makes DA2 alot harder. However I managed to survive past several FPs and the patty, and carry on fine.
 

TheBlackCheetah

FNG / Fresh Meat
May 25, 2009
293
10
0
I wonder if tripwire would allow to fix bugs and gameplay? I know the whole code of DA2 and can possible make big improvements to survival and the core game.