Dedicated server not showing in server browser!

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kingkong

FNG / Fresh Meat
Jun 26, 2009
442
17
0
The same thing's been happening to me and a friend of mine (we can only connect to his server when he's enabled DMZplus mode).

Deductive reasoning states that since it works when all ports are open, but not when only a few ("recommended ports") are, that there are some ports that it uses that we don't know about.

Not sure where to go from here, though.

well that can't be true since my router only forwards the ports I tell it to, using only the protocols in spec. I have a bunch of different servers running off of it, all with their own port mappings, and have never resorted to dmz in order to get something to work.

kevin's findings above are more likely, some low end routers just don't have proper or reliable nat translation, it's a common problem you'll see all over the net with consumer grade routers. that's why most times you go to support, they will tell you just to "open the dmz" if something is not working right. there is not really a unified standard, and different implementations of it may or may not work for some server configs, udp is especially sensitive to simplified nat translation and what this game uses for connections. another reason why they're working on upnp, to get around these limitations so the software can punch their own holes through your router.

some reading if you want to know more:
http://en.wikipedia.org/wiki/Network_address_translation[url]http://en.wikipedia.org/wiki/Network_address_translation[/URL]
 

kevinqx

FNG / Fresh Meat
Nov 5, 2009
4
0
0
kevin's findings above are more likely, some low end routers just don't have proper or reliable nat translation, it's a common problem you'll see all over the net with consumer grade routers. http://en.wikipedia.org/wiki/Network_address_translation

You're not kidding. I have been completely unimpressed with consumer grade routers. Over the last 6 months I have gone through 4 different routers that have one problem or another. A couple of Linksys, one Netgear, and now this D-Link router. One linksys, and the netgear, would spontaneously stop working altogether and would only resume working once they were power cycled. The other Linksys would periodically slow down; my net connection which is usually 50mbit/s / 15mbit/s would halve in speed, or worse, for no apparent reason until the router was power cycled. There never seemed to be any factor I could isolate except time, after a few days or a few weeks the router would slow down. This D-Link's port forwarding issue is just the latest in a string of bad routers. My router previous to these worked perfectly for years and years, but unfortunately it wasn't gigabit.

If there are higher end routers that I could purchase I would, but I'm not sure where to find them. Currently I've just been doing my shopping on NewEgg. They might be more expensive, but buying a new router every month is pretty expensive too.
 

kingkong

FNG / Fresh Meat
Jun 26, 2009
442
17
0
I recommend dlink dir-825, that's what I'm using and it's been rock solid for the most part. I'm surprised to hear bad things about dir-625, since it's supposedly a good router with older hardware, maybe you just got a bad unit.

the problem with these soho routers is so many of the cheaper models cut corners, since they know 99% of home users will not take advantage of most of it. you don't need the best processors and firmware when you're just browsing the internets or sending email. then they try to sell high-end "gaming" versions with better hardware and batsh!t crazy markups. the trick is to find those in between, with the same type of hardware but none of the useless gaming features. that's why I went with dir-825, it's basically a cheaper version of their dir-855 without the stupid lcd and 3rd antenna (now a discontinued failure succeeded by dgl-4500 iirc).

some places to look if trying to find a good router:
http://www.hardforum.com/showthread.php?t=1226866[url]http://www.hardforum.com/showthread.php?t=1226866[/URL]
http://www.smallnetbuilder.com/[url]http://www.smallnetbuilder.com/[/URL]
 

Nekomancer

FNG / Fresh Meat
Oct 23, 2009
458
22
0
I'm using a Linksys WRT54GL with DD-WRT firmware. It runs rock solid for months, no problems with gaming.

Yesterday i hosted a game and my friend had a ping of 64. That's not bad.
 

hk200

FNG / Fresh Meat
Dec 15, 2009
5
2
0
I have the same problem, even is a static server!!

I have the same problem, even is a static server!!

I setup a static server on the internet. BUt I still have the same problem of yours. the server cannot be found automatically by server browser.
my sartup info is:

Collecting garbage
Purging garbage
Garbage: objects: 63495->63491; refs: 1139898
Game class is 'KFGameType'
STEAMAUTH : Steam auth system activation successful
Bringing Level KF-departed.myLevel up for play (30) appSeconds: 6.500000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
SetAdminFromURL called
GameInfo::InitGame : bEnableStatLogging False


KFLRules = KF-departed.KFLevelRules0
Game length = 2
UdpServerQuery(crt): Port 7717 successfully bound.
Resolving master0.gamespy.com...
MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
Defaulting to false
Defaulting to false
Loading Available Maps
Loading Game Types
xWebAdmin.UTServerAdmin Initialized on port 8075
Resolving tripwireinteractive.com...
Resolved master0.gamespy.com (207.38.11.174)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7718 successfully bound.
Resolved tripwireinteractive.com (69.31.134.234)
STEAMAUTH : Sending updated server details - [CHN]Shanghai Killing Floor Server
MS-001 [Hard&Long] 0 | 6
STEAMAUTH : Connected to Steam Servers
STEAMAUTH : VAC Security Enabled
STEAMSTATS: Stats Are Now Enabled
Adding master server 72.165.61.136:27014
Adding master server 72.165.61.151:27011
STEAMAUTH : Sending updated server details - [CHN]Shanghai Killing Floor Server
MS-001 [Hard&Long] 0 | 6
 

hk200

FNG / Fresh Meat
Dec 15, 2009
5
2
0
I setup a static server on the internet. BUt I still have the same problem of yours. the server cannot be found automatically by server browser.
my sartup info is:

Collecting garbage
Purging garbage
Garbage: objects: 63495->63491; refs: 1139898
Game class is 'KFGameType'
STEAMAUTH : Steam auth system activation successful
Bringing Level KF-departed.myLevel up for play (30) appSeconds: 6.500000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
SetAdminFromURL called
GameInfo::InitGame : bEnableStatLogging False


KFLRules = KF-departed.KFLevelRules0
Game length = 2
UdpServerQuery(crt): Port 7717 successfully bound.
Resolving master0.gamespy.com...
MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
Defaulting to false
Defaulting to false
Loading Available Maps
Loading Game Types
xWebAdmin.UTServerAdmin Initialized on port 8075
Resolving tripwireinteractive.com...
Resolved master0.gamespy.com (207.38.11.174)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7718 successfully bound.
Resolved tripwireinteractive.com (69.31.134.234)
STEAMAUTH : Sending updated server details - [CHN]Shanghai Killing Floor Server
MS-001 [Hard&Long] 0 | 6
STEAMAUTH : Connected to Steam Servers
STEAMAUTH : VAC Security Enabled
STEAMSTATS: Stats Are Now Enabled
Adding master server 72.165.61.136:27014
Adding master server 72.165.61.151:27011
STEAMAUTH : Sending updated server details - [CHN]Shanghai Killing Floor Server
MS-001 [Hard&Long] 0 | 6
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
I'm not certain if the 7717 UDP/IP (GameSpy Query Port) is the port for the server browser listing or not. Can anyone verify that please?

Even so, although the +10 from game port is typically correct, it does occasionally jump an extra 1 or 2. You can check that at the bottom of your KillingFloor.ini. See if it says under [IpDrv.UdpGamespuQuery] OldQueryPortNumber=7717. If it doesn't then attempt to change it to that number manually. If it does, then change it to 7718 and open that port as well. Play around with those for a bit.

28852 UDP Is the port responsible for showing up in the master server.

The gamespy query port as far as i know is only to report the server to the gamespy stats server.