Declining number of populated Classic servers. Bots everywhere.. What now?

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Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
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Yes, this setting is actually quite good imho. I just played m-River and it was realism with classic sway and weapons handling. There are more missed shots in general. Most weapons have full or partial unlocks (eg. C-3 remove sight hood, C-2 bayonets, drum mag, etc.) but level 0 firing characteristics.

You're not mistaken, I also noticed that there are servers with classic mode weapon sway and realism mode loadout, sometimes I even found the classic stamina system
 
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Red_Spring

FNG / Fresh Meat
Jul 21, 2013
27
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Genoa, Italy
Yes, this setting is actually quite good imho. I just played B-River and it was realism with classic sway and weapons handling. There are more missed shots in general. Most weapons have full or partial unlocks (eg. C-3 remove sight hood, C-2 bayonets, drum mag, etc.) but level 0 firing characteristics.

Yeah, it's good, because it isn't slow paced like classic mode but a bit more realistic than realism mode :D
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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Newton, NJ
Many servers have adopted 'classic mode' weapons sway but with realism weapons loadout. (Or maybe I'm mistaken..?)

Custom... overall, I think this is the biggest reason you don't see as many Classic servers. Perhaps after the updates Yoshiro suggested.

Reinforcing my own opinion that the best and most real "Realism Mode" falls in between the current Realism and Classic :D
 

Omar The Insurgent

FNG / Fresh Meat
Mar 23, 2006
255
109
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ZEEP, oldshool gamer, someone that was, around a decade ago, heavily involved in realism-based Infiltration mod for UT, and also was into RO while it was developed as a mod and later as retail, finds the situation with bots, like myself, good enough reason to quit playing game altogether.

Last time I tried to point out how bots were a big problem, I got flamed by admins because "they want to run the servers in way they want, because it is their servers they pay for".

Well guess what? I keep stumbling upon people who stopped playing RO2 because of this very reason. A reason that also made me quit long time ago.

Bot xp farming along with admins who use cheap tricks like making you think their server is populated by humans (at least bot indicator was added in a patch later, but admins still persisted to keep large amount of bots on server), considerably lowered amount of hours I put into the game.

I have played Red orchestra since the time it was just a mod for UT2003, than later I borrowed UT2004 when it switched to that platform. Still have boxed version of RO1, which I played probably for more than a thousand hours, for long period of years, because there was nothing like it out there.

Later comes RO2, for me the most expensive game I have ever bought, considering I paid around 40 euros in total (shipping included), and played it under 100 hours.

Bot fiasco was more than I could take, mostly because leveling system made your average player turn into a grinding madman, whose only goal was to be left alone on the server whole day so they can frag bot after bot after bot... for months. If I did not know any better, I would almost think that this, kind of, goes against core principles of multiplayer games? But, what do I know.

Surely, bot situation (that leaves you no one in particular to point finger at, and makes you just go "meh") was not the only thing that plagued RO2, but what is sad is that I probably would have stuck around if things weren't so chaotic, as I praised the game when it just came out.

Not only am I not playing RO2 anymore(nor the RS "demo" I got for free), but, when I think of "Tripwire Interactive", my automatic response is never to buy any of their games again... What went so terribly wrong?
 
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Piscator

FNG / Fresh Meat
Jun 26, 2006
672
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ZEEP, oldshool gamer, *snip*

Yes a bit of the same feeling for me but I do not hate TWI and I will probably buy Killing Floor 2 because there I do not mind the arcade nature of the game.
Regarding RO/RS. I do not like "her" with the boob job and the facelift. It is not my thing. If "she" thinks it is better this way then ok, our paths divide and she can turn the heads of other "clients".
It is just a shame that RO eventually got so watered down and falls on its knees before the casual crowd. I bet RO3 will have no class limitations as that is a thorn in the eyes of the target market. It will probably include perks and will be no different than any other shooter. The path to complete meaningless.
 

Siegertyp

FNG / Fresh Meat
Mar 26, 2012
304
4
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Declining number of populated Classic servers. Bots everywhere.. What now?

How about waiting for the changes to classic, and actually supporting the changes by giving constructive criticism?

I really don't think that always whining "I don't want to play with stupid people (i.e. everyone not playing classic)" or "RO2 lost its way, it is sooo bad now" will draw anyone into playing classic.

But for some reason I thought this thread is about how to bring MORE gamers to play and enjoy classic, not to discourage them by whining how bad this game alledgedly is.

If you want to support your style of game, contribute. If the only thing you do is lament, don't expect the numbers of players to rise, because that's hardly inspiring anyone to play it.
 

>F|R< Sarcinelli

FNG / Fresh Meat
Jun 6, 2007
846
44
0
35
ES - Brasil
Declining number of populated Classic servers. Bots everywhere.. What now?

How about waiting for the changes to classic, and actually supporting the changes by giving constructive criticism?

If you want to support your style of game, contribute. If the only thing you do is lament, don't expect the numbers of players to rise, because that's hardly inspiring anyone to play it.

I partially agree with you but I also can see why people are kinda tired of the state of the game/classic mode.

People have indeed contributed with an humongous amount of feedback. Just go to the Ideas and Suggestions section or the Opinion Thread and you'll see a ton of threads/posts with very detailed and thought out ideas for classic. There are even great ideas for new modes that could be assimilated into Classic/Realism.

People have been contributing with awesome ideas and suggestions since the beta but sometimes it's like TWI is just playing deaf... let's hope they get it right this time.
 
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Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
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Deutschland
There are ideas and suggestions from 2 or more years ago...

And you can even found some suggestions from 2009 where people have the same wishes like toady...

So there are enough ideas and suggestions in this forum. :D
 

Siegertyp

FNG / Fresh Meat
Mar 26, 2012
304
4
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Sarcinelli, Kleist: there are already lots of suggestions, right. TWI is a small team, despite that and despite many problems at the start of RO2 they took the time to listen to a vocal minority to create Classic. What happened? Few people played it. Now TWI is listening again to implement changes to classic to draw more people into playing it.

Why not have the patience to wait how these changes will play? Yoshiro asked for ideas and suggestions - deliver that. When the beta goes live: play it, test it, give feedback.

The ultimate goal has to be: more players.

How is this supposed to happen if people constantly lament how bad the game is for them?
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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Newton, NJ
What happened? Few people played it. Now TWI is listening again to implement changes to classic to draw more people into playing it.

I would bet a large number of (classic minded ROOST type) players HAD purchased, even pre-purchased the game but gave up on it long before Classic was even released. Others, like me, still play hoping for improvements, but we play no where near as much as in ROOST. If anything, the Classic minority would be much much larger or even on par with the Realism crowd if the game was released with more Classic type gameplay in mind.
 

gattocake

FNG / Fresh Meat
May 22, 2013
158
0
0
England
Sarcinelli, Kleist: there are already lots of suggestions, right. TWI is a small team, despite that and despite many problems at the start of RO2 they took the time to listen to a vocal minority to create Classic. What happened? Few people played it. Now TWI is listening again to implement changes to classic to draw more people into playing it.
I dunno what you're on about, back then the game was pretty much only being played by what you consider "the vocal minority".

A new mode wasn't what anyone wanted, but it was too late to make changes to the "core" mode as all the crappy new features had already been cemented and balanced around.
 

Siegertyp

FNG / Fresh Meat
Mar 26, 2012
304
4
0
Well, now there is a classic mode and the standard one with all the "crappy" features.

I guess there must be someone out there forcing the majority of players to still play the mode with the "crappy" features under the threat of violence. Or perhaps - not.

But again, this thread is about how to get more players in Classic.

There seem to be two strategies by some of its fans:

1) to tell anyone how much worse RO2 is compared to RO1
2) to tell anyone who does not have fun playing Classic how "crappy" their favourite mode is and how much they despise them

My guess is: both strategies will fail. You'll have to be more positive to get more players.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
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Well, now there is a classic mode and the standard one with all the "crappy" features.

I guess there must be someone out there forcing the majority of players to still play the mode with the "crappy" features under the threat of violence. Or perhaps - not.

But again, this thread is about how to get more players in Classic.

There seem to be two strategies by some of its fans:

1) to tell anyone how much worse RO2 is compared to RO1
2) to tell anyone who does not have fun playing Classic how "crappy" their favourite mode is and how much they despise them

My guess is: both strategies will fail. You'll have to be more positive to get more players.

Its like the "carrot and stick" approach without the carrot. Oh well you can't help people being passionate about what they like (dare I say love)
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
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Act like what?


If there's a thing I admire is this community, even after all the turbulence people kept the level of civility and comradeship both here on forums and in-game. There's no game community out there (that I know of) as friendly and helpful as this one.

So all that "Realism is casual cancer" "TWI are a bunch of sellouts and any one who defends them are shills/sheep" "This is COD" is just friendly banter I suppose. or how every time TWI posts/ updates or news the same people come and **** all over it because of petty personal grudges

You can twist semantics and sugar coat all you want, but civil and friendly are not words I would use to describe these forums as a whole, at least not after the launch of RO2. The seeming cohesion and bond that the community had was because Ostfront's community was much smaller and opinions were more or less settled on all major issues - i.e no intense arguments, everyone agrees with other for the most part.
 
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>F|R< Sarcinelli

FNG / Fresh Meat
Jun 6, 2007
846
44
0
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ES - Brasil
So all that "Realism is casual cancer" "TWI are a bunch of sellouts and any one who defends them are shills/sheep" "This is COD" is just friendly banter I suppose. or how every time TWI posts/ updates or news the same people come and **** all over it because of petty personal grudges

You can twist semantics and sugar coat all you want, but civil and friendly are not words I would use to describe these forums as a whole, at least not after the launch of RO2. The seeming cohesion and bond that the community had was because Ostfront's community was much smaller and opinions were more or less settled on all major issues - i.e no intense arguments, everyone agrees with other for the most part.

Well, one sees what one wants to.

It's impossible to have a perfect community, we are on the internet after all. Of course there are bad apples but I think they're far from being the majority over here...



ps.:
[...]I feel like Call of Duty has almost ruined a generation of FPS players.

[...]And my goal was to create something that was accessible enough for them to enjoy the game
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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55
Newton, NJ
You can't take a few people who are over the top in their frequent criticism and lay it on all of the Classic players who are on the forums. Most are very constructive with their ideas and have put a lot of time into them. I would also say that a good percentage of the Classic players are more willing to report bugs and other issues and offer suggestions and leave feedback compared to the average Realism player (who doesn't visit the forums so I hear). You can't mistake their involvement as everyone just complaining.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
You can't take a few people who are over the top in their frequent criticism and lay it on all of the Classic players who are on the forums. Most are very constructive with their ideas and have put a lot of time into them. I would also say that a good percentage of the Classic players are more willing to report bugs and other issues and offer suggestions and leave feedback compared to the average Realism player (who doesn't visit the forums so I hear). You can't mistake their involvement as everyone just complaining.

Unfortunately said people are also the loudest and are the most noticeable.