But SL spawn destroys the whole concept of protected spawns and reinforcement waves.
Stop to say something who is WRONG !
Respawn on SL simulate several things :
- "moral factor" symbolized by Sl and his link with soldiers who can change the face of a battle.
Respawn on SL is something close to "moral advantage". By this way Enemy against Sl and his squad has a "moral penalty" (it's difficult to accept ??)
- "chaos of war" who is the fact who create a line of front inside the line of front
- fog of war : it's a fog of war inside a FPS look like there is a fog of war inside RTS
- Respawn on SL simulate "resistance pocket" during battle
If you want respawn on SL simulate "resistance pocket" inside the battle...
It's an immersion killer, it turns the game experience more shallow and repetitive, it kills all the tension and renders death meaningless, it's one of the most out of place features on the game.
You seem to ignore the power of respawn on SL. Respawn on SL create a "chaos of war". It's a line of front inside line of front. We can have fog of war inside the battelfield ! It's show also SL is look like a "moral factor" inside the battle.
Flogger23m,
Here i will disagree with you. I will defend Respawn on SL.
Respawn on SL create a line of front inside line of front. It what i call "chaos of war". We can found in a FPS the "fog of war" of a RTS...Respawn on SL make game more immersive, more brutal, more tactic, more nervous...Even with problems, respawn on SL is better than classic mode. Maybe people doesn't know to use it well.
Game is "more nervous" than in classic mode by to respawn on Squad Leader and several other things in realim mode. Respawn on Squad Leader reveal moral factor exist inside the battle.
For me, someone who doesn't understand utility of respawn on SL (either as Sl or either as soldier) doesn't understand utility of moral factor inside the battle.
Respawn on SL bring a high quality to the game !
A lot of people don't use respawn on SL very well. it's doesn't make respawn on SL is bad itself.
I think the concept of spawning in a vehicle on a huge map can be good. But in small maps it destroys the frontline it makes firefight and death less important, just get a camping spot and farm the spawned enemies.
Idea is good with vehicles and bad with SL ??
Respawn on SL work with little and big map. The only problem is the soldier who respawn and the SL.
Stick to your roots, i do not understand the concept between Realism; Action and Classic.
Action is fun AND NOT tactic.
Classic is tactic AND NOT fun.
Realism is tactic AND fun.
The thing I hate the most is how fast people get back to the frontline, it's really irritating killing a player just to have this same dude on the same spot 10 secs later.
Respawn on SL can be used in this way but not ONLY...Don't reduce Respawn on SL. Respawn on SL is a weapon who serve the team. So You meet the moral factor of a SL.
You fougth and you had a "moral penalty" in your battle. This "moral penalty" is respawn on SL of soldiers motivated by SL. You need to understand respawn on SL as "moral penalty" and "moral advantage".
Do you accept to read respawn on SL as "moral penalty" and "moral advantage" ?
In realism mode Respawn on SL help player to have a game based on squad level, and not only on individual level as in classic mode.
Respawn on Sl show "moral factor" count inside each battle. This moral factor link soldiers betwen them.
Respawn on Sl show "chaos of was" in FPS as in RTS or turn based game we can have "fog of war".
Realism mode is more hard because partially because respawn on SL make battle has a higher concentration of ambush and assault.
Don't associate RO 2 to COD just because you meet a higher concentration of ambush and assault. It's an error. The higher concentration of ambush and assault used in RO 2 is not the same way to be a concentration of ambush and assault used in COD. It's not really not the same kind.
Dudes : higher concentration of ambush and assault is so GOOD !
Tripwire interactive created his own way to have a higher concentration of ambush and assault in this game. And it's not the COD way.