Declining number of populated Classic servers. Bots everywhere.. What now?

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>F|R< Sarcinelli

FNG / Fresh Meat
Jun 6, 2007
846
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ES - Brasil
You're clearly very wrong about that. If anyone doesn't like to spawn on their SL, they can choose not to. Most choose to do it, therefore it is far more logical to say that almost everybody seems to be happy with the current system.

I don't know about the others but I really don't have a choice. I'm not happy with Realism but it's either playing Realism or not playing the game at all.

One thing is for sure, my RO2 play sessions are getting sparser and when I play I can't take more than 2 or 3 rounds before getting bored.

If things continue this way I'm afraid I'll eventually stop playing it unfortunately... :(
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
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Washington STATE
OK SO... TWI is not going to change the game style much if at all. As a server admin if you stray to far from TWI vision you are pretty much killing your server. For better or worse the we are stuck with persistent stats and leveling. And to be fair it is pretty much blackmail to a server to stay within the party lines. That may sound harsh, but in effect that is the reality. Now with that said. What they have in the 2 mods or realistic and arcade are good as game mods. I stated why earlier. It is the BEST over all decision IMO.

BUT for the real virtual warrior crowd AND to have a populated server your rolling up hill. The spawn on sl feature is a GOOD feature for keeping action fast paced and being a COD/BF competitor. But something needs to emerge between classic (dead as a post) and current TE in realistic. Also poor count down =(. I liked that one but also not popular. Or I fear the base of hard core fans will migrate to other things. But having a gateway drug to things more realistic is GREAT as for those kids getting mind raped on COD and the like are simply not exposed to thinking mans FPS type games.

SO going to float the find something between classic and TE. Either with using persistent stats OR simply leveling up within the match or campaign if no chance of tripwire biting that.

Now I am new on this board as a poster. I never played RO1. I was busy being deployed and living life as best I could. I bought RO2 day1 of release. So far my impression of the modding content creation aspect is a bit lacking. Seems a bit clicky. :eek: But that is just first impressions. :D But if NO ONE to include twi is open to discussion and seeing each others point of view, well as a small fry TWI may by DOA to soon. That would be sad. :( Pretty sure that if a popular server say like 2fg's plopped a new player mod out there AND with official stat support OR a workable alternative it would fly. Maybe start regaining a bit of ground for the more real sort of players. AND finding a compromise solution between the spawn on SL lovers and haters that both of the crowds would be happy with would be nice. Something that artificially boosts the tempo of play but does not KILL real world tactical play/"immersion".

AND more server options with the blasted persistent stats. With a little less server blackmail.
 
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mungokang

FNG / Fresh Meat
May 23, 2006
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It's an immersion killer, it turns the game experience more shallow and repetitive, it kills all the tension and renders death meaningless, it's one of the most out of place features on the game. :(

Thats exactly how i feel about that feature.

As i said RO should be different to the average fps. But SL spawn destroys the whole concept of protected spawns and reinforcement waves for me.

Red Orchestra should define itself with unique gameplay even if some new gamers might think it is outdated, Counter Strike is outdated too but it is still very successful and popular.

Stick to your roots, i do not understand the concept between Realism; Action and Classic.
Does somebody play Action at all?

Give admins the possibilty to keep the server ranked while disabling features like SL spawn.
An option to filter out bot servers would be great too.

When i play public, i look for an enemy SL and do not kill him, i kill the players he spawns...
In small maps like apartments SL spawn feels so out of place and game breaking that i cant even understand why players want to spawn in the middle of a firefight and get killed seconds later.
Maybe they are just to lazy to change their spawn location.

I think the concept of spawning in a vehicle on a huge map can be good. But in small maps it destroys the frontline it makes firefight and death less important, just get a camping spot and farm the spawned enemies.

I can understand that TW wants a consistent core game experience for all players, but if i ask 40 friends in steam that own RO 2 none of them likes SL spawn and most of them do not even like realism.

Me and most of my friends started playing RO because we did not like cod and Battlefield or they got bored after countless new versions of those games. Now with certain features like sl spawn they think that the difference between RO 2 and cod/bf is so small that most of them stop playing RO 2.

They went back for classic but most servers are empty...
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
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Newton, NJ
Since the subject is brought up so much in this thread:

First I will say that Spawn on Squad Leader should be an option for Classic but with the Default being OFF OFF OFF because it is Classic Mode.

And while I personally like the feature to an extent, it is flawed in that it lets you spawn in the midst of and behind the enemy too many times and that should be fixed. At best it should spawn you somewhere out of sight between the current spawn and any current objectives but not within a certain distance of the enemy. Its good in that it can help promote you sticking with your Squad Leader, but lets keep it from being a goofy mechanic.
 
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ro2player

FNG / Fresh Meat
Sep 1, 2011
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But SL spawn destroys the whole concept of protected spawns and reinforcement waves.

Stop to say something who is WRONG !

Respawn on SL simulate several things :

- "moral factor" symbolized by Sl and his link with soldiers who can change the face of a battle.
Respawn on SL is something close to "moral advantage". By this way Enemy against Sl and his squad has a "moral penalty" (it's difficult to accept ??)
- "chaos of war" who is the fact who create a line of front inside the line of front
- fog of war : it's a fog of war inside a FPS look like there is a fog of war inside RTS
- Respawn on SL simulate "resistance pocket" during battle

If you want respawn on SL simulate "resistance pocket" inside the battle...

It's an immersion killer, it turns the game experience more shallow and repetitive, it kills all the tension and renders death meaningless, it's one of the most out of place features on the game.


You seem to ignore the power of respawn on SL. Respawn on SL create a "chaos of war". It's a line of front inside line of front. We can have fog of war inside the battelfield ! It's show also SL is look like a "moral factor" inside the battle.

Flogger23m,
Here i will disagree with you. I will defend Respawn on SL.

Respawn on SL create a line of front inside line of front. It what i call "chaos of war". We can found in a FPS the "fog of war" of a RTS...Respawn on SL make game more immersive, more brutal, more tactic, more nervous...Even with problems, respawn on SL is better than classic mode. Maybe people doesn't know to use it well.
Game is "more nervous" than in classic mode by to respawn on Squad Leader and several other things in realim mode. Respawn on Squad Leader reveal moral factor exist inside the battle.

For me, someone who doesn't understand utility of respawn on SL (either as Sl or either as soldier) doesn't understand utility of moral factor inside the battle.

Respawn on SL bring a high quality to the game !
A lot of people don't use respawn on SL very well. it's doesn't make respawn on SL is bad itself.

I think the concept of spawning in a vehicle on a huge map can be good. But in small maps it destroys the frontline it makes firefight and death less important, just get a camping spot and farm the spawned enemies.
Idea is good with vehicles and bad with SL ??

Respawn on SL work with little and big map. The only problem is the soldier who respawn and the SL.

Stick to your roots, i do not understand the concept between Realism; Action and Classic.

Action is fun AND NOT tactic.
Classic is tactic AND NOT fun.
Realism is tactic AND fun.

The thing I hate the most is how fast people get back to the frontline, it's really irritating killing a player just to have this same dude on the same spot 10 secs later.

Respawn on SL can be used in this way but not ONLY...Don't reduce Respawn on SL. Respawn on SL is a weapon who serve the team. So You meet the moral factor of a SL.

You fougth and you had a "moral penalty" in your battle. This "moral penalty" is respawn on SL of soldiers motivated by SL. You need to understand respawn on SL as "moral penalty" and "moral advantage".

Do you accept to read respawn on SL as "moral penalty" and "moral advantage" ?

In realism mode Respawn on SL help player to have a game based on squad level, and not only on individual level as in classic mode.
Respawn on Sl show "moral factor" count inside each battle. This moral factor link soldiers betwen them.
Respawn on Sl show "chaos of was" in FPS as in RTS or turn based game we can have "fog of war".

Realism mode is more hard because partially because respawn on SL make battle has a higher concentration of ambush and assault.

Don't associate RO 2 to COD just because you meet a higher concentration of ambush and assault. It's an error. The higher concentration of ambush and assault used in RO 2 is not the same way to be a concentration of ambush and assault used in COD. It's not really not the same kind.

Dudes : higher concentration of ambush and assault is so GOOD !

Tripwire interactive created his own way to have a higher concentration of ambush and assault in this game. And it's not the COD way.
 
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ro2player

FNG / Fresh Meat
Sep 1, 2011
882
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What is so difficult to understand? Spawn on SL should be an ADMIN OPTION for all game types!

Then, the players get it their way!:IS2:
Spawn on SL is a good idea. Tripwire do the same with vehicles sdkfz 251 and universal carrier...
 

Giuliano

FNG / Fresh Meat
Sep 6, 2011
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What is so difficult to understand? Spawn on SL should be an ADMIN OPTION for all game types!

Then, the players get it their way!:IS2:

Exactly.

I understand that it's TWIs game and they're free to do what they want with it, but server admins of all people should know what their players want.
 

MonkeyWithAGun

FNG / Fresh Meat
Oct 13, 2011
31
1
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im glad they let u have a free version of RS because this is my first time playing RS and there are absolutely NO populated classic servers.

if i had shelled out $20 for RS and then have been forced to play the moronic 'realism' or action mode, i would likely dove headfirst out the window. So i thank you TWI for let me test run RS before buying

additionally i'd like to point out that having 3 separate modes was not a smart idea. action mode shouldnt even be in this game, but i can understand why they did it; it was a last ditch attempt to suck in the CoD/BF players, which i might add didnt work, at the cost of splitting the community

really i wouldnt mind realism mode so much if i didnt have that afterthought of an unlock system shoved down my throat
 
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MonkeyWithAGun

FNG / Fresh Meat
Oct 13, 2011
31
1
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That's it, insult people! That's the way to move forwards!

im not insulting them, im thanking them. i'm glad they let me have access to a barebones version of the game, because i saw how limited the choices for servers are there. Even in realism, most servers were 3/4th bots; might as well call it Red Orchestra 2: Bots of Stalingrad
 

Moskeeto

Moderator
Dec 29, 2011
2,683
8
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You most definitely sound like your intention is to be insulting. No matter how you try to twist your own words, there is an obviously negative tone in your writing.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
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You most definitely sound like your intention is to be insulting. No matter how you try to twist your own words, there is an obviously negative tone in your writing.


And we're back to square one in this thread. I've argued for 2/3 pages about this, but apparently it doesn't matter how you treat people as long as they play (not even enjoy, just play) Realism mode.

I've learned my lesson, and will conform to the forum norm from now on.
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
And we're back to square one in this thread. I've argued for 2/3 pages about this, but apparently it doesn't matter how you treat people as long as they play (not even enjoy, just play) Realism mode.

I've learned my lesson, and will conform to the forum norm from now on.


Don't be a yes man..... Stick to your guns. LOL Of course now a days that means be a prick to often.
 

MonkeyWithAGun

FNG / Fresh Meat
Oct 13, 2011
31
1
0
You most definitely sound like your intention is to be insulting. No matter how you try to twist your own words, there is an obviously negative tone in your writing.

yes there is to some degree. I come back from a long deployment only to see my favorite gamemode is all but non-existant now; so yes, i'm somewhat annoyed
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
And thus feel like you should be able to insult everyone who plays Realism? gg. :C


If he is off deployment than in civie terms I guess so. In MAN terms all you are soft shelled. Oh NO I feel bad things happening now. :eek: It takes time to tone down the MANNESS thing down to main stream levels. Cute the man some slack. Some of us understand that rough edge that takes time to settle down.

I am still unclear about what people are reacting too honestly.
 
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Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
8
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Redwood City, CA, USA
So basically they have introduced a flawed mechanic to fix a problem that they have created and was not present in the first game... makes sense.

Unrealistic boundaries have been a feature of every version of RO. And most other FPSs as well. You can go down that street but not THAT street, because you evidently can't scramble over a few boulders or piles of bricks, or break down any doors or walls. Way it goes, that's gaming for you.

I don't know about the others but I really don't have a choice. I'm not happy with Realism but it's either playing Realism or not playing the game at all.

Perhaps I was not communicating clearly. I meant you have a choice to spawn on your SL or not. As for everyone else spawning on their SLs, maybe someone could organize a time for Classic lovers to play together. Evidently that community is not big.
 

AsoBit

FNG / Fresh Meat
Nov 23, 2005
870
174
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Kansas City, MO
www.flickr.com
Someone should attempt a "International Red Orchestra 2 Classic Day" or something. Take the initiative and contact all the server owners to see if they can get a majority of servers switched to classic mode for a day.
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
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Washington STATE
Just want to touch on the boundary thing. Limited size of a map certainly means the player should not go this way or that. But TOO often the map designer is thinking along the lines of some sort of game flow. Ok that's fine. But being lazy and sticking prefab buildings all over the place as boundary's and forcing the player to go down this ONE alley of death, with the Other alley of death a bit over there.... Usually set up a place NO ONE would try and defend.

Personally I spend the whole map going....this is stupid. Most of the BIG remembered fights in Stalingrad where of course in places that where defendable. The city streets where death traps... The sewers where better to get around in. And could be controlled MUCH easier. And of course the city was totally gutted. Not really sure wtf I am saying here but stupid mazes with prefabs I am sick of.

And I generally hate 4 of the 6 RS maps. They are great looking but play like crap IMO. Overly engineered for some sort game play I just personally do not like. And why on earth are the maps JUST big enough that the defenders can get out on the flanks and sort of dig it...yes engineered to not have TOO many places that can be badly defended. But the attackers CAN NOT out flank the defending flankers?

Ok sorry, rant concluded.