Decision not to go Combined Arms- TWIlight

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Andreson

Member
Dec 15, 2011
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Republic of Moldova
As this thread illustrates, some people played RO (the mod or the game) for infantry, some for combined arms, and some for tanks only.

We know that and keep it in mind as we work towards our updates. But as I also said, we have taken a new approach (which is much more similar to how we handled RO the mod) in which we are focuses in smaller, more polished releases now then aiming to grab everything in one go.

That is a good thing.
Perhaps we will se tanks sometimes in the future. One, by one... One by one...
 

BlackLabel

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Jan 9, 2007
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Tank only was a minority,

also it took Ro1 YEARS and several updates and mods to have the that many vehicles featured.
 

Sensemann

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May 10, 2009
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....I just disagree. Perhaps the early Ut2K4 version did have vehicles, I just remember that when I was playing, there were no vehicles in RO.The only vehicle I enjoyed in UT2K4 was the Manta (clipping people FTW :D)

Also- I disagree that "vehicles are what made RO great" but judging by this forum community, I am a in a minority here. I can accept that. I remember playing RO for the first time and being struck by the fact that there were no crosshairs, my rifle was a 1 hit kill and it focused on a conflict that I knew little about at the time. I was sold. To me, RO has always been about the tension filled infantry combat.

As Praxius said- it's a matter of perspective. In all my years of playing RO, I have barely touched any vehicles.

I am not sure but if I remember correctly with version 3.1 vehicles were implemented and the mod changed its name to RO: Combined arms?
 

Catalavos

FNG / Fresh Meat
Oct 5, 2010
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Sadly I think people would still ***** away even if there were a dozen vehicles in the game.
It seems to be the favourite pre-occupation of some.:confused:

Yeah, but there aren't so it's a moot point. One thing is certain, though. If there were APC's initially we wouldn't have had to have a nearly 2 year rolling argument about why we still don't.
 
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Jank

FNG / Fresh Meat
Jun 6, 2007
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I liked the tanks in RO, sure.

But to be honest, I haven't been missing them much.

Guess it was the old master ace AI hull MG (now changed) that gave me a predisposition against having tanks on a map. Same reason the CA versions of maps were largely stripped from many servers.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
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:D

It seems to me that the one thing that could break loose this whole intestinal blockage and pave the way for something better would be this:

Push aside for the moment all the fancy things you envision. Let the vehicle design guys focus on two vehicles, one of which may be near completion.
The US M3 halftrack (lend-lease) and the SK 251. Nothing else. Get them available for SDK inclusion into any new map. This probably would have no impact on RS, and that's ok. But the benefit to HOS would be to make a whole new type of CA map feasable, and would suddenly give infantry the ability to keep pace. Think in terms of the RO1 Arrad 2 map. Wonderful example. Think just those two items alone right now. Biggest impact for the time investment.

I don't know what stage of development the vehicle design team is at right now. , but these two would be my "1959 Presidential the US has to get to the moon" pledge. :cool:
 

MeFirst

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Mar 26, 2006
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To be fair I would be really surprised if we actually are going to see official vehicles exept maybe 1-2 new tanks for each side.
 

Fafnir_6

FNG / Fresh Meat
Jul 8, 2011
300
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Edmonton, AB
:D

It seems to me that the one thing that could break loose this whole intestinal blockage and pave the way for something better would be this:

Push aside for the moment all the fancy things you envision. Let the vehicle design guys focus on two vehicles, one of which may be near completion.
The US M3 halftrack (lend-lease) and the SK 251. Nothing else. Get them available for SDK inclusion into any new map. This probably would have no impact on RS, and that's ok. But the benefit to HOS would be to make a whole new type of CA map feasable, and would suddenly give infantry the ability to keep pace. Think in terms of the RO1 Arrad 2 map. Wonderful example. Think just those two items alone right now. Biggest impact for the time investment.

I don't know what stage of development the vehicle design team is at right now. , but these two would be my "1959 Presidential the US has to get to the moon" pledge. :cool:

I think the Universal Carrier for the Russians is fairly well advanced in development (I've never seen any M3 pics - but it would be awesome). I wonder if they have gotten past the can't-use-the-vehicle-in-multiplayer issue they had a month or two ago. Last I heard that was the biggest problem.

Cheers,

Fafnir_6
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
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To be fair I would be really surprised if we actually are going to see official vehicles exept maybe 1-2 new tanks for each side.
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:confused:

Why do we even have to see "official vehicles?" Many of the advanced vehicles we saw in RO1 were add-ons. Let the independent devs do it. The only hurdle to overcome will be whitelisting. If folks insist on waiting for TWI to build more vehicle development into their business model budget, you're going to meet Christ on the road to that destination.
 
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Piscator

FNG / Fresh Meat
Jun 26, 2006
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The as you say; "hitch a ride with my SL" was and is IMHO, a very clever way of eliminating the need for transport of any kind.
But breaking immersion and gameplay immensely IMHO. Darkest Hour showed how this can be done.
To me spawn on SL is THE worst feature ever to see the day of light in RO/RS. It creates the most ridiculous moments in the game besides always giving you an arcade feeling about it.
 

Andreson

Member
Dec 15, 2011
755
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Republic of Moldova
But breaking immersion and gameplay immensely IMHO. Darkest Hour showed how this can be done.
To me spawn on SL is THE worst feature ever to see the day of light in RO/RS. It creates the most ridiculous moments in the game besides always giving you an arcade feeling about it.

Then don't use it ;)
 

Sullumvoe

FNG / Fresh Meat
Apr 3, 2013
35
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Like I said above- a couple of smaller vehicles which history spoke, would have done more good for marketing, playability, historical accuracy, map making, etc- so for me it was a dramatic oversight that given the token investment for a couple of vehicles contra the work that went into the entirety of the game just makes no sense.

It is the historical space that I do feel was let down- and it was not the vehicles I am making reference to- it is the fact that without combined arms, the game has become much less of a success. So history had a chance to relive the future and potentially pour onto those cpu screens and maybe just maybe a few of those point and click fanatical teens, young adult, and old timers would have been inspired to dig a little bit and discover the sacrifice, the immensity and the madness that situated many thousands of soldiers. The gaming industry can be constructive and not just an outlet for animal spirits to dance amongst the savages.

I have listened to the messages saying that it is best to release peicemeal, however that is not how one does a rebirth, the baby must come out of that oven all the way to live! Kind of an odd situation trying to survive halfway birthed- not sure I would want to try operation cartwheel through the Solomon Islands only half way out.

The game is still on the summer steam sale and today it was 41st in ranking on steam. YIkes!!!! And that is at half price- TWI fail- yes I like the game and hence why I post my concern- that we are witnessing the deadening silence of servers and bots playing with themselves, and not an organismic cry of humanistic historical running terror in site!
 
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Catalavos

FNG / Fresh Meat
Oct 5, 2010
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Among the things I wonder about this whole thing are:

1. Is there still a TWI vehicle team working on vehicles or have they farmed it all out to the vehicle mod team (with some coding assistance from TWI, as has been mentioned elsewhere)? If so, great! Just level with us. Because if the original TWI projection of 3-ish+ months per vehicle is accurate we should have something by now FFS, even with all the work on RS and bug fixes. And I'm not talking about the vehicle mod team here, only TWI.

2. While I understand the complexity and time required of the creation process, I have a hard time believing that after almost 2 years (not counting time pre-release) we are still without ANY new content for HOS aside from the 2 maps (Mamayev Kurgan and Barashka) released last year. Yes I know, Rising Storm (and thank you, BTW. Rising Storm is awesome). But there was an independent mod team which, I assume, created a bulk of the content for that game themselves.

3. Why there hasn't been an honest, "OK guys, here's the deal with the vehicles and future HOS stuff" post by TWI that might shut most of us up about this whole issue. There have been vague responses but nothing that leaves me feeling like I understand what to expect to see in the future.
 
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Vapid

Active member
Mar 26, 2012
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Presumably they're working on KF2 (judging by its popularity and the huge sales they're always boasting about), which would explain why so little content (ie, not just bug fixes) has been added for RO2 since release.

I'd be very surprised if they actually have a team of guys working on vehicles. In fact, there's no way there can be.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
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Wrong on both accounts. Very poor memory doesn't make other ppl stupid. Vehicles are what made RO great, and what made UT2004's onslaught gametype so popular. Don't confuse UT2003 as an "early UT2004", or RO for UT99. It might be wrongly said RO2 had it's FPS roots in Doom. <jk>Doom didn't have vehicles, so RO2 doesn't need them either.</jk>

IMHO Vehicles make for a better combat game. Personally, if I wanted to play Deathmatch (FF), I wouldn't play RO2. Think GTA with only two cars that get very limited use, that's my take on the current state of RO2.


+2.... oh hell, +5 because I can :cool:

And if tanks and vehicles weren't supposed to have such a big role in RO, then why does this exist in the forums: :IS2: and not a bolt rifle or something?
 
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Fafnir_6

FNG / Fresh Meat
Jul 8, 2011
300
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Edmonton, AB
3. Why there hasn't been an honest, "OK guys, here's the deal with the vehicles and future HOS stuff" post by TWI that might shut most of us up about this whole issue. There have been vague responses but nothing that leaves me feeling like I understand what to expect to see in the future.

This. There is much emotionally-charged discussion on the forums here that could be laid to rest with a detailed post by a TWI dev. It would be a huge benefit to everyone and those of us who read it could spread the news in-game to all those who don'tread or post in the forums (which accounts for a large portion of RO2/RS players). The devs would have some of the pressure taken off them because we'll know what to expect and adjust our lobbying accordingly, we the forum posters will be happier because we'll have some knowledge and realistic expectations going forward and casual, non-forumite players will benefit too because we'll be able to tell them concrete information concerning future content / developments (beyond the previously announced Counterattack II maps) such that they might stick with RO2/RS longer than they might have otherwise.

Cheers,

Fafnir_6