December 8th Update Notes

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Eule

FNG / Fresh Meat
Nov 15, 2011
84
96
0
Very good:

-Improved CPU performance for all players
-Fixed occasional crash when changing teams in the role selection menu

Good:

-There is now a 5 second timeout after using a reinforcement wave in countdown. This addresses problems where several waves get used up at once.
-Servers that become unranked will now attempt to become ranked again after the map changes. We are still working on fully solving the issue with some servers going unranked, but this will help improve the issue.

Do not know:

-Fixed the round end screen not displaying if the spawn select menu is open

Misinvestment of time:

- Weapon upgrades that have been unlocked no longer have a lock icon next to them in the profile menu
-If the last player alive is still bleeding out they will now be able to live out their last few seconds before the round ends
-Spectators will now respect the server's roaming restrictions if the viewed player is killed
-New achievement Fighting The War on Christmas - Participate in a successful territory capture on Commissars House

Sorry for missing the following fixes:
- "bullet/wall (not) penetration texture"- bug
- "Tank-positioning/orientation/lag"- bugs
- "not shooting" bug
- "not able to move anymore"-bug (ATR and light-MGs)
- "PZB/PTRS"-bugs (purchase option for veteran and penetration tables)
 
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MtnMan01

FNG / Fresh Meat
Feb 17, 2006
266
21
0
Thx for the ur hard work.
Most of us realize you got the bull by the horns now....;)
 

jolorulz

FNG / Fresh Meat
Jul 18, 2011
147
80
0
Manila
Great patch!.. please fix the spawn location selection menu. When trying to reselect a spawn location (';'), the menu itself flicks on and off. Hope to see that one particularly annoying bug removed...
 
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Lavalampdrinker

FNG / Fresh Meat
Oct 30, 2009
175
14
0
This patch fixed NOTHING! And after two months it still crashes when joining teams or 4 minutes after playing with good fps. I even enjoyed the game when it was all laggy and I had faith , but cmon it at least worked! Tripwire, I have provided information and dmp files and just because I am maybe one of the few peruvian R02 players doesn
 
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Evil 127

FNG / Fresh Meat
Sep 10, 2011
46
14
0
Got a Phenom II x6 1090T and HD 5870 Vapor X : depending on maps and places, FPS were between 45 and 70, now i noticed between 55 and 85, well done !

Keep it up ! Can't wait for new content and gameplay changes/fixes :D

(I'm thinking missing 1st spawn when new map is loaded, broken SL spawn, auto-respawn button in order not to miss respawn because died "a second too late"... And much more you're aware of, thanks to many threads :D
 

Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Good update guys! A small request would be to have a little message telling you when someone steals your class from battlefield commission.

Thanks!
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,047
445
0
San Bruno, California
thank you tripwire! nice fps boost and more important, the game really ran smooth! still have the sound bug though. hope you guys are working on that as well!
keep up the good work!:D
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Since I read about performance boosts: Great.

I hope that Station will be more stable for me, cause I run it between 40-70 fps, but sometimes, when artillery drops, fps go as low as 15 fps and stick there until I am dead.

Thanks for the patch, will try this weekend. Keep it coming.
 

bradleyg5

FNG / Fresh Meat
Aug 17, 2011
131
55
0
Anybody with an AMD CPU confirm if the game is running decently yet? the phenom IIs don't seem to be able to pull 60fps in the game.
 

Eule

FNG / Fresh Meat
Nov 15, 2011
84
96
0
Anybody with an AMD CPU confirm if the game is running decently yet? the phenom IIs don't seem to be able to pull 60fps in the game.

(Phenom II X4 965 BE @ 3,7GJz):

NO fps increases recognized till now (for me)

The only thing i can confirm till now is that they did something about the locked/unlocked display issue.

And somehow i feel that they did something about the sound??? Anyone confirm that?