....
Thus I can definitely say that you are right about the 5 mil figure, and I apologize for trying to rip your head off like that.
Ok, thx ...apology accepted
BTW.: In the post above the K/D discussion should find an end....
....
Thus I can definitely say that you are right about the 5 mil figure, and I apologize for trying to rip your head off like that.
I'm living in fear of the day I unlock the optic for the MKb again.
I tried to play it a bit, and is ridiculously good, like railgun from far, and like Heavy MG in close range.
Not surprised to, as always, see no mention of fixing the god-aweful close range hit detection. Worst 40 bucks I ever spent (well, next to Stronghold 3, I s'pose).
Not surprised to, as always, see no mention of fixing the god-aweful close range hit detection. Worst 40 bucks I ever spent (well, next to Stronghold 3, I s'pose).
Merry almost Christmas/Hanukkah/Festivus everyone!...
As we continue our work on performance we have also shifted towards more bug fixes and gameplay changes. As we have stated before, we prioritize what bugs to hit first based on what the community is reporting to us. We will be spending more time in this area as performance is shaping up...
The problem is that the phenomenon that people call the "close-range hit detection bug" is not a bug at all. It's a natural and expected result of their networking design. The system is flawed not because of a bug, but because it's actually supposed to be that way.This was a post about possible gameplay changes. It is stated that they are working on bug fixes, I'm sure there is no need to mention them all when the post isn't specifically about them![]()
400+ votes for more realistic game. Wasn't this voiced before the development of RO2?
Why do you think so?
Cause from the first day the Beta started, you could see threads in this
forum where people told that the gameplay (weapons sway) isnt