December 14th "What We Are Up To"

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December 14th "What We Are Up To"

  • Realism Mode: No unlocks/upgrades

    Votes: 116 10.8%
  • Realism Mode: More changes to game play in this mode (sway/speed/fatigue, ie: More realistic)

    Votes: 511 47.6%
  • UI: Improved Commander system (removing arty targets from map, more )

    Votes: 8 0.7%
  • UI: Improved notifications (pop up vote system, visual/audio feedback of votes, more)

    Votes: 9 0.8%
  • General: Enhanced Game play (work on spawn systems/protection/game modes)

    Votes: 95 8.8%
  • Missed launch functionality: Coop

    Votes: 35 3.3%
  • Missed launch functionality: Online Campaign

    Votes: 52 4.8%
  • Missed launch functionality: Additional Clan/Server/Client Functionality

    Votes: 27 2.5%
  • Changed/Improved Features: Bleeding, bandaging

    Votes: 33 3.1%
  • Changed/Improved Features: Limb Deactivation on Damage

    Votes: 50 4.7%
  • Changed/Improved Features: Improved squad system (interface, functionality)

    Votes: 83 7.7%
  • Tanks: Reduced max tank limit (Improved tank stability/functionality and additional map content)

    Votes: 55 5.1%

  • Total voters
    1,074

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
I would have voted for 'no unlocks', but it seemed that 'Realism Mode: More changes to game play in this mode (sway/speed/fatigue, ie: More realistic)'
was far too important to not vote for it.

Frankly, all of these things need attention.
 

Gut_You_Up

FNG / Fresh Meat
Aug 28, 2006
124
47
0
DOOMS Day is not intended for the month of December in 2011.

The day that many people worry about is December 2012, not this month. Come on people!
 

ndrsticazzi

FNG / Fresh Meat
Dec 15, 2011
29
9
0
most important: Realism mode: More changes to game play in this mode (sway/speed/fatigue, ie: More realistic)

then, my personal priority list is:

Changed/improved features: Limb deactivation on damage
changed/improved features: Improved squad system (interface, functionality)
ui: Improved commander system (removing arty targets from map, more )
tanks: Reduced max tank limit (improved tank stability/functionality and additional map content)
realism mode: No unlocks/upgrades

+1
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
Lulz,

Oh by the way guys, aside from the zillion posts regarding it, we were wondering if any of you were interested in any of the many realistic aspects of the game we were promoting before release months ago. Here's a poll, pick one. We may or may not work on including it in the future.
 
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Derpus

FNG / Fresh Meat
Mar 16, 2011
535
126
0
I voted for improved realism mode, but I hope improved bleeding/limb deactivation count in that as well.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
@ Praxius

It's all about attitude, not listening to the requests of the community because they are the 0.001% then asking "what do you want in your game (which should already be there) ?" is a bit ironical isn't it ?

It's not about price, it's not about improvements pace, it's about the relationship between TWI and people playing their game.

But alright, i'm not capable of improving a game apart from giving ideas in order to do so, but are we customers really expected to do that ?

EDIT : Man take it easy, we're trying to help them improve the game, and pointing out what's wrong is part of it. We're not all nerds, i do make snow forts, but i like involving myself in a forum, and so do you with 1000+ posts :D

Of course, I post a lot when I have spare time, and I bring out suggestions and ideas on what should or might be tweaked/changed/added/removed based on what makes sense to me.... but if something doesn't change to my liking, or something isn't exactly what I was expecting, you don't see me going onto BF forums, or CoD forums or TF2 forums, or even these forums, and b*tch out the developers like a spoiled brat as if these things I don't like suddenly ruined my whole life or my entire christmas vacation.

Obviously they're listening to the community, but even they have said in the past that it's not a simple procedure, as they have made changes to previous RO's based on the community in these forums, and it turned out that the majority of players really didn't want something changed..... that's not to disqualify the above poll or what anybody else is saying in here, I'm just saying that it's a tricky situation to determine how to proceed without ending up making the situation and gameplay worse than before.

Thus, these things take time..... so to all those people raging on about Tripwire not getting all of the above done with a snap of a finger and making claims that they're all about the money now.... have a bit of reality and look at what you're saying.

Yes, money is a part of it.... they have to make a living just like everybody else, and this game is their lively hood. At the same time, they're also human beings who have families they'd like to spend time with before getting back into working non stop in the new year.

And imo, their families take priority over pleasing us and keeping us occupied over the holidays. The changes most here want made will be done, that I have no doubt in, but it's going to take time.

Hell, I just got back into map development after not doing it for a few years, and after 2-3 days, I finally got the terrain to something I like (while still working, holding a relationship, dealing with a newborn, trying to keep in touch with my family on the other side of the planet, etc.)..... I still have piles more to do with it before it's completed.

There's only so many people at Tripwire right now, and they all have to focus on more than just map design. Maps, Models, Weapons, Code, Newtworking, Textures, Distribution, Public Relations, Modding, the SDK, and a pile of other things..... there's only so much that can be done at once.

And I'm not trying to blindly defend Tripwire as some fanboy.... if this situation was going on with any other game developer in their position, I'd be saying the same things.

Players just need to be a bit more realistic with their demands and be a wee bit more thankful that at least Trip is trying to keep in touch with the community. They don't have to tell us a damn thing until the day of a patch release, they don't have to deal with our crap, yet people seem to take it all for granted as if they're obligated to do any of this, simply because they dished out $20 or so.

People in here go on about Consumer Rights and Consumer Protection, acting as though they were jipped or they have the right to dictate to Tripwire how the game should be.

Keep in mind that we've all paid for the license to play their game they provided for us, we don't own it.
 

Evil 127

FNG / Fresh Meat
Sep 10, 2011
46
14
0
Of course, I post a lot when I have spare time, and I bring out suggestions and ideas on what should or might be tweaked/changed/added/removed based on what makes sense to me.... but if something doesn't change to my liking, or something isn't exactly what I was expecting, you don't see me going onto BF forums, or CoD forums or TF2 forums, or even these forums, and b*tch out the developers like a spoiled brat as if these things I don't like suddenly ruined my whole life or my entire christmas vacation.

Obviously they're listening to the community, but even they have said in the past that it's not a simple procedure, as they have made changes to previous RO's based on the community in these forums, and it turned out that the majority of players really didn't want something changed..... that's not to disqualify the above poll or what anybody else is saying in here, I'm just saying that it's a tricky situation to determine how to proceed without ending up making the situation and gameplay worse than before.

Thus, these things take time..... so to all those people raging on about Tripwire not getting all of the above done with a snap of a finger and making claims that they're all about the money now.... have a bit of reality and look at what you're saying.

Yes, money is a part of it.... they have to make a living just like everybody else, and this game is their lively hood. At the same time, they're also human beings who have families they'd like to spend time with before getting back into working non stop in the new year.

And imo, their families take priority over pleasing us and keeping us occupied over the holidays. The changes most here want made will be done, that I have no doubt in, but it's going to take time.

Hell, I just got back into map development after not doing it for a few years, and after 2-3 days, I finally got the terrain to something I like (while still working, holding a relationship, dealing with a newborn, trying to keep in touch with my family on the other side of the planet, etc.)..... I still have piles more to do with it before it's completed.

There's only so many people at Tripwire right now, and they all have to focus on more than just map design. Maps, Models, Weapons, Code, Newtworking, Textures, Distribution, Public Relations, Modding, the SDK, and a pile of other things..... there's only so much that can be done at once.

And I'm not trying to blindly defend Tripwire as some fanboy.... if this situation was going on with any other game developer in their position, I'd be saying the same things.

Players just need to be a bit more realistic with their demands and be a wee bit more thankful that at least Trip is trying to keep in touch with the community. They don't have to tell us a damn thing until the day of a patch release, they don't have to deal with our crap, yet people seem to take it all for granted as if they're obligated to do any of this, simply because they dished out $20 or so.

People in here go on about Consumer Rights and Consumer Protection, acting as though they were jipped or they have the right to dictate to Tripwire how the game should be.

Keep in mind that we've all paid for the license to play their game they provided for us, we don't own it.

Totally agree with that mate :)

Still, i'm sad nothing came up about the SDK, it can bring a bit of fresh air to the game and they said it was nearly ready, though it's better to release it when totally functional but a bit later, than now and not working properly.
 

rancenstein

FNG / Fresh Meat
Aug 31, 2011
333
59
0
yay sprinting too exhaustion and getting 150m hedshots in 1,5 seconds will be gone.

This, but also the sway when you are standing with full stamina could be increased just slightly, not very much just a tick. While sway when you're weapon is rested or prone should be the same as it is now. Also sprinting speed is imo fine, should be decreased when sprinting uphill or upstairs ofc.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
When they work on realism mode I hope they do it while thinking about the effect of leveling on stats. Improved stats for playing longer is bad for a multiplayer FPS, especially one like RO with competitive elements (and clan vs clan matches). First off they should vastly reduce the effect of leveling for all weapons/ranks, then start making changes to move the game towards having more of a tactical FPS feel.

I don't side with strict "realism" personally, its all about the feel of the gameplay. I vote for realism because I hope that will push the gameplay towards what I liked about Ostfront. If realism makes it feel tactical and thoughtful and increases immersion then great. RO was always about using realism to improve the gameplay, wheras for RO2 TWI only seemed to care for realism when it would make the gameplay more like BF/cod, and had seemingly little interest in realism otherwise.

So I vote for realism but not just for the sake of realism. Its about making it more tactical and thoughtful for me, or about making the game harder and so more rewarding / gripping. It also makes you want to play as a team and care about whether your team wins or not. In RO2 I feel quite distanced from whats going on..I just don't really care or feel engaged by the game. Part of its immersion like very unrealistic things happening such as instant bandage, no wound effects, bionic eye zoom, "spawning" players in middle of the battlefield, rambo mg's, fanfare when leveling, some cheesy dialogue or dialogue at stupid times etc. Part of it is the easy weapon handling/fast iron sights that takes away decision making. Its 99% of the time better to aim down the sight now rather than decide whether to hip or not, they could have taken hip fire out and I wouldn't notice in RO2. Hitting with no recoil/sway and with zoom (bigger models) when aiming down the sight makes the shooting way easier than Ostfront. Also don't really care if you die because theres little build up to the action due to fast respawn and you either sprint in no time to the fight or spawn on the squad leader. I'm not really a fan of slow bleeding or bandage system. Especially when you hit someone with a bolt and they just bandage when they get to cover or stop and fire back until they bleed out. Bolt should be 1 hit kills more often

So for me realism is only part of the problem. Its mostly about the gameplay changes that make it feel like its not really an RO game
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Ok i paid $40 so did alot of other people.

Well I actually paid $49.99 myself for the DDE.... it's irrelevant as even if you paid the $99.99 for CoDMW3 (which is the cost for that game here where I live) it still doesn't give you the right to dictate or rage on about how the game should be designed.

Again, we didn't pay to own the game, we don't have shares in the company, we paid for a license to legally play the game.... that's it.

The fact that Tripwire and/or other Game Devs bother to listen to their communities at all is by their own good graces and they're not obligated to do so.

And if people don't like that, they can refuse to give them money for their next game.

Also they made good profits surpassing the 5 years the original RO1 was on sale. So they are not so much a indie game maker as they make out.
They had 2 page spreads in PCPP and other magazines etc..

So? They are still limited by the amount of employees they have to work on the game and even if they made a billion dollars in a weekend, that doesn't magically mean they can whip out changes and additional content at a snap of a finger. If they can afford to hire on more coders and designers, it still takes time to train those new employees to meet the standards and consistency required to contribute decently to improving their game(s).

Having a bunch of reviews and interviews in gaming magazines doesn't make them anymore capable of grinding patches and content out the door faster.

The bottle neck is manpower and time.

If Tripwire had 100-200 employees working exclusively on RO2, we'd have patches flying at us with not just performance improvements, but they'd also have most of the content people are demanding already added into the game by now.

But they're not Valve and they're not Electronic Arts.

That aint eaxactly indy if that is the angle you want to push eing a small developer.

I'm not excusing them because they're indie or not indie.... I'm just being realistic that based on the amount of people employed at Tripwire, there is only so much that can be pushed out the door at one time. If the people at Tripwire didn't have to sleep, eat or have families or lives of their own outside of work and if they could just plug themselves away in front of a computer 24/7, you'd probably see a lot more being added into RO2 faster than what we're seeing now.

But they're human beings just like the rest of us and can only do so much. And all of this is compounded by the fact that Tripwire has other games they've developed that require just as much attention.

If i spent 1million dollars on 1 copy of RO2 to play it... why is it any diffrent if 50,000 people spend $20 WOuld i have more rigt to demand fixes?
No.. it makes no diffrence.

You're right, it makes no difference because you paying a million dollars or those 50,000 people paying $20 have only paid for a license to play the game..... none of you, I or those other 50,000 people paid for total ownership of the game or the company.

Just because I go out and see a movie in the theatre, rent a movie, or even paid full price for the boxed copy of that movie to take home and watch whenever I wish, I don't own that movie, the studio that made it owns it. I can't go call up the studio and tell them they made a crappy movie and I want them to redo the whole thing to something I'd find entertaining.

At the same time, you can't do that with video games. You don't legally have the right to do so, no matter what you paid Tripwire or any Game Dev.

Them listening to the community and taking their feedback into consideration is done by their and any other Game Dev's own graces, yet people have taken that courtesy as being their right to have and turned into a bunch of self-entitled princesses and looking like fools for not knowing how the system works.

You can voice your anger and frustration all you wish, you can bang pots and pans together, you can walk down the streets with picket signs all you wish.... it doesn't change the reality of the situation.

The game has to be fixed ASAP and they should spend all there time doing so until it is fixed, that is there obligation when they take lots of small amounts of money off lots of people. Just because the load is spread does not make it any less pertanent. The $20 argument is strawman at best.

No, your argument is a strawman, because you don't own the game, you paid money for a license to play whatever they give you to play. If it's not to your liking, and if they're not pushing out content and fixes to the speed you expect, stop playing and don't give them money again.... or you can wait until they have the fixes and content ready.

Those are your options and if you don't like that, I can't help you.

They have a self-made obligation to fix the game, and they are fixing it.... but that doesn't mean they should be working over the holidays and be away from their friends & family just to please you. They have every right to take a vacation/holiday like everybody else.

And as for people telling them how to run there buisness... TWI started this POLL. They are asking us and we are telling them.... Forget what you have in your poll......Get the game working first.

Yes, they're asking us what in the above poll people would like them to focus the most on next.... just because they're getting feedback from the community on this matter, #1 - that doesn't mean they actually have to do what the majority requests and #2 - that doesn't give you some justification to b*tch them out and make claims of them taking our money and running off to some island or stalling for time, or pulling any other assumption to use to trash them for trying to connect with the community, just because you and others are angry over something and think you have a right to rant off on what you think they're doing inside their office.

All that will accomplish is reduce the amount of feedback we get, which is a courtesy, not an obligation..... so people should pull their heads in and get a grip.

I was expecting a nice patch around christmas that would have most bugs ironed out, good performance and some new map vehicles for the holidays.

Yeah, well you expecting something doesn't make it so..... but in saying that, Christmas hasn't passed yet and there could still be a surprise in store.

But even if there isn't, oh well.

Dosnt look like it by the sound of this update. Disappointed.

They could go over and ask Id Software... maybe they will help show them how to build and game ? Perhaps use there buisness model?

And will that make them able to put out this patch in time for christmas?

For all the people in here who seem to be all hardcore fans of RO1, obviously Tripwire knew what they were doing with that game without needed outside help.... their business model worked just fine for RO1 and KF.... RO2 is something new, something that has more beef to it, and as they said in the past, it takes them much longer to make one tank in RO2 than it did in RO1.... so it won't matter what business model they adopted or not, they're still limited by manpower and time.

If you don't have the patience to wait, then that's your problem.

They have also promised the SDK, more content for christmas.

Source me that "Promise" ~ I would love to see where they made a written-in-stone promise that you'd get the SDK and additional content before Christmas..... because I never saw such a promise.

And performance for the game is not almost perfect... you are kidding your self. The hit register issue is a massive problem that effects game play... how can you say it is almost perfect?

Because it is?

I've even tried to reproduce this hit-reg issue myself using various resolutions and graphical settings and have had no issue hitting anything at any range.

My Thomson modem no longer seems to give me constant issues with staying on a server, my GeForce 210 video card can now handle a pretty good resolution with most of my settings set to ultra or high, I haven't experienced a number of well known glitches for a long time and with every patch released, things have only improved.

I already acknowledged that some issues are still present, but when one accounts for all the known bugs and issues since the Beta, 98% or so of those issues have been addressed.

Most of those complaining like myslef are arguing that TWI making a poll that appears will decide what content the game will receive is outragous... when we only want the basic game fixed and the SDK.

Well hug a rainbow.... they're asking what we'd want them to focus on next as a priority. Nowhere did they make a claim that everything else in the above poll would be abandoned.... they're trying to organize a priority list on what most think should be the more critical things to focus on next.

Prior to this, Performance and Bug tweaking was the primary focus.... now that they're almost at the end of that road, they're looking at what needs to take priority next.

Or do the right thing.... get some cash you made for the reasonable success and get some **** hot ring in programmers 3d artists etc.. and get them to help get the game going... why drop off a resume when they have not even advertised to get help to fix it as far as i know.

Even if they could hire an extra dozen or so coders and modelers, it's not going to magically make everything fly out the doors faster, as anybody who is hired are still going to require training and education on what is required for them to make content that meshes with the existing content.

If my career was map design and I have been doing it for years to the point of being my own expert on the subject, if I was hired on by Tripwire, I'd still need to take a few weeks, perhaps even a month to grasp how everything is done in the office..... if I went to EA or Epic, it'd be the same thing.

I've been in Photography for years and I've been working at various sign and advertising companies in both Canada and Australia for the last 6-7 or so years..... and while I have a pretty good understanding of what I do and what is needed in my industry, when I jump onto a new company/employer, I still require time to get used to the new company, how they do things and what their level of quality & expectations are, thus my actual output for the company is reduced during this time due to training.

And if Tripwire hires on a dozen or so new employees, they then have to take a couple of existing employees off from working on RO2 to train these new people, which means output of the patches you're expecting will slow even further for the next little while.

IT is not the keeping the community informed being a problem....it is creating such a stupid Poll when the game is not working and then saying they are going on holidays ....even though for weeks they have been saying the SDK is close.. ohh it is next week... stating they are testing maps or hoping new content for christmas. Keep us informed..... but dont piss on ours heads and tell us it is raining.

Drama Queen much? If the poll is stupid, then don't vote. Yes, they have said the SDK is close to release and they have been hoping to get it released soon after each notification.... that hasn't happened.

I'm waiting for the SDK as well so I can work on my map.... but sh*t happens and I knew they made no promise that the SDK would be released on such and such a date. When it was delayed or didn't make a certain patch, they told us.

And yes, they're going on Holidays.... they don't live in some 3rd world dictatorship, they have every damn right to go on holidays and spend time with their families just like the rest of us.

They're not a bunch of doctors with a patient dying on the operating table, who then take the gloves off and walk away saying they're going on holidays and see you in the new year..... it's a friggin video game and if they don't release a patch or the SDK before christmas..... you'll live.

Get over it.

I live in the same city as you it will most likely be 43degrees.

I heard 29 degrees for today..... either way, for those of us living in warmer climates for the christmas season..... go for a walk on the beach..... learn to knit.

And currently im working my *** off with work... the few public holidays that are coming up will be the only chance i get to spend a few hours insted of 1/2 hour here and there, to play.

Same here.... and my son was born prematurely two weeks ago, so in between work, keeping in contact with my family back in Canada, spending time with my wife and her family, I also have to drive into the city every day after work to spend time with my son until he's able to come home...... then I get to come home around 8-9pm grab something to eat and maybe play a game for a little while before I have to go back to bed and do it all again the next day.

That's life.

And the few public holidays you have?

Australia has more public holidays than Canada does, plus more vacation time and work benefits.

Dude... i work outside already in my job the whole day... public holidays are the only chance i get to be inside and play some games.

Then you're luckier than most.

Either way, we can continue to try and see who's penis is bigger than who's.... it doesn't change the fact that we don't own the game, we don't own Tripwire and them giving us the courtesy of getting our feedback is by their own good graces..... and they will fix and add to the game when they can.
 

FAFFER

FNG / Fresh Meat
Sep 23, 2011
132
40
0
"General: Enhanced Game play (work on spawn systems/protection/game modes)"

more game modes, but only because there wasn't a "more maps" option.
 

Garcia2100

FNG / Fresh Meat
Feb 16, 2006
96
19
0
Voted for more realism. But if sdk was up there I would have voted for that instead and performance like ping problems etc.
 
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