Decal Limit...

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dsi1

FNG / Fresh Meat
Dec 9, 2006
225
47
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Is there a console command to increase the decal limit (bullet holes, scorch marks, blood pools and splotches, etc) like Source's 'r_decals' command? It seems to be incredibly low right now, sometimes the decals never appear to appear because, apparently at least, too many more have been created elsewhere.
 

dsi1

FNG / Fresh Meat
Dec 9, 2006
225
47
0
It'd be nice to know why there is such a low decal limit if there isn't a way to change it :/
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
Anyone know whether the DecalLifeSpan=10.0 line in the ROGame ini file has any bearing on the decals?
 

dsi1

FNG / Fresh Meat
Dec 9, 2006
225
47
0
There is also MaxPlayerWoundDecals and PlayerWoundDecalLifetime in DefaultGame.ini
 

dsi1

FNG / Fresh Meat
Dec 9, 2006
225
47
0
DecalLifeSpan seems to have no effect, couldn't really test the wound related ones though.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
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My one issue with decals is that bullet impacts don't always appear when firing a bolt-action rifle, making close quarters hipshooting somewhat of a matter of guesswork, heheh.
 

rukqoa

FNG / Fresh Meat
May 7, 2011
70
9
0
My one issue with decals is that bullet impacts don't always appear when firing a bolt-action rifle, making close quarters hipshooting somewhat of a matter of guesswork, heheh.
Is there a way to fix that? Because I'm getting pretty frustrated with the hipfiring. The MP40 and PPSh in RO1 were awesome because you could hipfire them pretty accurately in CQB knowing where your bullets are hitting.
 
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