Deathmessages kill distance

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Zetsumei

Grizzled Veteran
Nov 22, 2005
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Ok lets see.

In the video i see teammates making a teamkill kill and the range being noted in there.
I see the player itself killing enemies and the range being noted there.

The few times you get killed the range doesnt get shown.

Beside that i see no killmessages whatsoever from your own team or the enemy time, although the instant notification of yourself making a kill seems to be there still.

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Although it feels a bit odd for me as, the biggest defence in my opinion for having deathmessages for me was able to see someone make a kill streak and have fun with that and comment on it. And the biggest defense for me with no deathmessages was inability to get an instant notification if you made a kill especially at long range. And both of these for me primary reasons for and against deathmessages appear to be missing :(.
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
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Ok lets see.

In the video i see teammates making a teamkill kill and the range being noted in there.
I see the player itself killing enemies and the range being noted there.

The few times you get killed the range doesnt get shown.

Beside that i see no killmessages whatsoever from your own team or the enemy time, although the instant notification of yourself making a kill seems to be there still.

-------------------------------------

Although it feels a bit odd for me as, the biggest defence in my opinion for having deathmessages for me was able to see someone make a kill streak and have fun with that and comment on it. And the biggest defense for me with no deathmessages was inability to get an instant notification if you made a kill especially at long range. And both of these for me primary reasons for and against deathmessages appear to be missing :(.

well... you didnt get what you wanted, but you also didnt get what you didnt want :p
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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well... you didnt get what you wanted, but you also didnt get what you didnt want :p

Tbh if possible i want both, i have nothing against deathmessages itself. I have something against using them to know immediately that you killed.
So its the opposite for me, the reason why i do not want deathmessages is still there, and the reason why i want deathmessages is gone.

Although its nice that you cannot see the kill distances of anyone but yourself though.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Tbh if possible i want both, i have nothing against deathmessages itself. I have something against using them to know immediately that you killed.
So its the opposite for me, the reason why i do not want deathmessages is still there, and the reason why i want deathmessages is gone.

Although its nice that you cannot see the kill distances of anyone but yourself though.

ah ok, got it wrong :eek:
 

[TW]DrGuppy

Tripwire Interactive Staff
Nov 22, 2005
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This is my hope...

Relaxed Realism Mode - Death messages and distances shown.
Realism Mode - No death mesages or distances shown.

Of course, servers can change this if they want, so you could see a Realism Mode server with death messages on or a Relaxed Realism Mode server with them off.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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its my hope as well.

Although my other hope is that even with the features being there like deathmessages, minimap, enemy precesence bar etc. I wouldnt mind at all tbh, if they didnt tell unknown information too soon.

Enemy presence:
Once someone sets a single foot into a capzone in say a clanmatch everybody sees there is an enemy in the capzone. Now a capzone usually got 1 or 2 entraces, and there are only a few spots where someone can be without being seen. Immediately everybody their nades will fly in the direction where people are entering the zone or hiding.

Showing friendlies on the little map:
Knowing whereabout your friendlies are is pretty much ok as you often have a general idea where they would be in real life.
The issue comes if you can use it too see exactly when someone was killed on the other side of say a wall. Sometimes stealth and a slight ambush is one of the best ways to fight and this takes that slightly away.

Zone being capped by the enemy:
Its nice that players can see where the action is on the overhead map and go to the place where the action is. But sometimes there is no action at all and someone is secretly capping a capzone without anyone seeing him. Poof its shown on the overhead map and the cavalry arives.

Deathmessages:
Its fun knowing when someone makes a kill streak and comment on that, or seeing that you got killed by the same guy everytime, and that you kill the same guy everytime.

Most of the time when you hit someone you instantly know oh i killed him, because you see him. But with enemies mostly behind cover, and a penetration system, it can tell you that you killed someone while not having any visual confirmation.

Maps:
The same here for me, half the fun of a game is predicting what the enemy will do and hoping to anticipate for that. If the enemies always go to the same capzone from the same side, it takes that bit of the fun away.

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All in all i have no issues with most features, i mean you can probably turn them off in the menu anyway. And most in one way or another can be turned off.

What i have an issue with is that they can tell important information before any player has noticed. Often taking away the tension of not knowing what is happening next, and forcing people to use it or otherwise gain a competitive disadvantage. And i think that if those issues are tried to be resolved without getting rid of the system all together, that the normal mode will be a greater amount of fun for everybody.
 
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REZ

Grizzled Veteran
Nov 21, 2005
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If the game was 'Space Pirates 2420' then all of these crutches (radar, eye zoom, oh no somebody is capping your zone screaming marquee, etc.) would be totally digestible... but its a game based on a real historical event, so I think it would be best to stay on the path RO originally started on. I dont personally need to be reminded that the CoD'ification of RO is meant to sell more games, but I think it would go a long way for the savvy gamer if TWI allowed us to turn off all of these 'cliche video game of yesteryear' features without making the community have to mod their asses off.
 

<*>Nora The Martyr

FNG / Fresh Meat
Sep 30, 2009
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Aim zoom is to compensate for targets on your screen appearing twice as far away as they would in real life.
When viewing targets on a monitor, they are smaller in proportion then they would be....
Devs have already discussed this.

There is a hardcore mode as well REZ you'll be happy just play HC servers.
 

LJFHutch

FNG / Fresh Meat
Jan 2, 2010
149
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Australia
Personally I like to play with all kill messages turned off, as I find they ruin the immersion quite a lot. Maybe if you had personal stats, like longest shot? Mount and Blade has a system of "shot difficulty" which is interesting, maybe use that instead. It's a mix of range, speed, weapon etc.