Death falls

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Derpus

FNG / Fresh Meat
Mar 16, 2011
535
126
0
I actually wouldn't mind if they were the same as they are in RO1. Seriously, that game still has the best ragdoll deaths, compared to any modern shooter.
 

Fuzzy McDoodle

FNG / Fresh Meat
Dec 6, 2008
83
17
0
So guys, something that looks like this? Both seem realistic enough, but have one or two flaws.

Battleground Europe

Crysis mod that never released
That Crysis ragdoll is way off... way to much "stillness" or tension in the knees when they die, and the reactions to those bullets are laughably off.

The first one is better, but I would rather settle for either than ROs ragdoll...
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
human-anatomy_small.jpg


Astonishingly, some of these places you can penetrate with a .22 LR and kill someone instantaneously, whereas in some of these places you can get with with a .45 ACP and live.

On those grounds and those grounds alone, those statistics are meaningless

I am sorry, but this doesn't support anything.
About the torso shots a 'duh' could have been sufficient and I am really curious why you would ignore the statistics just because not every wound is fatal and some are even in .22 caliber.
I think that is EXACTLY what statistics are for!

You can die from a .22 cal in the chest and live with a .50 cal in the chest, but these chances are very small. A large array of events takes a mean and can tell you much chance you have of surviving a shot somewhere, although you might die with exactly such a shot.

I am not really getting into the statistics Panzer gave, I just think you have a wrong view of what statitics are really for (or your examples are just badly chosen).
I actually wouldn't mind if they were the same as they are in RO1. Seriously, that game still has the best ragdoll deaths, compared to any modern shooter.
QFT, hate ragdolling and stuff while there is already a good system which can easily be slightly improved
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
That Crysis ragdoll is way off... way to much "stillness" or tension in the knees when they die, and the reactions to those bullets are laughably off.

You would be surprised how stiffly the body can react to sudden death/loss of motor function. The way the Crysis ragdolls slowly lean backward or tense up is actually fairly typical in reality. Damn the internet for exposing me to things like that, but that's how it is.
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
You can die from a .22 cal in the chest and live with a .50 cal in the chest, but these chances are very small. A large array of events takes a mean and can tell you much chance you have of surviving a shot somewhere, although you might die with exactly such a shot.

I'm glad there's someone else in the world that will believe me if I say it's possible to survive, or at least continue fighting, from a .50 hit. Most people just assume a .50 will pop personnel like a balloon without ever even seeing the damage it does. Certain .308 JSP's can create larger wounds than .50 BMG Ball.

And more on-topic, I liked the animations in the WW2 Online video more than the Crysis mod.
 
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