Dear TWI, PLEASE ANSWER US THIS

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Coolicus

FNG / Fresh Meat
Jan 2, 2008
143
52
0
I really, really hope they don't. It would be pretty stupid if they did.

It would make sense contextually if you sprint and get out of breath you are going to have a harder time steadying your aim than if you are completely fresh.

From a rested soldier the aiming is fine but sprinting doesn't seem to do anything not to mention we can infinitely hold our breath it would seem.
 

Alperce

FNG / Fresh Meat
Sep 13, 2011
447
240
0
Portugal
Depends how it's done.

Wouldn't be a bad idea for when tired, shot or suppressed.

I agree with shot, or tired until you are a bit rested up. Otherwise, the sway is as real as it gets, in reality even when you enter ironsights you don't sway like a bull on speeds, you have a gentle sway, and if you hold your breath you can stay pretty much motionless for 5-10 seconds at least.

Remember something, weapons are Made to be accurate, and sway as little as possible. They were made like that back then, and are made like that now. The sway system, on normal conditions (when tired, there should be a bit more sway, I agree there) is perfectly fine as it is.

EDIT: ArchoN2010, not trolling, I really hope they don't.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Contrary to popular belief, there is actually weapon sway in RO2. Play on different servers if you're not getting it. There are also supersonic bullet cracks (vewy vewy quiet ones), and suppression 'jerks' much like those in Darkest Hour, but less pronounced.

The more you know.
 

MadTommy

FNG / Fresh Meat
Oct 13, 2008
301
143
0
Good one. Be gone you troll, and next time make it less obvious.

So anyone who doesn't agree with you is a troll? :rolleyes:

I'd like to see sway increased after running / out of breath. I think the present sway when 'fresh' is fine, i find resting my weapon does help personally. Obviously it only matters for long range shots, but that is how it should be.
 

Anoobis

FNG / Fresh Meat
Sep 27, 2011
7
1
0
Yip...a gentle sway especially after being shot, sprints and ladders etc. is needed so much! As well as a realistic recoil.

The amount of automatic weapons itself is ridiculous. I feel like a stormtrooper in Battlefront...but being shot with a ppsh (on auto) from 50m+ is so ****** weird and annoying.

I think sway and recoil would solve the prob with the horde of automatic-stromtroopers...i remember well the days when in RO1 I knew that a mp40 or ppsh would have been a tough choice on certain maps because of the middle to long distances.

Now it is terrible to play...nothing against a nice variety of weapons...but such an inflation of (semi)autos that are deadly even on long distances is kiddystyle-fps

my 2 cents
 
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Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
As well as a realistic recoil.

Define "Realistic Recoil".


Having fired weapons similar to those found in game, and even far larger weapons, I really don't see a problem with the recoil as far as realism goes.


What is a problem is how quickly you can line up your sights for long range shots. Close range it shouldn't matter. I can about face and put a round through centre mass at 25-50m without much effort. However shooting at long range would take me a few more seconds to settle down and aim properly. If you're standing 5 feet in front of me, I'm not missing.

What the weapons need is 'weight'. They should be effected by physical inertia, and control inertia. (That is, the mass of the weapon forcing it to continue in a given direction, and your control not quite being exact. You're not a robot who can stop at exactly 43.33333 degrees, you'll likely over shoot, correct, still be off slightly, correct again, etc.)
 
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Anoobis

FNG / Fresh Meat
Sep 27, 2011
7
1
0
Define "Realistic Recoil".


Having fired weapons similar to those found in game, and even far larger weapons, I really don't see a problem with the recoil as far as realism goes.


What is a problem is how quickly you can line up your sights for long range shots. Close range it shouldn't matter. I can about face and put a round through centre mass at 25-50m without much effort. However shooting at long range would take me a few more seconds to settle down and aim properly. If you're standing 5 feet in front of me, I'm not missing.

What the weapons need is 'weight'. They should be effected by physical inertia, and control inertia. (That is, the mass of the weapon forcing it to continue in a given direction, and your control not quite being exact. You're not a robot who can stop at exactly 43.33333 degrees, you'll likely over shoot, correct, still be off slightly, correct again, etc.)

Yeah...i think this is exactly what i meant ;)
 

Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
NZBwr.jpg
 

Tairos

FNG / Fresh Meat
Dec 3, 2006
102
19
0
Are you going to increase the weapon sway? Make bracing your weapon on surfaces actually worth it!

No, that wouldn't be "fun." In CoD, you don't have weapon sway, and that's the most "fun" game ever. And since can't have too much of a good thing, we should have as much CoDness on the market as possible!
 
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ArchoN2010

FNG / Fresh Meat
Sep 1, 2011
61
39
0
CoD is "fun" and it has sold millions upon millions of copies. Let's make RO2 like CoD so we can sell millions upon millions of copies, nobody gives a **** about the customers anyway, just give us your moneyz.
 
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Tairos

FNG / Fresh Meat
Dec 3, 2006
102
19
0
Yeah, the people that like this outnumber us 1000 to 1! They'd all be on the forums to say so, except it's too technically sophisticated for them, but, they're the Silent Majority, rest assured!
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
I really, really hope they don't. It would be pretty stupid if they did.

+1

Disregard haters, TWI. Sway is fine as-is. Please don't degrade long-range combat with unrealistic sway. As it stands, you have good rifle duels at 150m+, and that's exactly how it should be. Sway just takes away from the riflemen even more than the hordes of automatic weapons and tiny maps do. This would be the final nail in the coffin.

or, you just learn how to use cover and be sneaky

+1

If you're constantly getting shot by riflemen you never saw, perhaps you should consider not being seen. I use it all the time to great success, and I capture objectives and get plenty of kills while doing so. Just use cover and concealment to avoid getting shot. You know, like real soldiers do.

Yeah, the people that like this outnumber us 1000 to 1! They'd all be on the forums to say so, except it's too technically sophisticated for them, but, they're the Silent Majority, rest assured!

Or, because, you know, they're too busy playing the game.

I don't know about you, but I don't visit developer forums that often. Shoot, the only reason I joined this one was to report some bugs when the beta started. Then I saw all the whiners trying to get the game mechanics changed, and here I am 900 posts later one of the few people arguing for the status quo. The fact of the matter is that everyone else is too busy having fun to come to the forums and complain about nothing.
 
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