Day of Defeat - Discussion thread

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Dcode

FNG / Fresh Meat
Nov 21, 2005
1,336
70
0
Sheffield, UK
Right click on the game in steam, click properties, click set launch options.

Use -dxlevel 70 for DX7
Use -dxlevel 80 for DX8

Beware some servers do not like you to use DX7 mode and will not allow you to join. If the game keeps resetting your resolution every time you launch:

Use -width xxxx -hight xxxx (x being your res)

You can use multiple parameters, eg: -dxlevel 80 -width 1280 -hight 1024
 
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Knighter

FNG / Fresh Meat
Aug 3, 2007
337
2
0
Hungary
To lower directx level in source games start the game with these commands once. (Just once, because it resets graphic settings as well)
Available:

-dxlevel 95
-dxlevel 90
-dxlevel 81
-dxlevel 80
-dxlevel 70 (not sure about this)
 

kapulA

Grizzled Veteran
Jan 4, 2006
2,240
405
83
30
Croatia
After RO I just find this way too easy. Since they use hit detection, rifles are like rail guns. And you don't even have to use your sights most of the time!
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
Competitive players NEVER use the iron sights.
The problem with ironsights isn't that they don't fit in DoD or anything - it's just the way they are implemented. It takes way to long to bring them up, then they take too much place on your screen so aiming is actually harder, and since rifles are very accurate anyways it's not worth it.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
The problem with ironsights isn't that they don't fit in DoD or anything - it's just the way they are implemented. It takes way to long to bring them up, then they take too much place on your screen so aiming is actually harder, and since rifles are very accurate anyways it's not worth it.

I dont know, even if they came up faster and where held further away from the "camera", i doubt that would be enough to make it worthwhile, DoD:s is just too fast paced, the player movement too floaty, and the maps don't have alot of open ground or long range in them, most of the time an SMG from the hip is going to be the best weapon, and riflemen will be better off just getting off a quick shot from the hip than trying to take carefull aim.

The game mechanics would have to be changed to really make realism features like iron sights usefull, but that's not really an option for DoD:s, as it would scare away its loyal fanbase, and they would have to make some huge changes to the game to bring in another kind of fanbase.
 

KrazyKraut

FNG / Fresh Meat
Nov 22, 2005
1,848
69
0
Beer capital of the world
Once you realize that they are NOT a realism feature it all gets easier: They are just a secondary function like the punch for the smgs or the charge up for the impact hammer. They make the rifleman a half-assed sniper, but I agree they are worthless given the pace of the game and the crappy hit detection system.
 

D3terioNation

FNG / Fresh Meat
Dec 15, 2005
3,959
82
0
40
West Sussex, UK
I think the game would feel more like 1.3 if they just gave the riflemen normal grenades. They can keep the stupid IS but just get rid of those ridiculous rifle nades..!
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
I think the game would feel more like 1.3 if they just gave the riflemen normal grenades. They can keep the stupid IS but just get rid of those ridiculous rifle nades..!
Well, that's not exactly it.

DoD 1.3 and previous versions = WW2 Shooter
DoD: S = Ego-Shooter with additional ww2 setting

If DoD:S would be like 1.3(and it isn't and isn't supposed to either) there is one main thing that had to change: The colour. DoD:S is too colourful and sunny(HDR etc), too 'happy' for a (ww2) war game. So very much atmosphere is lost here. If you take CoD2 as example, it was just as arcady but for me at least it was still very atmospheric at times, because the maps simply looked very realistic and not all colourful.
 

D3terioNation

FNG / Fresh Meat
Dec 15, 2005
3,959
82
0
40
West Sussex, UK
Trust me mate I know how Source is 'not supposed to be like 1.3'

Ive debated my *** off over this subject and am not prepared to waste my breathe any further :D
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
I think it's just plain bad, and even though I got it with the silver pack when Half Life 2 came out I can count the number of times I've played it on one hand.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Well, that's not exactly it.

DoD 1.3 and previous versions = WW2 Shooter
DoD: S = Ego-Shooter with additional ww2 setting

If DoD:S would be like 1.3(and it isn't and isn't supposed to either) there is one main thing that had to change: The colour. DoD:S is too colourful and sunny(HDR etc), too 'happy' for a (ww2) war game. So very much atmosphere is lost here. If you take CoD2 as example, it was just as arcady but for me at least it was still very atmospheric at times, because the maps simply looked very realistic and not all colourful.

That's definately a part of it, DoD:s looks very clean and shiny, whereas the old DoD looked much more war-torn and gritty, and that certainly does change the atmosphere a lot.

But there's more to it than that, DoD was never hardcore realism, but it did mange to both look and play "real enough" that it didn't really bother even a jaded realism nutter like me, alot like RO really, RO also has some big flaws when it comes to realism, but it does play "real enough", and offer a great atmosphere that makes it engaging, and suspends disbelief, its the atmosphere and the playstyle that makes you play them, and lets you look past the wrong details and such.

DoD:s does not have that x factor, it feels alot like playing UT2004 or Q3A, its that kind of fast paced twitch action, and the maps are just a backdrop to the fighting, and weapons that are carefully balanced against eachother (or attempted balanced atleast), the maps don't have the atmosphere, the guns are not belivable in any way, they feel like the generic guns you would find in an arena shooter like UT and Q3A, just pick one you think looks cool and go score yourself some frags..


It seems to be aimed at a fanbase who played UT and Quake and said to themselves "wow, this is really cool, but it would be even cooler with tommy guns and mp40's!", and not so much people who played the DoD mod.. and its in everything really, the graphical style, the map design, the player movement, the guns, its all geared rather differently than the DoD mod was.

Ohh well, i needen't care really, i never bought it, just played some free weekends, so i'm not at a loss here, but i did hope for something very different back when we heard DoD was going retail, i think most of us did.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
That's definately a part of it, DoD:s looks very clean and shiny, whereas the old DoD looked much more war-torn and gritty, and that certainly does change the atmosphere a lot.

But there's more to it than that, DoD was never hardcore realism, but it did mange to both look and play "real enough" that it didn't really bother even a jaded realism nutter like me, alot like RO really, RO also has some big flaws when it comes to realism, but it does play "real enough", and offer a great atmosphere that makes it engaging, and suspends disbelief, its the atmosphere and the playstyle that makes you play them, and lets you look past the wrong details and such.

DoD:s does not have that x factor, it feels alot like playing UT2004 or Q3A, its that kind of fast paced twitch action, and the maps are just a backdrop to the fighting, and weapons that are carefully balanced against eachother (or attempted balanced atleast), the maps don't have the atmosphere, the guns are not belivable in any way, they feel like the generic guns you would find in an arena shooter like UT and Q3A, just pick one you think looks cool and go score yourself some frags..


It seems to be aimed at a fanbase who played UT and Quake and said to themselves "wow, this is really cool, but it would be even cooler with tommy guns and mp40's!", and not so much people who played the DoD mod.. and its in everything really, the graphical style, the map design, the player movement, the guns, its all geared rather differently than the DoD mod was.

Ohh well, i needen't care really, i never bought it, just played some free weekends, so i'm not at a loss here, but i did hope for something very different back when we heard DoD was going retail, i think most of us did.
While there's a lot of truth in your post I'm not sure if you should judge about the game when you only played on the free weekends. I played the game since it's Release late 2005(?) and before I played DoD 1.3 for a very long time.