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Darkest Hour Release!

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
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www.tripwireinteractive.com
6 June: Hit the beaches!




We are really happy to see the next Red Orchestra mod available - Darkest Hour is available and ready to play. Adds in the Americans and British, more than 15 new weapons, 10 new vehicles and a massive 10 new maps. Add in glider landings, parachute drops and beach landings and you have Normandy done RO-style! For the full details, plus a trailer and all the download links, head over to the Darkest Hour website - click HERE.
 
You guys really have to work on optimization.

First you should (or HAVE TO) start with collision models. I noticed none of your custom meshes are using collison models they all are using per polygon collison which works pretty well but it is far too demanding also your meshes don't have Karma collision which means ragdolls go through them. You can see that on the Pegasus Bridge map, go in the trenches and get killed the dead body goes right through them.

Also the metal trinagles which are supposed to block the tanks have set the default sound setting that means it doesn't sound like metal if it gets hit.

Apart of that and a few other nitpicks keep up the hard (and good work).
 
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